[Blend2cs-user] blend2cs coordinates system
Tue Aug 17 17:22:54 CEST 2004
I would like to know why the y coordinates and the z coordinates are not
like the coordinates system in Blender. All my maps are rotated and all
the coordinates system I use is wrong. If I want to disable the
inversion between y and z, I guess I have to modify
blend2cs/writecs/object.cpp:95 and blend2cs/writecs/thingmesh.cpp:69.
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