[Blend2cs-user] UV-texturing bug on trapezoids and thingmesh
support
Frank W. Samuelson
blend2cs-user@blender.org
Tue, 16 Sep 2003 06:59:19 -0600 (MDT)
Could you send us a link to the .blend file so
we could hack with it?
-Frank
On Tue, 16 Sep 2003, Martin Henne wrote:
> Hi all,
>
> texturing issue:
>
> I was very happy that Matze added support for
> UV-textured triangles. Unfortunately, there's still
> some problems on textures, at least when it comes
> to trapezoids.
>
> I added 2 screenshots (which are hopefully
> small enough to make it to the list) that shows
> a minimal example.
>
> In the screenshots, the problem can be seen
> in the upper right corner. It's only a small
> difference from the texture as it appears in
> blender, but I have other situations, where
> this occurs much stronger.
>
>
> thingmesh issue:
>
> Matze said in the CS-Mailinglist, that blend2cs does
> support thingmeshes. How can I make a single thingmesh
> xml-file of a blend-file without modifying a world- or library-file
> by hand?
>
> By now, I usually create levels and cut/copy the thingmeshes
> out of them in single files. With a few manual modifications I
> get a single xml-file that can be loaded using
> iLoader::LoadMeshObject("filename.thing"); .
>
>
> Martin
>
> // attached: 2 jpg's
>
>
>
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