[Blend2cs-user] UV-texturing bug on trapezoids and thingmesh support

Frank W. Samuelson blend2cs-user@blender.org
Tue, 16 Sep 2003 06:59:19 -0600 (MDT)


Could you send us a link to the .blend file so
we could hack with it?

-Frank

On Tue, 16 Sep 2003, Martin Henne wrote:

> Hi all,
> 
> texturing issue:
> 
> I was very happy that Matze added support for 
> UV-textured triangles. Unfortunately, there's still
> some problems on textures, at least when it comes
> to trapezoids. 
> 
> I added 2 screenshots (which are hopefully
> small enough to make it to the list) that shows
> a minimal example. 
> 
> In the screenshots, the problem can be seen
> in the upper right corner. It's only a small
> difference from the texture as it appears in
> blender, but I have other situations, where 
> this occurs much stronger.
> 
> 
> thingmesh issue:
> 
> Matze said in the CS-Mailinglist, that blend2cs does
> support thingmeshes. How can I make a single thingmesh
> xml-file of a blend-file without modifying a world- or library-file
> by hand? 
> 
> By now, I usually create levels and cut/copy the thingmeshes 
> out of them in single files. With a few manual modifications I 
> get a single xml-file that can be loaded using
> iLoader::LoadMeshObject("filename.thing"); .
> 
> 
> Martin
> 
> // attached: 2 jpg's
> 
> 
> 

--