[Blend2cs-user] Adding sprites to maps

Matze Braun blend2cs-user@blender.org
Sun, 7 Sep 2003 22:58:22 +0200 (CEST)


On Sun, 7 Sep 2003, John Ellis wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> What's the best way to add sprites to maps? This seems like it cannot be 
> done in blend2cs or blendconv, since it would require converting some 
> items as sprite3d meshes and others as thing meshes. Is the only way to 
> add a sprite to a scene placing some sort of marker in the .blend file, 
> converting it to a CS map file then manually hacking the XML to include 
> the sprite info?
Unfortunately blend2cs has no support for sprites (yet). (blendconv had, 
but it wasn't really usefull since it only exported static geometry). So 
you have to hack this stuff into your xml manually (or write some scripts 
in your favourite scripting language... xml should be well supported 
everywhere).

I personally don't have time to maintain or extend blend2cs at the 
moment... (also converting sprites is a bit tricky, since CS still lacks 
proper bone support. The .blend unfortunately doesn't contain single 
animation frames)

Greetings,
	Matze