[Blend2cs-user] UV-texturing bug on trapezoids and thingmesh
Frank W. Samuelson
Thu, 13 Nov 2003 00:54:41 -0700 (MST)
On Wed, 17 Sep 2003, Martin Henne wrote:
> > > I just remember the issue. The problem is, that blender is able to have a
> > > UV coordinate at each edge, while CS only allows 3 UV coords for the
> > > whole polygon, so I simply fetched the first 3 ones in blend2cs, the more
> > > correct aproach would be to split the quad into 2 triangles, however that
> > > results in performance loss in CS.
> It's o.k. for me to know, how to bypass the problem for the moment. I will
> change my meshes to triangles, than. Tnx for the help.
I've made a change to the blend2cs CVS that does this chopping into triangles
for you. Give it a try.