[Blend2cs-user] blendconv & objects

Thomas CLive Richards blend2cs-user@blender.org
Mon, 9 Jun 2003 21:16:54 +1200


Hey,

I'm part of a project to create an MMORPG using Crystalspace. I have a
reasonably amount of blender knowledge, and I decided to test it out by
making a few initial crystalspace objects.

The first was a level, and it converted beautifully; good work! The
second however was an object, and the following is the output:

--<snip>--
thomi@Julie:~/work/once/cvs/art/originals$ blendconv object None
bigtable.blend bigtable.xml file format is 64 bit little endian
Parsing Scene 1
found an Object ...    Object is named OBCube. Adding file to textures
list: darkwood001.jpg Adding file to textures list: wood001.jpg
extracted 348 vertices and 676 polygons
reduced to 348 vertices and 676 polygons
 Extracted a mesh named MECube
Segmentation fault
--<snip>--

I notice that in the docs it says that object conversion is not yet
implemented. How recent/accurate are the docs? is this the problem I'm
having? Would using the CVS version help? How stable is the CVS?

Any answers you guys can give me would be greatly appreciated.

Thanks!

-- 

Thomi Richards,
thomi@thomi.imail.net.nz