[Blend2cs-user] uv-mapping problem

Matze Braun blend2cs-user@blender.org
Tue, 29 Jul 2003 19:08:02 +0200 (CEST)

On Fri, 25 Jul 2003, mcbethh wrote:

> Hash: SHA1
> Hi again
>  I've little problem with UV mapping. I've created simple scene in
> blender, which contains one mesh - triangle. This triangle is divided
> to three faces - one box and two triangles. I have also created simple
> texture - 'X'. Then I've selected all faces, loaded my 'X' texture and
> did 'bounds to 1/1' uv mapping. However in blender it looks just how it
> should look (half of 'X' on my mesh), after converting with blend2cs
> and running in walktest texture is messed. It is hard to describe for
> me so I attached screen shot from walktest to this mail (also .blend
> file and texture are attached). 
I recently fixed a bug related to triangles (In the release version only 
quads worked). You should try latest cvs snapshot where I fixed the bug.