[Blend2cs-user] scaling issues
Fri, 1 Aug 2003 10:32:01 -0800
On Friday 01 August 2003 05:55, you wrote:
> I don't consider this a bug. It's a feature of how the program works.
> I think that the current logical partitioning of data and transforms is
> similar to Blender's and should stay that way. Vertex data, which is
> modified in Blender's edit mode, is contained in the factories.
> Rotations, scalings, and translations performed in Blender's object
> mode are applied to actual incarnations of the object (meshobj).
> We should probably document this better, so people are not confused.
> Perhaps for _library_ output we could apply these transforms to
> vertex data before output. Is this what people want?
I think it's fine the way it is, it just definately needs documentation.
More important I think would be to finish support for 3d sprites ;)