[Bf-webcontent] Adding POV-Ray to http://www.blender.org/download/external-renderers/

Thomas Dinges blender at dingto.org
Sat Feb 15 15:21:44 CET 2014


Hi,
I will look into it.

Thomas

Am 15.02.2014 15:14, schrieb Ton Roosendaal:
> Hi,
>
> Yep, should be added.
> Any inspired person with some time + access to b.org reading this?
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 15 Feb, 2014, at 12:42, Maurice Raybaud wrote:
>
>> Hi, is it possible to add POV-Ray to external renderers for download. its blender exporter has been there a while, now it licence is FSF approved and it does need an external download.
>> Below is a possible content:
>>
>> Image:http://wiki.povray.org/uploaded/3/34/DocImgPovlogotext.jpg
>>
>> The Persistence of Vision Raytracer, or POV-Ray, is the oldest free and open-source 3D renderer. It generates images from a text-based scene description language. In addition to standard triangle meshes and geometric primitives, it supports mathematically defined ones. These are more accurate than their polygonal counterparts. Objects that can be described in terms of spheres, planar surfaces, cylinders, tori and the like are perfectly smooth and accurate in POV-Ray renderings.
>>
>> POV-Ray has matured substantially since it was created. Recent versions of the software include the following features:
>>
>>      *A Turing-complete scene description language (SDL) that supports macros and loops.
>>      *Extensive user documentation
>>      *Library of ready-made scenes, textures, and objects
>>      *Support for a number of geometric primitives and constructive solid geometry
>>      *Subsurface Scattering (sss) and translucency
>>      *Atmospheric effects such as fog and media (smoke, clouds)
>>      *Reflections, refractions, and light caustics using photon mapping
>>      *Lots of procedural patterns, for use in textures, or volumetrics
>>      *Global Illumination Radiosity: interdiffuse reflections with "color bleeding"
>>      *Symmetric multiprocessing (SMP), use multiple processors. (benchmark for some Intel Corp. processor)
>>      *Support for High dynamic range imaging (HDRI), including the OpenEXR and Radiance file formats.
>>      *Bounding using BSP trees and other methods.
>>      *64-bit compatibility.
>>      *Pause and restart a render after shutdown.
>>      *Real Time Rendering mode
>>      *A development version with blurry reflections and full motion blur
>>
>> POV-Ray was the first ray tracer to render an image in orbit, rendered by Mark Shuttleworth inside the International Space Station.
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