[Bf-webcontent] Watching videos

Piotr Arlukowicz piotao at gmail.com
Mon Nov 25 15:15:26 CET 2013


Indeed, for that reason I've created a WIKI page, and there are a short
list of Volunteers willing to record something. We don't know what will
record what, and how it will look like.

As far as I know, Andrew is going to make something with audio commentary.
Things we need is just what should be recorded, and by who. I hope that
somebody direct this in some form. I've proposed already a list of
subjects, but now I'd like to wait for Andrews reaction.
@Gerard: thanks for the sarcasm, I like it. I hope you understand that my
point was about video commentary or video silent (no big deal for me - they
both will work).

If there is anything I can do, please let me know. I'm ready for recording
for example "creating a chain" using modifiers.


pz
piotr
--
Piotr Arlukowicz
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2013/11/25 Nkansah Rexford <nkansahrexford at gmail.com>

> I think Francesco should establish who does what at this point in time all
> is almost set for the features videos.
>
> I don't think it should happen Williamson records a video whiles Andrew is
> doing it on his end.
>
> Even if separate persons will record different aspects or topics of the
> videos, each one should know what's he's support to.
>
> I think Francesco or Ton should bring out an outline to help keep things
> organized. As Jonathan said, some irons already getting in the fire. That's
> great, but lets not ( or make someone ) do redundant work.
>
> plus.google.com/+Nkansahrexford
> On Nov 25, 2013 6:49 AM, "Piotr Arlukowicz" <piotao at gmail.com> wrote:
>
>> Yeah, Andrew, let's do it one way or another, BF just needs good feature
>> videos!
>>
>> The most helpful thing now should be probably to have a good plan, of who
>> is doing who :)
>>
>> pz
>> piotr
>> --
>> Piotr Arlukowicz
>> -----BEGIN GEEK CODE BLOCK-----
>> Version: 3.1
>> GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>++++$  ULAVISC*()$>+++$
>> P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--?
>> !K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+)>++ !PE()>+  Y PGP>+
>> t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++
>> r+++ y+++
>> ------END GEEK CODE BLOCK------
>>
>>
>> 2013/11/25 Elijah Salberg <esalberg100 at outlook.com>
>>
>>> I'm not sure if the narration is *needed*, but I think it would add a
>>> nice professional touch. It kind of depends on the videos though, and how
>>> long they will be. Assuming five or so minutes, I think narration would be
>>> good, but if they are going to be very fast-paced and quick, music would
>>> probably be better.
>>>
>>> And yes, definitely only one person is necessary for the recording.
>>> Whether this be Jonathan or Andrew doesn't really matter to me.
>>>
>>>
>>>
>>>
>>> On Nov 24, 2013, at 4:43 PM, "Jonathan Williamson" <
>>> jonathan at montagestudio.org> wrote:
>>>
>>> I think it would be best to pick one person for recording and one person
>>> for coordinating and reviewing. I fear we're already getting too many irons
>>> in the fire. For example, there's no consensus on whether the videos should
>>> even be narrated or not. Let's try to avoid doing lots of unnecessary work
>>> :)
>>>
>>> Jonathan Williamson
>>> http://cgcookie.com
>>>
>>>
>>> On Sun, Nov 24, 2013 at 5:40 PM, Andrew Price <redbytex at gmail.com>wrote:
>>>
>>>> Wait, do you not want me to record them all?
>>>>
>>>> Someone said it should be narrated by the same person to give a more
>>>> professional image.
>>>>
>>>> Let me know if you want them all recorded or not.
>>>>
>>>> Andrew
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On 25 Nov 2013, at 3:51 am, Piotr Arlukowicz <piotao at gmail.com> wrote:
>>>>
>>>> I would like to participate in organization of this activities. For
>>>> this reason I've created a WIKI Page for the whole idea, please look at it,
>>>> and contribute.
>>>> http://wiki.blender.org/index.php/FeatureMovies
>>>>
>>>> If I did this inproperly, please correct me. I would love to contribute
>>>> in the whole idea, and we have already some strong video creators declared!
>>>> :)
>>>>
>>>>
>>>> So, to justify the setup at our humble start, let's agree to the point
>>>> on following things:
>>>>
>>>> 1. File format:
>>>> MKV container, 1920x1080p, 15fps, noaudio, h264 codec, default Blender
>>>> bitrate is OK if you know what I mean
>>>>
>>>> If you are unable to record video from screen of that resolution,
>>>> please prepare at least 720p recording. You can also make a series of
>>>> screencaptures and send them to me, I can join/edit them to make a nice
>>>> video file, fully compatible with Youtube and Vimeo.
>>>>
>>>> 2. Subject of Feature Film:
>>>> - we have to agree to what should be done, and by who. Currently, we
>>>> have Andrew, myself, and maybe Elijah or Gerard volunteers. This is already
>>>> four persons, so I can setup WIKI page for temporary storage of our
>>>> progress, and we can ask Gottfried or Francesco about proper way it can be
>>>> done. If they don't care, we can use just a WIKI page for some track and
>>>> editions.
>>>>
>>>> 3. Current Feature List:
>>>> - we have already (copied from webpage):
>>>>
>>>> * Photorealistic Renderings
>>>>
>>>> We need for them a specific movies, short but to the point. And the
>>>> last point has nothing to do with photorealism :)
>>>> * Fast Modelling
>>>>
>>>> For this section we have only a car model, in the form of a screenshot.
>>>> This is ridiculously few information, and we need to expand this with at
>>>> least some nice Feature Movies. They should include: hand modelin in Edit
>>>> Mode, modifiers modelling, modeling operations (weld, poke, spherize,
>>>> extrude, inset, bridge, bevel, etc.)
>>>>
>>>> * Realistic Materials
>>>>
>>>> Here we have again Andrew Prices' tutorial about creating materials.
>>>> This wonderful tutorial does not cover even half of Cycles possibilities,
>>>> so we definitely need MORE. Feature Film should have just a demonstration
>>>> of Glossy, Glass, Velvet, etc. materials, and with quick mix with textures
>>>> - it will show awesome results. This part may be accelerated if somebody
>>>> have slow GPU for previews.
>>>>
>>>> * Fast Rigging
>>>> * Animation toolset
>>>>
>>>> We miss many features here definitely. So let's do here some demos of
>>>> BVH import, mockup mixing, motion-capture capabilities, rigify (from Nathan
>>>> Vegahl), FK/IK, proxies, ghosting, etc. This material should ideally be
>>>> recorded by some very advanced animation artists. Maybe we should ask
>>>> Caminandes, BBBunny, ElephansDream or Sintel teams for help. They had a
>>>> really outstanding Blender hackers!
>>>>
>>>> * Sculpting
>>>>
>>>> textured and alpha-sculpting is missing entirely, and this is nice and
>>>> easy to do feature movie, should be definitely astonishing
>>>>
>>>> * Fast UV Unwrapping
>>>>
>>>> Here also we have some holes, ie. sculpting uv layouts, stiching, etc.
>>>> Here are few hidden, nice techniques, which should be definitely shown (ie.
>>>> automatic unwrapping in manual mark-edge mode, etc)
>>>>
>>>> * Full Compositor
>>>>
>>>> We need here somebody pro in compositing. Bartek Skorupa seems to be
>>>> one of the best. Maybe we can ask him to record few minutes, along with his
>>>> famous Node Eff tools?
>>>>
>>>> * Amazing Simulations
>>>>
>>>> We know that they can be slow and inefficient, but then can also be
>>>> outstanding and breath-taking. We need more people here. Andrew did a great
>>>> job in some areas also, and the community can be proud of his work. But we
>>>> need more! :) Gottfried also has nice portoflio of effects related to
>>>> particles.
>>>>
>>>> * Game creation
>>>>
>>>> Surely the team from Apricot can help us. I tried to launch its game
>>>> but it failed, so I need to work about this more. We can show here not only
>>>> how the game mechanics is done, but it could be sufficient to just show a
>>>> game at it is. Martins Upitis has done a really great job, making something
>>>> similar to Crysis just in Blender, which works in realtime.
>>>>
>>>> * Library of Extensions
>>>>
>>>> Here we can show some artistic and scientific applications, for
>>>> example, I can prepare a movie when PDB data from Brookhaven Data Bank are
>>>> imported and Blender is rendering a complex biomolecule with thousands of
>>>> atoms. They should be a number of interesting interdisciplinary examples to
>>>> show.
>>>>
>>>> * File Formats
>>>>
>>>> That section sounds easy, but we need to proove that Blender is able to
>>>> read all those file formats. It will be nice to show models
>>>> Imported/Exported to/from Unreal, Crytek or Quake engines, and some work
>>>> has to be done to show importing files from autodesk, google and anothers
>>>> big players. This section can also contain demos of Blender cooperating
>>>> with Octane, Yafaray, PovRay, LuxRender, etc.
>>>>
>>>> and so on.
>>>> regards!
>>>> piotr
>>>> --
>>>> Piotr Arlukowicz
>>>> -----BEGIN GEEK CODE BLOCK-----
>>>> Version: 3.1
>>>> GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>++++$  ULAVISC*()$>+++$
>>>> P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--?
>>>> !K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+)>++ !PE()>+  Y PGP>+
>>>> t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++
>>>> r+++ y+++
>>>> ------END GEEK CODE BLOCK------
>>>>
>>>>
>>>> 2013/11/24 Elijah Salberg <esalberg100 at outlook.com>
>>>>
>>>>> I think YouTube will work fine.
>>>>>
>>>>> As to the format and content, perhaps someone could make a Blender
>>>>> Wiki page for that. Or we could just leave those to Andrew, we all know
>>>>> he's professional.
>>>>>
>>>>>
>>>>>
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