[Bf-webcontent] Watching videos

Jonathan Williamson jonathan at montagestudio.org
Mon Nov 25 00:43:40 CET 2013


I think it would be best to pick one person for recording and one person
for coordinating and reviewing. I fear we're already getting too many irons
in the fire. For example, there's no consensus on whether the videos should
even be narrated or not. Let's try to avoid doing lots of unnecessary work
:)

Jonathan Williamson
http://cgcookie.com


On Sun, Nov 24, 2013 at 5:40 PM, Andrew Price <redbytex at gmail.com> wrote:

> Wait, do you not want me to record them all?
>
> Someone said it should be narrated by the same person to give a more
> professional image.
>
> Let me know if you want them all recorded or not.
>
> Andrew
>
> Sent from my iPhone
>
> On 25 Nov 2013, at 3:51 am, Piotr Arlukowicz <piotao at gmail.com> wrote:
>
> I would like to participate in organization of this activities. For this
> reason I've created a WIKI Page for the whole idea, please look at it, and
> contribute.
> http://wiki.blender.org/index.php/FeatureMovies
>
> If I did this inproperly, please correct me. I would love to contribute in
> the whole idea, and we have already some strong video creators declared! :)
>
>
> So, to justify the setup at our humble start, let's agree to the point on
> following things:
>
> 1. File format:
> MKV container, 1920x1080p, 15fps, noaudio, h264 codec, default Blender
> bitrate is OK if you know what I mean
>
> If you are unable to record video from screen of that resolution, please
> prepare at least 720p recording. You can also make a series of
> screencaptures and send them to me, I can join/edit them to make a nice
> video file, fully compatible with Youtube and Vimeo.
>
> 2. Subject of Feature Film:
> - we have to agree to what should be done, and by who. Currently, we have
> Andrew, myself, and maybe Elijah or Gerard volunteers. This is already four
> persons, so I can setup WIKI page for temporary storage of our progress,
> and we can ask Gottfried or Francesco about proper way it can be done. If
> they don't care, we can use just a WIKI page for some track and editions.
>
> 3. Current Feature List:
> - we have already (copied from webpage):
>
> * Photorealistic Renderings
>
> We need for them a specific movies, short but to the point. And the last
> point has nothing to do with photorealism :)
> * Fast Modelling
>
> For this section we have only a car model, in the form of a screenshot.
> This is ridiculously few information, and we need to expand this with at
> least some nice Feature Movies. They should include: hand modelin in Edit
> Mode, modifiers modelling, modeling operations (weld, poke, spherize,
> extrude, inset, bridge, bevel, etc.)
>
> * Realistic Materials
>
> Here we have again Andrew Prices' tutorial about creating materials. This
> wonderful tutorial does not cover even half of Cycles possibilities, so we
> definitely need MORE. Feature Film should have just a demonstration of
> Glossy, Glass, Velvet, etc. materials, and with quick mix with textures -
> it will show awesome results. This part may be accelerated if somebody have
> slow GPU for previews.
>
> * Fast Rigging
> * Animation toolset
>
> We miss many features here definitely. So let's do here some demos of BVH
> import, mockup mixing, motion-capture capabilities, rigify (from Nathan
> Vegahl), FK/IK, proxies, ghosting, etc. This material should ideally be
> recorded by some very advanced animation artists. Maybe we should ask
> Caminandes, BBBunny, ElephansDream or Sintel teams for help. They had a
> really outstanding Blender hackers!
>
> * Sculpting
>
> textured and alpha-sculpting is missing entirely, and this is nice and
> easy to do feature movie, should be definitely astonishing
>
> * Fast UV Unwrapping
>
> Here also we have some holes, ie. sculpting uv layouts, stiching, etc.
> Here are few hidden, nice techniques, which should be definitely shown (ie.
> automatic unwrapping in manual mark-edge mode, etc)
>
> * Full Compositor
>
> We need here somebody pro in compositing. Bartek Skorupa seems to be one
> of the best. Maybe we can ask him to record few minutes, along with his
> famous Node Eff tools?
>
> * Amazing Simulations
>
> We know that they can be slow and inefficient, but then can also be
> outstanding and breath-taking. We need more people here. Andrew did a great
> job in some areas also, and the community can be proud of his work. But we
> need more! :) Gottfried also has nice portoflio of effects related to
> particles.
>
> * Game creation
>
> Surely the team from Apricot can help us. I tried to launch its game but
> it failed, so I need to work about this more. We can show here not only how
> the game mechanics is done, but it could be sufficient to just show a game
> at it is. Martins Upitis has done a really great job, making something
> similar to Crysis just in Blender, which works in realtime.
>
> * Library of Extensions
>
> Here we can show some artistic and scientific applications, for example, I
> can prepare a movie when PDB data from Brookhaven Data Bank are imported
> and Blender is rendering a complex biomolecule with thousands of atoms.
> They should be a number of interesting interdisciplinary examples to show.
>
> * File Formats
>
> That section sounds easy, but we need to proove that Blender is able to
> read all those file formats. It will be nice to show models
> Imported/Exported to/from Unreal, Crytek or Quake engines, and some work
> has to be done to show importing files from autodesk, google and anothers
> big players. This section can also contain demos of Blender cooperating
> with Octane, Yafaray, PovRay, LuxRender, etc.
>
> and so on.
> regards!
> piotr
> --
> Piotr Arlukowicz
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.1
> GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>++++$  ULAVISC*()$>+++$
> P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--?
> !K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+)>++ !PE()>+  Y PGP>+
> t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++ r+++
> y+++
> ------END GEEK CODE BLOCK------
>
>
> 2013/11/24 Elijah Salberg <esalberg100 at outlook.com>
>
>> I think YouTube will work fine.
>>
>> As to the format and content, perhaps someone could make a Blender Wiki
>> page for that. Or we could just leave those to Andrew, we all know he's
>> professional.
>>
>>
>>
> _______________________________________________
> Bf-webcontent mailing list
> Bf-webcontent at blender.org
> http://lists.blender.org/mailman/listinfo/bf-webcontent
>
>
> _______________________________________________
> Bf-webcontent mailing list
> Bf-webcontent at blender.org
> http://lists.blender.org/mailman/listinfo/bf-webcontent
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.blender.org/pipermail/bf-webcontent/attachments/20131124/c3ddd856/attachment.html>


More information about the Bf-webcontent mailing list