[Bf-webcontent] Watching videos

Elijah Salberg esalberg100 at outlook.com
Sun Nov 24 20:52:52 CET 2013


Great!

One thing I would say is that the frame rate should not be limited to 15 fps. It sounds that you're implying that it would be. 15 fps should be the minimum, 30 the max. 

On Nov 24, 2013, at 11:52 AM, "Piotr Arlukowicz" <piotao at gmail.com> wrote:

> I would like to participate in organization of this activities. For this reason I've created a WIKI Page for the whole idea, please look at it, and contribute.
> http://wiki.blender.org/index.php/FeatureMovies
> 
> If I did this inproperly, please correct me. I would love to contribute in the whole idea, and we have already some strong video creators declared! :)
> 
> 
> So, to justify the setup at our humble start, let's agree to the point on following things:
> 
> 1. File format:
> MKV container, 1920x1080p, 15fps, noaudio, h264 codec, default Blender bitrate is OK if you know what I mean
> 
> If you are unable to record video from screen of that resolution, please prepare at least 720p recording. You can also make a series of screencaptures and send them to me, I can join/edit them to make a nice video file, fully compatible with Youtube and Vimeo.
> 
> 2. Subject of Feature Film:
> - we have to agree to what should be done, and by who. Currently, we have Andrew, myself, and maybe Elijah or Gerard volunteers. This is already four persons, so I can setup WIKI page for temporary storage of our progress, and we can ask Gottfried or Francesco about proper way it can be done. If they don't care, we can use just a WIKI page for some track and editions.
> 
> 3. Current Feature List:
> - we have already (copied from webpage):
> 
> * Photorealistic Renderings
> We need for them a specific movies, short but to the point. And the last point has nothing to do with photorealism :)
> 
> * Fast Modelling
> 
> For this section we have only a car model, in the form of a screenshot. This is ridiculously few information, and we need to expand this with at least some nice Feature Movies. They should include: hand modelin in Edit Mode, modifiers modelling, modeling operations (weld, poke, spherize, extrude, inset, bridge, bevel, etc.)
> 
> * Realistic Materials
> 
> Here we have again Andrew Prices' tutorial about creating materials. This wonderful tutorial does not cover even half of Cycles possibilities, so we definitely need MORE. Feature Film should have just a demonstration of Glossy, Glass, Velvet, etc. materials, and with quick mix with textures - it will show awesome results. This part may be accelerated if somebody have slow GPU for previews.
> 
> * Fast Rigging
> * Animation toolset
> 
> We miss many features here definitely. So let's do here some demos of BVH import, mockup mixing, motion-capture capabilities, rigify (from Nathan Vegahl), FK/IK, proxies, ghosting, etc. This material should ideally be recorded by some very advanced animation artists. Maybe we should ask Caminandes, BBBunny, ElephansDream or Sintel teams for help. They had a really outstanding Blender hackers!
> 
> * Sculpting
> 
> textured and alpha-sculpting is missing entirely, and this is nice and easy to do feature movie, should be definitely astonishing
> 
> * Fast UV Unwrapping
> 
> Here also we have some holes, ie. sculpting uv layouts, stiching, etc. Here are few hidden, nice techniques, which should be definitely shown (ie. automatic unwrapping in manual mark-edge mode, etc)
> 
> * Full Compositor
> 
> We need here somebody pro in compositing. Bartek Skorupa seems to be one of the best. Maybe we can ask him to record few minutes, along with his famous Node Eff tools?
> 
> * Amazing Simulations
> 
> We know that they can be slow and inefficient, but then can also be outstanding and breath-taking. We need more people here. Andrew did a great job in some areas also, and the community can be proud of his work. But we need more! :) Gottfried also has nice portoflio of effects related to particles.
> 
> * Game creation
> 
> Surely the team from Apricot can help us. I tried to launch its game but it failed, so I need to work about this more. We can show here not only how the game mechanics is done, but it could be sufficient to just show a game at it is. Martins Upitis has done a really great job, making something similar to Crysis just in Blender, which works in realtime.
> 
> * Library of Extensions
> 
> Here we can show some artistic and scientific applications, for example, I can prepare a movie when PDB data from Brookhaven Data Bank are imported and Blender is rendering a complex biomolecule with thousands of atoms. They should be a number of interesting interdisciplinary examples to show.
> 
> * File Formats
> 
> That section sounds easy, but we need to proove that Blender is able to read all those file formats. It will be nice to show models Imported/Exported to/from Unreal, Crytek or Quake engines, and some work has to be done to show importing files from autodesk, google and anothers big players. This section can also contain demos of Blender cooperating with Octane, Yafaray, PovRay, LuxRender, etc.
> 
> and so on.
> regards!
> piotr
> --
> Piotr Arlukowicz
> -----BEGIN GEEK CODE BLOCK-----
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> ------END GEEK CODE BLOCK------ 
> 
> 
> 2013/11/24 Elijah Salberg <esalberg100 at outlook.com>
>> I think YouTube will work fine. 
>> 
>> As to the format and content, perhaps someone could make a Blender Wiki page for that. Or we could just leave those to Andrew, we all know he's professional. 
> 
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