[Bf-webcontent] Watching videos

Piotr Arlukowicz piotao at gmail.com
Sun Nov 24 19:51:44 CET 2013


I would like to participate in organization of this activities. For this
reason I've created a WIKI Page for the whole idea, please look at it, and
contribute.
http://wiki.blender.org/index.php/FeatureMovies

If I did this inproperly, please correct me. I would love to contribute in
the whole idea, and we have already some strong video creators declared! :)


So, to justify the setup at our humble start, let's agree to the point on
following things:

1. File format:
MKV container, 1920x1080p, 15fps, noaudio, h264 codec, default Blender
bitrate is OK if you know what I mean

If you are unable to record video from screen of that resolution, please
prepare at least 720p recording. You can also make a series of
screencaptures and send them to me, I can join/edit them to make a nice
video file, fully compatible with Youtube and Vimeo.

2. Subject of Feature Film:
- we have to agree to what should be done, and by who. Currently, we have
Andrew, myself, and maybe Elijah or Gerard volunteers. This is already four
persons, so I can setup WIKI page for temporary storage of our progress,
and we can ask Gottfried or Francesco about proper way it can be done. If
they don't care, we can use just a WIKI page for some track and editions.

3. Current Feature List:
- we have already (copied from webpage):

* Photorealistic Renderings

We need for them a specific movies, short but to the point. And the last
point has nothing to do with photorealism :)
* Fast Modelling

For this section we have only a car model, in the form of a screenshot.
This is ridiculously few information, and we need to expand this with at
least some nice Feature Movies. They should include: hand modelin in Edit
Mode, modifiers modelling, modeling operations (weld, poke, spherize,
extrude, inset, bridge, bevel, etc.)

* Realistic Materials

Here we have again Andrew Prices' tutorial about creating materials. This
wonderful tutorial does not cover even half of Cycles possibilities, so we
definitely need MORE. Feature Film should have just a demonstration of
Glossy, Glass, Velvet, etc. materials, and with quick mix with textures -
it will show awesome results. This part may be accelerated if somebody have
slow GPU for previews.

* Fast Rigging
* Animation toolset

We miss many features here definitely. So let's do here some demos of BVH
import, mockup mixing, motion-capture capabilities, rigify (from Nathan
Vegahl), FK/IK, proxies, ghosting, etc. This material should ideally be
recorded by some very advanced animation artists. Maybe we should ask
Caminandes, BBBunny, ElephansDream or Sintel teams for help. They had a
really outstanding Blender hackers!

* Sculpting

textured and alpha-sculpting is missing entirely, and this is nice and easy
to do feature movie, should be definitely astonishing

* Fast UV Unwrapping

Here also we have some holes, ie. sculpting uv layouts, stiching, etc. Here
are few hidden, nice techniques, which should be definitely shown (ie.
automatic unwrapping in manual mark-edge mode, etc)

* Full Compositor

We need here somebody pro in compositing. Bartek Skorupa seems to be one of
the best. Maybe we can ask him to record few minutes, along with his famous
Node Eff tools?

* Amazing Simulations

We know that they can be slow and inefficient, but then can also be
outstanding and breath-taking. We need more people here. Andrew did a great
job in some areas also, and the community can be proud of his work. But we
need more! :) Gottfried also has nice portoflio of effects related to
particles.

* Game creation

Surely the team from Apricot can help us. I tried to launch its game but it
failed, so I need to work about this more. We can show here not only how
the game mechanics is done, but it could be sufficient to just show a game
at it is. Martins Upitis has done a really great job, making something
similar to Crysis just in Blender, which works in realtime.

* Library of Extensions

Here we can show some artistic and scientific applications, for example, I
can prepare a movie when PDB data from Brookhaven Data Bank are imported
and Blender is rendering a complex biomolecule with thousands of atoms.
They should be a number of interesting interdisciplinary examples to show.

* File Formats

That section sounds easy, but we need to proove that Blender is able to
read all those file formats. It will be nice to show models
Imported/Exported to/from Unreal, Crytek or Quake engines, and some work
has to be done to show importing files from autodesk, google and anothers
big players. This section can also contain demos of Blender cooperating
with Octane, Yafaray, PovRay, LuxRender, etc.

and so on.
regards!
piotr
--
Piotr Arlukowicz
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2013/11/24 Elijah Salberg <esalberg100 at outlook.com>

> I think YouTube will work fine.
>
> As to the format and content, perhaps someone could make a Blender Wiki
> page for that. Or we could just leave those to Andrew, we all know he's
> professional.
>
>
>
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