[Bf-webcontent] Re: Blender.org website section email
Bart Veldhuizen
bart at vrotvrot.com
Tue May 3 20:33:18 CEST 2005
Hi Glen,
that would be excellent, thanks.
Bart
PS: wouldn't you need to install the right codecs along with VLC before
you can play them?
Op 3-mei-05 om 15:20 heeft Glen Moyes het volgende geschreven:
> The ones he listed were all of greybeards tutorials. And recently I
> did get an email from someone that had problems playing his because he
> was using the DivX Player to play the video tutorials. The confusion
> is probably brought up because I have "DivX AVI" written next to my
> tutorials but only "AVI" next to greybeards because I'm not too sure
> what codec he uses, except I believe it's a Microsoft MPEG4 codec. I
> should ask him what codec he uses and then write that next to his. I
> thought it would be helpful for visitors to see what file format and
> codec each video uses, because we'll also be having XviD encoded files
> in the future.
>
> I thought the page was pretty clear. Right on the main video tutorials
> page under the "Playing the Videos" heading it says to get VLC because
> it plays all the video tutorials. Considering how many downloads we've
> had and how little emails I get about people who can't playing the
> video tutorials through QuickTime on Mac OS X, I don't think it's a
> serious issue. But I should list what codec greybeard uses just so
> there's less confusion.
>
> - Glen
>
> bf-webcontent-request at projects.blender.org wrote:
>
>> Hi all,
>>
>> is this a codec issue? If so, is our video tutorials page clear
>> enough on the requirements for playing these files?
>>
>> Bart
>>
>> Begin doorgestuurd bericht:
>>
>>
>>> Blender Staff, Thank you for the free Blender proagram. While
>>> checking out your Video Tutorials section I found a few of the
>>> videos failed to play after I downloaded them. They are; Advanced
>>> Mesh Modeling: Subdivision Surfaces, Textures: LSCM UV Mapping,
>>> Animation of Undeformed Objects: Key Framing and IPO Curves, Special
>>> Modeling Techniques: Using Dipliverts, and Special Modeling
>>> Techniques: Paths and Dupliframes. Can't Wait to see them. Thanks.
>
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