[Bf-viewport] render-layers and clay-engine branches merged in blender2.8
significant.bit at gmail.com
Tue Feb 7 21:03:22 CET 2017
A few things need to be fixed ASAP to make 2.8 usable:
- select objects in the (non-clay) viewport
- visual feedback during object transform (G, S, R)
LucaRood made a temp-blender2.8-stable branch that excludes these merges so
other people can continue working. Any work there will be merged back into
FYI (everyone) the clay engine does not work on Mac or Mesa. Expect it to
crash! Windows or Linux with vendor drivers are the best platforms for
testing. Once we finish the GL upgrade to 3.3 core profile it will work
musician, naturalist, pixel pusher, hacker extraordinaire
On Tue, Feb 7, 2017 at 5:45 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> Hi there,
> Just to inform the list that the viewport related branches were merged
> in blender2.8.
> The branches still have todos, and help is welcome as usual. Refer to
> their respective commits for more details.
> Apart from that the merges were done "manually", squashing the
> branches into single commits.
> In other words, if you had a fork of one of those branches (as I know
> at least Alexander Romanov had), you will need to manually cherry-pick
> your work to be on top of blender2.8. Poke me on IRC (dfelinto at
> #blendercoders) if you need any assistance.
> All the best,
> Bf-viewport mailing list
> Bf-viewport at blender.org
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