[Bf-viewport] New Eevee manual fix required: generated mapping issue fixed for Eevee

Dalai Felinto dfelinto at gmail.com
Mon Aug 28 18:51:14 CEST 2017


Hi,

Here is a script to handle the fixes:
http://pasteall.org/532977/python

All the best,
Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2017-08-25 15:03 GMT+02:00 Dalai Felinto <dfelinto at gmail.com>:
> Hi there,
>
> It's been a week before we managed to potentially break all existing
> sample files. A week too long as it seems.
>
> Eevee had a bug (T52528) when handling generated texture coordinates
> (i.e., orco - what you get when nothing is connected to a Vector
> input). After the fix we now have the same result as Cycles in those
> cases.
>
> If you want the exactly same behaviour as before:
>
> * UV texture coordinates: No worry, nothing changed here.
>
> * Texture Coordinate > "Generated" output: Use the "Object" output instead.
>
> * Disconnected "Vector" input, add a "Texture Coordinate, and connect
> the "Object" output to it.
> (e.g., Checker Texture Node)
>
> We won't be using this list to keep track of when anything changes.
> But since this was broken since early June, and potentially affect
> many files, it doesn't hurt to announce here.
>
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com


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