[Bf-vfx] Improving the 2D stabilization tool :: next steps

Sean Kennedy mack_dadd2 at hotmail.com
Mon Aug 25 19:51:19 CEST 2014


That would be some AMAZING functionality to include, Hermann! Being able to automatically patch the gaps using other frames is something not many softwares can do, and would definitely be a huge addition to our vfx tools!

> Date: Sun, 24 Aug 2014 18:41:07 +0200
> From: prg at ichthyostega.de
> To: bf-vfx at blender.org
> Subject: [Bf-vfx] Improving the 2D stabilization tool :: next steps
> 
> On 23.08.2014 06:30, Sean Kennedy wrote:
> > It would even be cool to see the animation path you are creating by
> > counteranimating right there in the MCE viewer. It's been very helpful in
> > other apps when doing this kind of thing on a real world production.
> 
> good point, noted for later.
> 
> 
> > Another way the canvas would come in handy would be another technique
> > using this kind of stabilization. A few times on shows, I've had to
> > stabilize a big, panning camera move (like the footage Hermann used in his
> > demo), and then create an extremely large plate of the entire scene. I
> > would create a gigantic canvas, then lay out the frames in a long image,
> > like a giant panoramic image.
> 
> probably the more tricky part will be how to organise and manage the memory for
> this canvas; probably that's the reason why Blender doesn't have an
> automatically extensible canvas.
> 
> But I am considering a quite related topic to be targeted as one of the next
> steps, after (and if) something of my work gets accepted into mainline: That
> would be to fill the black borders, in case they move into the visible area.
> As you probably know, an approach commonly taken for that problem is to re-use
> existing footage of neighbouring previous or following frames which happen to
> cover that area. Obviously this is "almost" the same functionality as would
> be required to build up a panorama. The problems to solve would be quite
> similar, not trivial but certainly doable.
> 
> -- Hermann
> 
> 
> 
> 
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