[Bf-vfx] Normal Use Case for Masking

François T. francoistarlier at gmail.com
Tue Apr 10 20:44:11 CEST 2012


to be honest, I'm not sure I understand what you are saying. could you
screenshot a case perhaps ? :p

2012/4/10 Tom M <letterrip at gmail.com>

> I suspect that the rasterization will be a few ms of the overall time
> spent, and thus further optimization work won't affect overall time much.
>  Of course I could be wrong :)
>
> LetterRip
>
>
> On Tue, Apr 10, 2012 at 10:31 AM, pete larabell <xgl.asyliax at gmail.com>wrote:
>
>> Hey all,
>>
>> Quick question:
>>
>> In designing the rasterizer for the 2D mask editor, I see that I have
>> a choice to make.
>>
>> Option-A.) I can rasterize any polygon whatsoever with a very
>> straightforward method. No problems. (this is how it works right now)
>>
>> but...
>>
>> B.) If the polygon (the mask) edges only intersect any given scan line
>> only twice (meaning enter poly... then leave poly... never re-enter
>> poly on this scan line) then the polygon could be rasterized at higher
>> speed. (can be implemented now, or added later, without
>>
>> so...
>>
>> Here is the question:
>>
>> It is worth a slight performance hit to TEST the mask for
>> Option-B-Compliance, which if it DOES pass, makes it faster to draw,
>> or just skip it since "most of the time" the mask will fail the
>> Option-B-Compliance test anyway?
>>
>> Not being a VFX guy I can't really judge what the typical use case is...
>>
>> Any feedback would be welcome.
>>
>> Cheers!
>> Peter
>> _______________________________________________
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>> Bf-vfx at blender.org
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>>
>
>
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-- 
____________________
François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
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