[Bf-vfx] Bundle display orientation
Sergey I. Sharybin
g.ulairi at gmail.com
Sun Sep 18 12:00:35 CEST 2011
Hi all,
Answers are inlined.
Ton Roosendaal wrote:
> Hi Seb,
>
> I'm not sure how to interpret this request; but to me it seems very sane and predictable to only draw bundles inside the camera transformation. Camera tracking is based on camera-space, it can only give camera-space results. There's no information in video/film footage to derive where 'up' or 'down' is, or how a camera is tilted.
Yes, there's no such information came from camera solver directly, but
it's what definitely known after you oriented camera in scene (defining
origin, floor, axis direction).
> What you do by positioning/rotating/scaling camera is to provide a mapping from 'video/camera space' into Blender's scene (world space). A user can decide to either scale or rotate the objects in a scene into the camera, or the other way around. All very basic, predictable and nice I think. :)
Currently bundles are used as a "reference" to place objects in
Blender's scene, you can't actually parent something to bundle and,
anyway, if it was possible i don't think having bundles oriented in
camera space was so helpful. Look at bundles as representation of real
features -- real features are in global space, not in camera space and
usual workflow is to orient solved camera in a way, that scene's floor
respects real floor and X axis respects some "axis" from real world and
all objects placed in scene respects things happening on the footage.
That's why bundles which are used as reference are nicer not follow
camera rotation.
It's not difficult to achieve and it should be more useful than current
behavior.
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
>
> On 18 Sep, 2011, at 11:16, Sebastian König wrote:
--
With best regards, Sergey I. Sharybin
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-vfx/attachments/20110918/b3032ced/attachment.htm
More information about the Bf-vfx
mailing list