[Bf-vfx] Blender camera tracking approach

Tobias Kummer supertoilet at gmx.net
Sun May 8 20:17:22 CEST 2011


Hey Remo!

Well, some kind of barrel distortion is natural with (almost) every 
lens. Also, when e.g. wide angle lenses are used, the look of it is on 
purpose - I wouldn't want to have straight parallel lines in the result, 
but keep the distortion (extreme example: fish-eye lens).
Regarding your other email - I agree. Format support is crucial here, 
otherwise the needed conversion is bad quality-wise. The transcoding at 
the post-compositing saving stage is needed in every other package too 
though.

Greets, Tobi


On 05/08/2011 08:06 PM, Remo Pini wrote:
> I kind of disagree...
>
> If you have lens distortion in you footage, this would most likely be
> bad and you would not want the final result to have that in it anymore,
> sooo....
>
> (1) shoot
> (2) remove lens distortion
> (3) track
> (4) add 3d stuff
> (5) composite
>
> I'm having a hard time to think of a situation where you would WANT to
> have lens distortion in your final product...
>
> Cheers
>
> Remo
>
>> -----Original Message-----
>> From: bf-vfx-bounces at blender.org [mailto:bf-vfx-bounces at blender.org]
>> On Behalf Of Tobias Kummer
>> Sent: Sonntag, 8. Mai 2011 3:49
>> To: bf-vfx at blender.org
>> Subject: [Bf-vfx] Blender camera tracking approach
>>
>> Hey all!
>>
>> Here are some of my thoughts on the matchmoving workflow in blender,
>> after some discussion in IRC chat. Since I've never used Pfmatchit, I
>> cannot say anything about it, but when Syntheyes was mentioned I
> looked
>> into it a little and thought its workflow might be suboptimal.
>> It re-applies lens distortion on an image post-processing level, which
>> is bad quality-wise. A better way would be setting blenders camera
>> parameters, so the rendered output already has matching distortion and
>> does not have to be altered afterwards (which brings up the topic
>> blender real world camera settings - would be desirable anyway).
>> See this (crappy) flowchart as illustration:
>> http://www.pasteall.org/pic/12079
>>
>> The first step in the proposed workflow accomodates for the fact that
>> blender cannot draw lens distortions in the 3D viewport. So the
>> outcoming undistorted footage is just used for visualisation purposes
>> for the artist - for rendering/compositing, the original distorted
>> footage would be used. This way, we skip the step that compromises
> quality.
>> As blender will have combined 3D/tracking functionality, we should
>> leverage on that and not copy the tracking-only workflow of other
> packages.
>> Please correct me if there are any major mistakes in my thoughts!
>>
>> Greets,
>>
>> Tobias
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