[Bf-usd] USD - UMM
Brian Savery
brian.savery at gmail.com
Tue Aug 10 00:13:52 CEST 2021
It should be pointed out in this conversation that MDL code can be
generated from the MaterialX definition. (as well as GLSL and OSL, or you
can write a custom code generator).
>
> In general I prefer Blender to get MaterialX support and have that be the
> primary supported way to import/export materials in Blender. Supporting MDL
> as well seems fine, we have many importers/exporters and if they get
> independently and actively maintained we generally don't have an issue with
> that. But as far as Blender Foundation development goes I think MaterialX
> should be the priority.
>
> For UMM we should have a look at the actual library before deciding if that
> can be bundled with Blender, it's not fully clear to me what that entails.
>
>
>
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