[Bf-translations-svn] SVN commit: [6232] branches/zh_CN: some fixes

bf-translations at blender.org bf-translations at blender.org
Sun Dec 4 14:52:40 CET 2022


Revision: 6232
          https://developer.blender.org/rBTS6232
Author:   NGENNGT
Date:     2022-12-04 14:52:40 +0100 (Sun, 04 Dec 2022)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2022-12-03 12:19:50 UTC (rev 6231)
+++ branches/zh_CN/zh_CN.po	2022-12-04 13:52:40 UTC (rev 6232)
@@ -155762,15 +155762,15 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc:28
 msgid "An edge connected to the face, chosen by the sort index"
-msgstr ""
+msgstr "连接到面的边,按排序编号选择"
 
 #: source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc:31
 msgid "The number of edges connected to each vertex"
-msgstr ""
+msgstr "连接到每个顶点的边数"
 
 #: source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc:17
 msgid "The index of the face the corner is a part of"
-msgstr ""
+msgstr "拐角所在面的编号"
 
 #: source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc:18
 msgid "Index in Face"
@@ -155778,11 +155778,11 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc:20
 msgid "The index of the corner starting from the first corner in the face"
-msgstr ""
+msgstr "从面中的第一个拐角开始的拐角编号"
 
 #: source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc:19
 msgid "The number of corners to move around the face before finding the result, circling around the start of the face if necessary"
-msgstr ""
+msgstr "在找到结果之前在面周围移动的拐角数,必要时围绕面起点转圈"
 
 #: source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc:23
 msgid "The index of the offset corner"
@@ -155790,7 +155790,7 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_mesh_topology_vertex_of_corner.cc:18
 msgid "The vertex the corner is attached to"
-msgstr ""
+msgstr "面拐附着的顶点"
 
 #: source/blender/nodes/geometry/nodes/node_geo_object_info.cc:64
 msgid "Geometry cannot be retrieved from the modifier object"
@@ -155806,24 +155806,23 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_offset_point_in_curve.cc:31
 msgid "The index of the control point to evaluate. Defaults to the current index"
-msgstr ""
+msgstr "要评估的控制点的编号。默认为当前编号"
 
 #: source/blender/nodes/geometry/nodes/node_geo_offset_point_in_curve.cc:34
-#, fuzzy
 msgid "The number of control points along the curve to traverse"
-msgstr "曲线中的控制点数"
+msgstr "沿曲线要遍历的控制点数"
 
 #: source/blender/nodes/geometry/nodes/node_geo_offset_point_in_curve.cc:35
 msgid "Is Valid Offset"
-msgstr ""
+msgstr "是否有效的偏移"
 
 #: source/blender/nodes/geometry/nodes/node_geo_offset_point_in_curve.cc:37
 msgid "Outputs true if the evaluated control point plus the offset is a valid index of the original curve"
-msgstr ""
+msgstr "如果计算的控制点加上偏移量是原始曲线的有效编号,则输出真值"
 
 #: source/blender/nodes/geometry/nodes/node_geo_offset_point_in_curve.cc:41
 msgid "The index of the control point plus the offset within the entire curves data-block"
-msgstr ""
+msgstr "控制点的编号加上整个曲线数据块内的偏移量"
 
 #: source/blender/nodes/geometry/nodes/node_geo_points.cc:15
 msgid "The number of points to create"
@@ -155898,7 +155897,7 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc:32
 msgid "The mesh UV map to sample. Should not have overlapping faces"
-msgstr ""
+msgstr "要采样的网格UV贴图。不应有重叠的面"
 
 #: source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc:33
 msgid "Sample UV"
@@ -155906,7 +155905,7 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc:35
 msgid "The coordinates to sample within the UV map"
-msgstr ""
+msgstr "UV 贴图中要采样的坐标"
 
 #: source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc:43
 msgid "Is Valid"
@@ -155914,7 +155913,7 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc:45
 msgid "Whether the node could find a single face to sample at the UV coordinate"
-msgstr ""
+msgstr "节点是否可以在UV坐标处找到要采样的单个面"
 
 #: source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc:28
 msgid "Origin of the scaling for each element. If multiple elements are connected, their center is averaged"
@@ -155954,7 +155953,7 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc:169
 msgid "Failed to write to attribute \"%s\" with domain \"%s\" and type \"%s\""
-msgstr ""
+msgstr "无法写入属性 \"%s\" 与域 \"%s\" 并键入 \"%s\""
 
 #: source/blender/nodes/geometry/nodes/node_geo_string_join.cc:8
 msgid "Delimiter"
@@ -155991,36 +155990,35 @@
 #: source/blender/nodes/geometry/nodes/node_geo_transform.cc:128
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:141
 msgid "Volume scale is lower than permitted by OpenVDB"
-msgstr ""
+msgstr "体积缩放低于 OpenVDB的允许值"
 
 #: source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc:20
 msgid "Faces to consider when packing islands"
-msgstr ""
+msgstr "拼排孤岛时要考虑的面。"
 
 #: source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc:24
 msgid "Faces to participate in the unwrap operation"
-msgstr ""
+msgstr "参与展开操作的面"
 
 #: source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc:28
 msgid "Edges to mark where the mesh is \"cut\" for the purposes of unwrapping"
-msgstr ""
+msgstr "用于标记展开网格时“切割”位置的边"
 
 #: source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc:36
-#, fuzzy
 msgid "Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry"
-msgstr "展开之前填充网格的未封闭面, 以避免叠加并保持对称性"
+msgstr "展开之前虚拟填充网格中的孔, 以避免重叠并保持对称性"
 
 #: source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc:39
 msgid "UV coordinates between 0 and 1 for each face corner in the selected faces"
-msgstr ""
+msgstr "所选面中每个面拐的UV坐标介于 0 和 1 之间"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:125
 msgid "Resolution must be greater than 1"
-msgstr ""
+msgstr "分辨率必须大于 1"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:133
 msgid "Bounding box volume must be greater than 0"
-msgstr ""
+msgstr "边界框体积必须大于 0"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:25
 msgid "Volume density per voxel"
@@ -156028,31 +156026,31 @@
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:29
 msgid "Value for voxels outside of the cube"
-msgstr ""
+msgstr "立方体外部体素的值"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:32
 msgid "Minimum boundary of volume"
-msgstr ""
+msgstr "体积的最小边界"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:35
 msgid "Maximum boundary of volume"
-msgstr ""
+msgstr "体积的最大边界"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:39
 msgid "Number of voxels in the X axis"
-msgstr ""
+msgstr "X 轴上的体素数"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:43
 msgid "Number of voxels in the Y axis"
-msgstr ""
+msgstr "Y 轴上的体素数"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc:47
 msgid "Number of voxels in the Z axis"
-msgstr ""
+msgstr "Z 轴上的体素数"
 
 #: source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc:45
 msgid "Values larger than the threshold are inside the generated mesh"
-msgstr ""
+msgstr "大于阈值的值位于生成的网格内"
 
 #: source/blender/nodes/intern/node_common.cc:67
 msgid "Missing Data-Block"



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