[Bf-translations-svn] SVN commit: [5575] branches/ja: New translations from r5571 and some fixes (they will be applied 2.93 and later, not for 2.92).
bf-translations at blender.org
bf-translations at blender.org
Tue Feb 16 23:25:57 CET 2021
Revision: 5575
https://developer.blender.org/rBTS5575
Author: yamyam
Date: 2021-02-16 23:25:57 +0100 (Tue, 16 Feb 2021)
Log Message:
-----------
New translations from r5571 and some fixes (they will be applied 2.93 and later, not for 2.92).
Revision Links:
--------------
https://developer.blender.org/rBTS5571
Modified Paths:
--------------
branches/ja/ja.mo
branches/ja/ja.po
Modified: branches/ja/ja.mo
===================================================================
(Binary files differ)
Modified: branches/ja/ja.po
===================================================================
--- branches/ja/ja.po 2021-02-16 20:39:38 UTC (rev 5574)
+++ branches/ja/ja.po 2021-02-16 22:25:57 UTC (rev 5575)
@@ -719,12 +719,11 @@
#. :src: bpy.types.AOVs
msgid "List of AOVs"
-msgstr ""
+msgstr "AOVのリスト"
#. :src: bpy.types.AOVs
-#, fuzzy
msgid "Collection of AOVs"
-msgstr "パスの集合"
+msgstr "AOVの集合"
#. :src: bpy.types.ActionFCurves
msgid "Action F-Curves"
@@ -39230,7 +39229,7 @@
#: scripts/startup/bl_ui/properties_texture.py:537
#: scripts/startup/bl_ui/properties_texture.py:636
msgid "Noise Basis"
-msgstr "ノイズのタイプ"
+msgstr "基本のノイズ"
#. :src: bpy.types.CloudsTexture.noise_basis
#. :src: bpy.types.DistortedNoiseTexture.noise_basis
@@ -39249,7 +39248,7 @@
#. :src: bpy.types.StucciTexture.noise_basis:'BLENDER_ORIGINAL'
#. :src: bpy.types.WoodTexture.noise_basis:'BLENDER_ORIGINAL'
msgid "Blender Original"
-msgstr "Blender オリジナル"
+msgstr "Blenderオリジナル"
#. :src: bpy.types.CloudsTexture.noise_basis:'BLENDER_ORIGINAL'
#. :src: bpy.types.DistortedNoiseTexture.noise_basis:'BLENDER_ORIGINAL'
@@ -57328,9 +57327,8 @@
msgstr "属性ベクトル演算"
#. :src: bpy.types.GeometryNodeAttributeVectorMath.input_type_c
-#, fuzzy
msgid "Input Type C"
-msgstr "入力タイプ B"
+msgstr "入力タイプ C"
#. :src: bpy.types.GeometryNodeAttributeVectorMath.operation:'MULTIPLY'
#. :src: bpy.types.ShaderNodeVectorMath.operation:'MULTIPLY'
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