[Bf-translations-svn] SVN commit: [5728] branches: Cleanup branches (forgot to do that in previous commit).

bf-translations at blender.org bf-translations at blender.org
Mon Aug 9 15:02:35 CEST 2021


Revision: 5728
          https://developer.blender.org/rBTS5728
Author:   mont29
Date:     2021-08-09 15:02:33 +0200 (Mon, 09 Aug 2021)
Log Message:
-----------
Cleanup branches (forgot to do that in previous commit).

Modified Paths:
--------------
    branches/ab/ab.po
    branches/am/am.po
    branches/ar/ar.po
    branches/bg/bg.po
    branches/ca/ca.po
    branches/cs/cs.po
    branches/de/de.po
    branches/el/el.po
    branches/eo/eo.po
    branches/es/es.po
    branches/es_ES/es_ES.po
    branches/et/et.po
    branches/eu/eu.po
    branches/fa/fa.po
    branches/fi/fi.po
    branches/fr/fr.po
    branches/ha/ha.po
    branches/he/he.po
    branches/hi/hi.po
    branches/hr/hr.po
    branches/hu/hu.po
    branches/id/id.po
    branches/it/it.po
    branches/ja/ja.po
    branches/kk/kk.po
    branches/ko/ko.po
    branches/ky/ky.po
    branches/ne/ne.po
    branches/nl/nl.po
    branches/pl/pl.po
    branches/pt/pt.po
    branches/pt_BR/pt_BR.po
    branches/ro/ro.po
    branches/ru/ru.po
    branches/sk/sk.po
    branches/sr/sr.po
    branches/sr at latin/sr at latin.po
    branches/sv/sv.po
    branches/th/th.po
    branches/tr/tr.po
    branches/uk/uk.po
    branches/uz/uz.po
    branches/uz at cyrillic/uz at cyrillic.po
    branches/vi/vi.po
    branches/zh_CN/zh_CN.po
    branches/zh_TW/zh_TW.po

Modified: branches/ab/ab.po
===================================================================
--- branches/ab/ab.po	2021-08-09 12:59:41 UTC (rev 5727)
+++ branches/ab/ab.po	2021-08-09 13:02:33 UTC (rev 5728)
@@ -139780,232 +139780,3 @@
 msgid "Starting"
 msgstr ""
 
-
-#~ msgid "Alternate script path, matching the default layout with subdirectories: startup, addons, modules, and presets (requires restart)"
-#~ msgstr ""
-
-
-#~ msgid "Fill in Z values for solid faces in invisible layers, for masking"
-#~ msgstr ""
-
-
-#~ msgid "Render edge-enhance in this layer (only works for solid faces)"
-#~ msgstr ""
-
-
-#~ msgid "Apply the action channels before the original transformation, as if applied to an imaginary parent with Aligned Inherit Scale"
-#~ msgstr ""
-
-
-#~ msgid "The remesher cannot worked on linked or override data"
-#~ msgstr ""
-
-
-#~ msgid "Mark Asset"
-#~ msgstr ""
-
-
-#~ msgid "No active viewer node."
-#~ msgstr ""
-
-
-#~ msgid "Library %s needs overrides resync."
-#~ msgstr ""
-
-
-#~ msgid "Store Debug BVH Intersections"
-#~ msgstr ""
-
-
-#~ msgid "Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used.This can lead to unexpected results"
-#~ msgstr ""
-
-
-#~ msgid "Identifier to refere to the asset library"
-#~ msgstr ""
-
-
-#~ msgid "Debug Ray Bounces"
-#~ msgstr ""
-
-
-#~ msgid "Zmask"
-#~ msgstr ""
-
-
-#~ msgid "Set appropriate view transform based on media colorspace"
-#~ msgstr ""
-
-
-#~ msgid "Store Debug BVH Traversed Nodes pass"
-#~ msgstr ""
-
-
-#~ msgid "Debug BVH Traversed Instances"
-#~ msgstr ""
-
-
-#~ msgid "Voxel remesher failed to create mesh"
-#~ msgstr ""
-
-
-#~ msgid "Only render what's in front of the solid z values"
-#~ msgstr ""
-
-
-#~ msgid "Whaaaat who is using our brand new asset?"
-#~ msgstr ""
-
-
-#~ msgid "Store Debug BVH Traversed Instances pass"
-#~ msgstr ""
-
-
-#~ msgid "Voxel remesher cannot run with a voxel size of 0.0"
-#~ msgstr ""
-
-
-#~ msgid "Z-Transparent"
-#~ msgstr ""
-
-
-#~ msgid "After Original (Full Scale)"
-#~ msgstr ""
-
-
-#~ msgid "Update the right handles"
-#~ msgstr ""
-
-
-#~ msgid "Noise Method"
-#~ msgstr ""
-
-
-#~ msgid "Noise method which is used during the high-res simulation"
-#~ msgstr ""
-
-
-#~ msgid "Only render shadows on this object, for compositing renders into real footage"
-#~ msgstr ""
-
-
-#~ msgid "Flash the target object when transfering the mode"
-#~ msgstr ""
-
-
-#~ msgid "The remesher cannot run from edit mode"
-#~ msgstr ""
-
-
-#~ msgid "For Zmask, only render what is behind solid z values instead of in front"
-#~ msgstr ""
-
-
-#~ msgid "Debug BVH Traversed Nodes"
-#~ msgstr ""
-
-
-#~ msgid "Store Debug Ray Bounces pass"
-#~ msgstr ""
-
-
-#~ msgid "Debug BVH Intersections"
-#~ msgstr ""
-
-
-#~ msgid "All Z"
-#~ msgstr ""
-
-
-#~ msgid "untitled.blend"
-#~ msgstr ""
-
-
-#~ msgid "The remesher cannot run with dyntopo activated"
-#~ msgstr ""
-
-
-#~ msgid "Zmask Negate"
-#~ msgstr ""
-
-
-#~ msgid "Cannot edit hidden obect"
-#~ msgstr ""
-
-
-#~ msgid "Apply the action channels after the original transformation, as if applied to an imaginary child with Aligned Inherit Scale"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Mark Asset"
-#~ msgstr ""
-
-
-#~ msgid "Stroke Placement (Sequencer Preview)"
-#~ msgstr ""
-
-
-#~ msgid "Selected faces must be triangles or quads"
-#~ msgstr ""
-
-
-#~ msgid "Update the left handles"
-#~ msgstr ""
-
-
-#~ msgid "Render Halos in this Layer (on top of Solid)"
-#~ msgstr ""
-
-
-#~ msgid "Clear Asset"
-#~ msgstr ""
-
-
-#~ msgid "Stroke Placement (Image Editor)"
-#~ msgstr ""
-
-
-#~ msgid "Export normals, UVs, vertex colors and materials for formats that support it significantly increasing filesize"
-#~ msgstr ""
-
-
-#~ msgid "Render Z-transparent faces in this layer (on top of Solid and Halos)"
-#~ msgstr ""
-
-
-#~ msgid "Blender subprocess exited with error code %d"
-#~ msgstr ""
-
-
-#~ msgid "The remesher cannot run with a Multires modifier in the modifier stack"
-#~ msgstr ""
-
-
-#~ msgid "Include the mask layers when rendering the viewlayer"
-#~ msgstr ""
-
-
-#~ msgid "Operator Not supported"
-#~ msgstr ""
-
-
-#~ msgid "%d libraries and %d linked data-blocks are missing, please check the Info and Outliner editors for details"
-#~ msgstr ""
-
-
-#~ msgid "Apply the action channels after the original transformation, as if applied to an imaginary child with Full Inherit Scale. This mode can create shear and is provided only for backward compatibility"
-#~ msgstr ""
-
-
-#~ msgid "Wavelet"
-#~ msgstr ""
-
-
-#~ msgid "Internal pose library error, cancelling operator"
-#~ msgstr ""
-
-
-#~ msgid "Move the mouse to change the voxel size. LMB: confirm size, ESC/RMB: cancel"
-#~ msgstr ""
-

Modified: branches/am/am.po
===================================================================
--- branches/am/am.po	2021-08-09 12:59:41 UTC (rev 5727)
+++ branches/am/am.po	2021-08-09 13:02:33 UTC (rev 5728)
@@ -139698,232 +139698,3 @@
 msgid "Starting"
 msgstr ""
 
-
-#~ msgid "Alternate script path, matching the default layout with subdirectories: startup, addons, modules, and presets (requires restart)"
-#~ msgstr ""
-
-
-#~ msgid "Fill in Z values for solid faces in invisible layers, for masking"
-#~ msgstr ""
-
-
-#~ msgid "Render edge-enhance in this layer (only works for solid faces)"
-#~ msgstr ""
-
-
-#~ msgid "Apply the action channels before the original transformation, as if applied to an imaginary parent with Aligned Inherit Scale"
-#~ msgstr ""
-
-
-#~ msgid "The remesher cannot worked on linked or override data"
-#~ msgstr ""
-
-
-#~ msgid "Mark Asset"
-#~ msgstr ""
-
-
-#~ msgid "No active viewer node."
-#~ msgstr ""
-
-
-#~ msgid "Library %s needs overrides resync."
-#~ msgstr ""
-
-
-#~ msgid "Store Debug BVH Intersections"
-#~ msgstr ""
-
-
-#~ msgid "Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used.This can lead to unexpected results"
-#~ msgstr ""
-
-
-#~ msgid "Identifier to refere to the asset library"
-#~ msgstr ""
-
-
-#~ msgid "Debug Ray Bounces"
-#~ msgstr ""
-
-
-#~ msgid "Zmask"
-#~ msgstr ""
-
-
-#~ msgid "Set appropriate view transform based on media colorspace"
-#~ msgstr ""
-
-
-#~ msgid "Store Debug BVH Traversed Nodes pass"
-#~ msgstr ""
-
-
-#~ msgid "Debug BVH Traversed Instances"
-#~ msgstr ""
-
-
-#~ msgid "Voxel remesher failed to create mesh"
-#~ msgstr ""
-
-
-#~ msgid "Only render what's in front of the solid z values"
-#~ msgstr ""
-
-
-#~ msgid "Whaaaat who is using our brand new asset?"
-#~ msgstr ""
-
-
-#~ msgid "Store Debug BVH Traversed Instances pass"
-#~ msgstr ""
-
-
-#~ msgid "Voxel remesher cannot run with a voxel size of 0.0"
-#~ msgstr ""
-
-
-#~ msgid "Z-Transparent"
-#~ msgstr ""
-
-
-#~ msgid "After Original (Full Scale)"
-#~ msgstr ""
-
-
-#~ msgid "Update the right handles"
-#~ msgstr ""
-
-
-#~ msgid "Noise Method"
-#~ msgstr ""
-
-
-#~ msgid "Noise method which is used during the high-res simulation"
-#~ msgstr ""
-
-
-#~ msgid "Only render shadows on this object, for compositing renders into real footage"
-#~ msgstr ""
-
-
-#~ msgid "Flash the target object when transfering the mode"
-#~ msgstr ""
-
-
-#~ msgid "The remesher cannot run from edit mode"
-#~ msgstr ""
-
-
-#~ msgid "For Zmask, only render what is behind solid z values instead of in front"
-#~ msgstr ""
-
-
-#~ msgid "Debug BVH Traversed Nodes"
-#~ msgstr ""
-
-
-#~ msgid "Store Debug Ray Bounces pass"
-#~ msgstr ""
-
-
-#~ msgid "Debug BVH Intersections"
-#~ msgstr ""
-
-
-#~ msgid "All Z"
-#~ msgstr ""
-
-
-#~ msgid "untitled.blend"
-#~ msgstr ""
-
-
-#~ msgid "The remesher cannot run with dyntopo activated"
-#~ msgstr ""
-
-
-#~ msgid "Zmask Negate"
-#~ msgstr ""
-
-
-#~ msgid "Cannot edit hidden obect"
-#~ msgstr ""
-
-
-#~ msgid "Apply the action channels after the original transformation, as if applied to an imaginary child with Aligned Inherit Scale"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Mark Asset"
-#~ msgstr ""
-
-
-#~ msgid "Stroke Placement (Sequencer Preview)"
-#~ msgstr ""
-
-
-#~ msgid "Selected faces must be triangles or quads"
-#~ msgstr ""
-
-
-#~ msgid "Update the left handles"
-#~ msgstr ""
-
-
-#~ msgid "Render Halos in this Layer (on top of Solid)"
-#~ msgstr ""
-
-
-#~ msgid "Clear Asset"
-#~ msgstr ""
-
-
-#~ msgid "Stroke Placement (Image Editor)"
-#~ msgstr ""
-
-
-#~ msgid "Export normals, UVs, vertex colors and materials for formats that support it significantly increasing filesize"
-#~ msgstr ""
-
-
-#~ msgid "Render Z-transparent faces in this layer (on top of Solid and Halos)"
-#~ msgstr ""
-
-
-#~ msgid "Blender subprocess exited with error code %d"
-#~ msgstr ""
-
-
-#~ msgid "The remesher cannot run with a Multires modifier in the modifier stack"
-#~ msgstr ""
-
-
-#~ msgid "Include the mask layers when rendering the viewlayer"
-#~ msgstr ""
-
-
-#~ msgid "Operator Not supported"
-#~ msgstr ""
-
-
-#~ msgid "%d libraries and %d linked data-blocks are missing, please check the Info and Outliner editors for details"
-#~ msgstr ""
-
-
-#~ msgid "Apply the action channels after the original transformation, as if applied to an imaginary child with Full Inherit Scale. This mode can create shear and is provided only for backward compatibility"
-#~ msgstr ""
-
-
-#~ msgid "Wavelet"
-#~ msgstr ""
-
-
-#~ msgid "Internal pose library error, cancelling operator"
-#~ msgstr ""
-
-
-#~ msgid "Move the mouse to change the voxel size. LMB: confirm size, ESC/RMB: cancel"
-#~ msgstr ""
-

Modified: branches/ar/ar.po
===================================================================
--- branches/ar/ar.po	2021-08-09 12:59:41 UTC (rev 5727)
+++ branches/ar/ar.po	2021-08-09 13:02:33 UTC (rev 5728)
@@ -144052,237 +144052,3 @@
 msgid "Starting"
 msgstr "تفريق"
 
-
-#, fuzzy
-#~ msgid "Alternate script path, matching the default layout with subdirectories: startup, addons, modules, and presets (requires restart)"
-#~ msgstr "مسار سكريبت بديل، مطابقا التصميم اللإفتراضي مع المجلدات الفرعية: الإقلاع، المقابس و الوحدات (يحتاج الى اعداة تشغيل)"
-
-
-#~ msgid "Fill in Z values for solid faces in invisible layers, for masking"
-#~ msgstr "ملأ قيم المحور Y للأوجه الصلبة في الطبقات المخفية، للإخفاء"
-
-
-#, fuzzy
-#~ msgid "Render edge-enhance in this layer (only works for solid faces)"
-#~ msgstr "تصيير تحسين-الحافة في هذه الطبقة (يعمل فقط للأوجه الصلبة)"
-
-
-#~ msgid "Apply the action channels before the original transformation, as if applied to an imaginary parent with Aligned Inherit Scale"
-#~ msgstr ""
-
-

@@ Diff output truncated at 10240 characters. @@


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