[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [5277] branches/zh_CN: some fixes, progress still at 98%

bf-translations at blender.org bf-translations at blender.org
Fri May 1 07:55:45 CEST 2020


Revision: 5277
          https://developer.blender.org/rBTS5277
Author:   NGENNGT
Date:     2020-05-01 07:55:44 +0200 (Fri, 01 May 2020)
Log Message:
-----------
some fixes, progress still at 98%

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2020-04-30 23:24:36 UTC (rev 5276)
+++ branches/zh_CN/zh_CN.po	2020-05-01 05:55:44 UTC (rev 5277)
@@ -8273,9 +8273,8 @@
 msgstr "球面立体"
 
 #. :src: bpy.types.CameraStereoData.use_spherical_stereo
-#, fuzzy
 msgid "Render every pixel rotating the camera around the middle of the interocular distance"
-msgstr "渲染每个像素围绕双眼距离的中间旋转相机。"
+msgstr "渲染每个像素围绕双眼距离的中间旋转相机"
 
 #. :src: bpy.types.ChannelDriverVariables
 msgid "ChannelDriver Variables"
@@ -14721,7 +14720,7 @@
 #. :src: bpy.types.DepsgraphObjectInstance.random_id
 #, fuzzy
 msgid "Dupli random id"
-msgstr "随机"
+msgstr "复本集合"
 
 #. :src: bpy.types.DepsgraphObjectInstance.random_id
 msgid "Random id for this instance, typically for randomized shading"
@@ -14813,7 +14812,7 @@
 
 #. :src: bpy.types.DepsgraphUpdate.is_updated_shading
 msgid "Object shading is updated"
-msgstr ""
+msgstr "物体着色已更新"
 
 #. :src: bpy.types.DepsgraphUpdate.is_updated_transform
 #. :src: bpy.types.CLIP_MT_track_transform
@@ -31875,7 +31874,7 @@
 
 #. :src: bpy.types.SunLight.shadow_cascade_fade
 msgid "Cascade Fade"
-msgstr ""
+msgstr "级联淡化"
 
 #. :src: bpy.types.SunLight.shadow_cascade_fade
 msgid "How smooth is the transition between each cascade"
@@ -31884,7 +31883,7 @@
 #. :src: bpy.types.SunLight.shadow_cascade_max_distance
 #, fuzzy
 msgid "Cascade Max Distance"
-msgstr "最大距离"
+msgstr "在当前的最大距离处添加群体"
 
 #. :src: bpy.types.SunLight.shadow_cascade_max_distance
 msgid "End distance of the cascaded shadow map (only in perspective view)"
@@ -32069,7 +32068,7 @@
 #. :src: bpy.types.LightProbe.visibility_collection
 #, fuzzy
 msgid "Restrict objects visible for this probe"
-msgstr "仅可见物体"
+msgstr "仅导出可见的物体"
 
 #. :src: bpy.types.Mask
 msgid "Mask data-block defining mask for compositing"
@@ -34750,7 +34749,7 @@
 #. :src: bpy.types.ParticleSettings.instance_weights
 #, fuzzy
 msgid "Weights for all of the objects in the dupli collection"
-msgstr "用于副本组中所有物体的权重"
+msgstr "刷新多重物体及其权重列表"
 
 #. :src: bpy.types.ParticleSettings.integrator
 #. :src: bpy.types.PARTICLE_PT_physics_integration
@@ -44306,7 +44305,7 @@
 #. :src: bpy.types.MeshFaceMapLayer
 #, fuzzy
 msgid "Mesh Face Map Layer"
-msgstr "网格的 UV 贴图面"
+msgstr "逐面映射编号"
 
 #. :src: bpy.types.MeshFaceMapLayer
 msgid "Per-face map index"
@@ -46447,7 +46446,7 @@
 #. :src: bpy.types.OBJECT_OT_data_transfer.edge_mapping:'NEAREST'
 #, fuzzy
 msgid "Copy from closest edge (using midpoints)"
-msgstr "从最近边上的最近顶点复制"
+msgstr "复制最近的面上最近的边(使用中点)"
 
 #. :src: bpy.types.DataTransferModifier.edge_mapping:'POLY_NEAREST'
 #. :src: bpy.types.OBJECT_OT_data_transfer.edge_mapping:'POLY_NEAREST'
@@ -46559,7 +46558,7 @@
 #. :src: bpy.types.OBJECT_OT_datalayout_transfer.layers_select_src:'ACTIVE'
 #, fuzzy
 msgid "Only transfer active data layer"
-msgstr "仅传递活动数据层。"
+msgstr "仅复制活动层上的帧"
 
 #. :src: bpy.types.DataTransferModifier.layers_uv_select_src:'ALL'
 #. :src: bpy.types.DataTransferModifier.layers_vcol_select_src:'ALL'
@@ -46911,7 +46910,7 @@
 #. :src: bpy.types.WireframeModifier.vertex_group
 #, fuzzy
 msgid "Vertex group name for selecting the affected areas"
-msgstr "用于修改选中区域的顶点组名称"
+msgstr "用于选择/加权受影响区域的顶点组名称"
 
 #. :src: bpy.types.DecimateModifier
 msgid "Decimate Modifier"
@@ -47826,19 +47825,19 @@
 
 #. :src: bpy.types.NormalEditModifier.mix_mode:'COPY'
 msgid "Copy new normals (overwrite existing)"
-msgstr ""
+msgstr "复制新的法线(覆盖已有法线)"
 
 #. :src: bpy.types.NormalEditModifier.mix_mode:'ADD'
 msgid "Copy sum of new and old normals"
-msgstr ""
+msgstr "复制新法线与已有法线的矢量和"
 
 #. :src: bpy.types.NormalEditModifier.mix_mode:'SUB'
 msgid "Copy new normals minus old normals"
-msgstr ""
+msgstr "复制新法线与已有法线的矢量差"
 
 #. :src: bpy.types.NormalEditModifier.mix_mode:'MUL'
 msgid "Copy product of old and new normals (*not* cross product)"
-msgstr ""
+msgstr "复制新法线与已有法线的点乘积(*非* 叉乘)"
 
 #. :src: bpy.types.NormalEditModifier.mode
 msgid "How to affect (generate) normals"
@@ -47846,7 +47845,7 @@
 
 #. :src: bpy.types.NormalEditModifier.mode:'RADIAL'
 msgid "From an ellipsoid (shape defined by the boundbox's dimensions, target is optional)"
-msgstr ""
+msgstr "来自椭圆形(形状由边界范围的尺寸定义,目标是可选的)"
 
 #. :src: bpy.types.NormalEditModifier.mode:'DIRECTIONAL'
 msgid "Directional"
@@ -47862,7 +47861,7 @@
 
 #. :src: bpy.types.NormalEditModifier.no_polynors_fix
 msgid "Do not flip polygons when their normals are not consistent with their newly computed custom vertex normals"
-msgstr ""
+msgstr "当多边形的法线与新计算的自定义顶点法线不一致时,不翻转多边形"
 
 #. :src: bpy.types.NormalEditModifier.offset
 msgid "Offset from object's center"
@@ -47878,12 +47877,12 @@
 
 #. :src: bpy.types.NormalEditModifier.use_direction_parallel
 msgid "Use same direction for all normals, from origin to target's center (Directional mode only)"
-msgstr ""
+msgstr "为所有的法线使用相同的方向,即从原点到目标中心的方向(仅限定向模式)"
 
 #. :src: bpy.types.NormalEditModifier.vertex_group
 #. :src: bpy.types.SurfaceDeformModifier.vertex_group
 msgid "Vertex group name for selecting/weighting the affected areas"
-msgstr ""
+msgstr "用于选择/加权受影响区域的顶点组名称"
 
 #. :src: bpy.types.OceanModifier
 msgid "Ocean Modifier"
@@ -48050,7 +48049,7 @@
 #. :src: bpy.types.OceanModifier.spectrum
 #, fuzzy
 msgid "Spectrum to use"
-msgstr "色谱及其各自的权重。"
+msgstr "使用自动打包"
 
 #. :src: bpy.types.OceanModifier.spectrum:'PHILLIPS'
 msgid "Turbulent Ocean"
@@ -48058,24 +48057,24 @@
 
 #. :src: bpy.types.OceanModifier.spectrum:'PHILLIPS'
 msgid "Use for turbulent seas with foam"
-msgstr ""
+msgstr "用于创建带水沫的湍流海洋"
 
 #. :src: bpy.types.OceanModifier.spectrum:'PIERSON_MOSKOWITZ'
 #, fuzzy
 msgid "Established Ocean"
-msgstr "海洋修改器"
+msgstr "创建大洋(尖海浪)"
 
 #. :src: bpy.types.OceanModifier.spectrum:'PIERSON_MOSKOWITZ'
 msgid "Use for a large area, established ocean (Pierson-Moskowitz method)"
-msgstr ""
+msgstr "用于创建较大规模的大洋(Pierson-Moskowitz算法)"
 
 #. :src: bpy.types.OceanModifier.spectrum:'JONSWAP'
 msgid "Established Ocean (Sharp Peaks)"
-msgstr ""
+msgstr "创建大洋(尖海浪)"
 
 #. :src: bpy.types.OceanModifier.spectrum:'JONSWAP'
 msgid "Use for sharp peaks ('JONSWAP', Pierson-Moskowitz method) with peak sharpening"
-msgstr ""
+msgstr "用于创建带有海浪锐化的尖海浪('JONSWAP', 'TMA' - Texel-Marsen-Arsloe算法)"
 
 #. :src: bpy.types.OceanModifier.spectrum:'TEXEL_MARSEN_ARSLOE'
 msgid "Shallow Water"
@@ -48083,7 +48082,7 @@
 
 #. :src: bpy.types.OceanModifier.spectrum:'TEXEL_MARSEN_ARSLOE'
 msgid "Use for shallow water ('JONSWAP', 'TMA' - Texel-Marsen-Arsloe method)"
-msgstr ""
+msgstr "用于浅水('JONSWAP', 'TMA' - Texel-Marsen-Arsloe算法)"
 
 #. :src: bpy.types.OceanModifier.time
 msgid "Current time of the simulation"
@@ -48762,7 +48761,7 @@
 
 #. :src: bpy.types.SolidifyModifier.rim_vertex_group
 msgid "Vertex group that the generated rim geometry will be weighted to"
-msgstr ""
+msgstr "填充边缘产生的顶点会被指定在此定点组"
 
 # rblc
 #. :src: bpy.types.SolidifyModifier.shell_vertex_group
@@ -48771,7 +48770,7 @@
 
 #. :src: bpy.types.SolidifyModifier.shell_vertex_group
 msgid "Vertex group that the generated shell geometry will be weighted to"
-msgstr ""
+msgstr "填充外壳表面产生的顶点会被指定在此定点组"
 
 #. :src: bpy.types.SolidifyModifier.solidify_mode
 msgid "Selects the used algorithm"
@@ -48822,7 +48821,7 @@
 
 #. :src: bpy.types.SolidifyModifier.use_flat_faces
 msgid "Make faces use the minimal vertex weight assigned to their vertices(ensures new faces remain parallel to their original ones, slow, disable when not needed)"
-msgstr ""
+msgstr "让面使用顶点中最小的顶点权重(保证新的面与已有的面平行,较慢,不需要时可禁用)"
 
 #. :src: bpy.types.SolidifyModifier.use_flip_normals
 #. :src: bpy.types.MESH_OT_extrude_context.use_normal_flip
@@ -49697,7 +49696,7 @@
 
 #. :src: bpy.types.WeightedNormalModifier.keep_sharp
 msgid "Keep sharp edges as computed for default split normals, instead of setting a single weighted normal for each vertex"
-msgstr ""
+msgstr "保留锐利的边缘,与默认的分割法线计算一样,而不是为每个顶点设置一个单一的加权法线"
 
 #. :src: bpy.types.WeightedNormalModifier.mode
 msgid "Weighting Mode"
@@ -49728,12 +49727,12 @@
 
 #. :src: bpy.types.WeightedNormalModifier.mode:'FACE_AREA_WITH_ANGLE'
 msgid "Generated normals weighted by both face area and angle"
-msgstr ""
+msgstr "生成表面面积与角度共同加权的法向"
 
 #. :src: bpy.types.WeightedNormalModifier.thresh
 #. :src: bpy.types.MESH_OT_average_normals.threshold
 msgid "Threshold value for different weights to be considered equal"
-msgstr ""
+msgstr "差别在阈值范围内的权重将被视为相等"
 
 #. :src: bpy.types.WeightedNormalModifier.vertex_group
 msgid "Vertex group name for modifying the selected areas"
@@ -49741,7 +49740,7 @@
 
 #. :src: bpy.types.WeightedNormalModifier.weight
 msgid "Corrective factor applied to faces' weights, 50 is neutral, lower values increase weight of weak faces, higher values increase weight of strong faces"
-msgstr ""
+msgstr "表面权重的修正系数,50代表无修正,更低的值会增加弱表面的权重,更高的值会增加强表面的权重"
 
 #. :src: bpy.types.WeldModifier
 msgid "Weld Modifier"
@@ -51950,7 +51949,7 @@
 #. :src: bpy.types.CompositorNodeColorBalance.offset
 #, fuzzy
 msgid "Correction for entire tonal range"
-msgstr "这些滑块影响图像整个色调范围。"
+msgstr "重写全部范围"
 
 #. :src: bpy.types.CompositorNodeColorBalance.offset_basis
 #: source/blender/blenkernel/intern/key.c:1624
@@ -61795,15 +61794,13 @@
 msgstr "移除其他选中物体的集合"
 
 #. :src: bpy.types.COLLECTION_OT_objects_remove_all
-#, fuzzy
 msgctxt "Operator"
 msgid "Remove from All Collections"
-msgstr "从集合中移除"
+msgstr "从所有集合中移除"
 
 #. :src: bpy.types.COLLECTION_OT_objects_remove_all
-#, fuzzy
 msgid "Remove selected objects from all collections"
-msgstr "从集合中移除所选物体"
+msgstr "从所有集合中移除所选物体"
 
 #. :src: bpy.types.CONSOLE_OT_autocomplete
 msgctxt "Operator"
@@ -65100,7 +65097,7 @@
 #, fuzzy
 msgctxt "Operator"
 msgid "File Selector Drop"
-msgstr "文件拖拽"
+msgstr "显示文件选择器"
 
 #. :src: bpy.types.FILE_OT_find_missing_files
 msgctxt "Operator"
@@ -71384,7 +71381,7 @@
 #. :src: bpy.types.MESH_OT_normals_tools.absolute
 #, fuzzy
 msgid "Copy Absolute coordinates or Normal vector"
-msgstr "将法线矢量用作纹理坐标"
+msgstr "用于复制,相加和相乘的法向矢量"
 
 #. :src: bpy.types.MESH_OT_normals_tools.mode
 msgid "Mode of tools taking input from Interface"
@@ -75076,7 +75073,7 @@
 #, fuzzy
 msgctxt "Operator"
 msgid "Assign Face Map"
-msgstr "为各面指定新的编号"
+msgstr "逐面映射编号"
 
 #. :src: bpy.types.OBJECT_OT_face_map_assign
 #, fuzzy
@@ -75097,12 +75094,12 @@
 #, fuzzy
 msgctxt "Operator"
 msgid "Move Face Map"
-msgstr "移除面-映射错误"
+msgstr "逐面映射编号"
 
 #. :src: bpy.types.OBJECT_OT_face_map_move
 #, fuzzy
 msgid "Move the active face map up/down in the list"
-msgstr "在列表中上下移动当前书签"

@@ Diff output truncated at 10240 characters. @@


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