[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [5328] branches/zh_CN: some fixes, progress still at 99%

bf-translations at blender.org bf-translations at blender.org
Fri Jun 12 04:38:58 CEST 2020


Revision: 5328
          https://developer.blender.org/rBTS5328
Author:   NGENNGT
Date:     2020-06-12 04:38:58 +0200 (Fri, 12 Jun 2020)
Log Message:
-----------
some fixes, progress still at 99%

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2020-06-11 05:35:52 UTC (rev 5327)
+++ branches/zh_CN/zh_CN.po	2020-06-12 02:38:58 UTC (rev 5328)
@@ -42,7 +42,7 @@
 "Language: zh_CN\n"
 "=====X-Generator: Poedit 1.6.9\n"
 "Language: zh_CN>>>>>> .r306\n"
-"X-Generator: Poedit 2.3.1\n"
+"X-Generator: Poedit 2.3\n"
 
 #. :src: bpy.types.ActionFCurves
 msgid "Action F-Curves"
@@ -5172,7 +5172,7 @@
 #. :src: bpy.types.EditBone.bbone_curveinx
 #. :src: bpy.types.PoseBone.bbone_curveinx
 msgid "In X"
-msgstr "输入 X"
+msgstr "X轴向首端"
 
 #. :src: bpy.types.Bone.bbone_curveinx
 #. :src: bpy.types.EditBone.bbone_curveinx
@@ -5186,7 +5186,7 @@
 #: scripts/startup/bl_ui/properties_data_bone.py:159
 #: scripts/startup/bl_ui/properties_data_bone.py:172
 msgid "In Y"
-msgstr "输入 Y"
+msgstr "Y轴向首端"
 
 #. :src: bpy.types.Bone.bbone_curveiny
 #. :src: bpy.types.EditBone.bbone_curveiny
@@ -5198,7 +5198,7 @@
 #. :src: bpy.types.EditBone.bbone_curveoutx
 #. :src: bpy.types.PoseBone.bbone_curveoutx
 msgid "Out X"
-msgstr "输出 X"
+msgstr "X轴向尾端"
 
 #. :src: bpy.types.Bone.bbone_curveoutx
 #. :src: bpy.types.EditBone.bbone_curveoutx
@@ -5212,7 +5212,7 @@
 #: scripts/startup/bl_ui/properties_data_bone.py:163
 #: scripts/startup/bl_ui/properties_data_bone.py:176
 msgid "Out Y"
-msgstr "输出 Y"
+msgstr "Y轴向尾端"
 
 #. :src: bpy.types.Bone.bbone_curveouty
 #. :src: bpy.types.EditBone.bbone_curveouty
@@ -55974,7 +55974,7 @@
 
 #. :src: bpy.types.SimulationNodeParticleAttribute.data_type
 msgid "Expected type of the attribute. A default value is returned if the type is not correct"
-msgstr ""
+msgstr "属性的预期类型。如果类型不正确,则返回默认值"
 
 #. :src: bpy.types.SimulationNodeParticleBirthEvent
 msgid "Particle Birth Event"
@@ -70122,6 +70122,9 @@
 "A bone with one child has its tip placed at its child's root.\n"
 "Non-uniform scalings may get messed up though, so beware"
 msgstr ""
+"可能比克制(平均)更好,但也可能有错误。\n"
+"子骨骼的头部放置在它的根级骨骼上。\n"
+"注意,非均匀的缩放可能会导致糟糕的结果"
 
 #. :src: bpy.types.IMPORT_SCENE_OT_gltf.guess_original_bind_pose
 msgid "Guess Original Bind Pose"
@@ -70132,6 +70135,8 @@
 "Try to guess the original bind pose for skinned meshes from the inverse bind matrices.\n"
 "When off, use default/rest pose as bind pose"
 msgstr ""
+"尝试从逆绑定矩阵中猜测蒙皮网格的原始绑定姿势。\n"
+"当关闭时,使用默认/静置姿势作为绑定姿势"
 
 #. :src: bpy.types.IMPORT_SCENE_OT_gltf.import_pack_images
 msgid "Pack Images"
@@ -81880,7 +81885,7 @@
 
 #. :src: bpy.types.SCENE_OT_freestyle_fill_range_by_selection
 msgid "Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object "
-msgstr ""
+msgstr "根据所选网格对象和源对象之间的最小/最大距离,填充范围最小/最大条目"
 
 #. :src: bpy.types.SCENE_OT_freestyle_fill_range_by_selection.name
 msgid "Name of the modifier to work on"
@@ -82899,7 +82904,7 @@
 
 #. :src: bpy.types.SCULPT_OT_face_sets_init.threshold
 msgid "Minimum value to consider a certain attribute a boundary when creating the Face Sets"
-msgstr ""
+msgstr "创建面集时,将某一属性视为边界的最小值"
 
 #. :src: bpy.types.SCULPT_OT_face_sets_randomize_colors
 msgctxt "Operator"
@@ -83087,7 +83092,7 @@
 
 #. :src: bpy.types.SCULPT_OT_mesh_filter.sharpen_smooth_ratio
 msgid "How much smoothing is applied to polished surfaces"
-msgstr ""
+msgstr "打磨表面应用的平滑程度"
 
 #. :src: bpy.types.SCULPT_OT_mesh_filter.type:'SMOOTH'
 msgid "Smooth mesh"
@@ -83603,7 +83608,7 @@
 
 #. :src: bpy.types.SEQUENCER_OT_enable_proxies
 msgid "Enable selected proxies on all selected Movie, Image and Meta strips"
-msgstr ""
+msgstr "对所有选中的影片,图片和元片段启用选中的代理"
 
 #. :src: bpy.types.SEQUENCER_OT_export_subtitles
 #: scripts/startup/bl_ui/space_sequencer.py:356
@@ -83638,7 +83643,7 @@
 
 #. :src: bpy.types.SEQUENCER_OT_fades_add.type
 msgid "Fade in, out, both in and out, to, or from the current frame. Default is both in and out"
-msgstr ""
+msgstr "淡入、淡出,同时淡入和淡出、淡入或淡出当前帧。默认是同时进入和退出"
 
 #. :src: bpy.types.SEQUENCER_OT_fades_add.type:'IN_OUT'
 msgid "Fade In And Out"
@@ -86067,7 +86072,7 @@
 
 #. :src: bpy.types.UI_OT_i18n_addon_translation_invoke
 msgid "Wrapper operator which will invoke given op after setting its module_name"
-msgstr ""
+msgstr "封装操作符,它将在设置 module_name 后调用给定的操作符"
 
 #. :src: bpy.types.UI_OT_i18n_addon_translation_invoke.op_id
 msgid "Operator Name"
@@ -87305,7 +87310,7 @@
 
 #. :src: bpy.types.VIEW3D_OT_edit_mesh_extrude_move_normal.dissolve_and_intersect
 msgid "Dissolves adjacent faces and intersects new geometry"
-msgstr ""
+msgstr "融并相邻的面,并与新的网格相交"
 
 # rblc
 #. :src: bpy.types.VIEW3D_OT_edit_mesh_extrude_move_shrink_fatten
@@ -88045,7 +88050,7 @@
 
 #. :src: bpy.types.WM_OT_alembic_export.as_background_job
 msgid "Enable this to run the import in the background, disable to block Blender while importing. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background job"
-msgstr ""
+msgstr "启用该选项可以在后台运行导入,禁用该选项可以在导入时阻塞Blender。这个选项已弃用,执行(EXECUTE)这个操作符令导入操作在前台运行,调用(INVOKE)这个操作符令导入操作后台运行"
 
 #. :src: bpy.types.WM_OT_alembic_export.compression_type:'OGAWA'
 msgid "Ogawa"
@@ -88200,7 +88205,7 @@
 
 #. :src: bpy.types.WM_OT_alembic_import.as_background_job
 msgid "Enable this to run the export in the background, disable to block Blender while exporting. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background job"
-msgstr ""
+msgstr "启用该选项可以在后台运行导出,禁用该选项可以在导出时阻塞Blender。这个选项已弃用,执行(EXECUTE)这个操作符令导出操作在前台运行,调用(INVOKE)这个操作符令导出操作后台运行"
 
 #. :src: bpy.types.WM_OT_alembic_import.is_sequence
 msgid "Is Sequence"
@@ -88365,7 +88370,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.apply_global_orientation
 msgid "Rotate all root objects to match the global orientation settings otherwise set the global orientation per Collada asset"
-msgstr ""
+msgstr "旋转所有的根对象,使其与全局方向设置相匹配,否则将为每个 Collada 资产设置全局方向"
 
 #. :src: bpy.types.WM_OT_collada_export.apply_modifiers
 msgid "Apply modifiers to exported mesh (non destructive))"
@@ -88382,7 +88387,7 @@
 #. :src: bpy.types.WM_OT_collada_export.export_animation_transformation_type
 #. :src: bpy.types.WM_OT_collada_export.export_animation_transformation_type_selection
 msgid "Transformation type for translation, scale and rotation. Note: The Animation transformation type in the Anim Tab is always equal to the Object transformation type in the Geom tab"
-msgstr ""
+msgstr "平移、缩放和旋转的变换类型。注意:Anim选项卡中的动画变换类型总是等于Geom选项卡中的物体变换类型"
 
 #. :src: bpy.types.WM_OT_collada_export.export_animation_transformation_type_selection:'matrix'
 #. :src: bpy.types.WM_OT_collada_export.export_object_transformation_type_selection:'matrix'
@@ -88503,7 +88508,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.include_all_actions
 msgid "Export also unassigned actions (this allows you to export entire animation libraries for your character(s))"
-msgstr ""
+msgstr "导出未指定的动作(这允许你为你的角色导出整个动画库)"
 
 #. :src: bpy.types.WM_OT_collada_export.include_animations
 msgid "Include Animations"
@@ -88511,7 +88516,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.include_animations
 msgid "Export animations if available (exporting animations will enforce the decomposition of node transforms into  <translation> <rotation> and <scale> components)"
-msgstr ""
+msgstr "导出可用的动画(导出动画将强制将节点变换分解为<translation><rotation>和<scale>组件)"
 
 #. :src: bpy.types.WM_OT_collada_export.include_armatures
 msgid "Include Armatures"
@@ -88545,7 +88550,7 @@
 #. :src: bpy.types.WM_OT_collada_export.keep_bind_info
 #. :src: bpy.types.WM_OT_collada_import.keep_bind_info
 msgid "Store Bindpose information in custom bone properties for later use during Collada export"
-msgstr ""
+msgstr "将 Bindpose 信息存储在自定义骨骼属性中,以供在 Collada 导出期间使用"
 
 #. :src: bpy.types.WM_OT_collada_export.keep_flat_curves
 msgid "All keyed curves"
@@ -88553,7 +88558,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.keep_flat_curves
 msgid "Export also curves which have only one key or are totally flat"
-msgstr ""
+msgstr "也可导出只有一个键或完全平坦的曲线"
 
 #. :src: bpy.types.WM_OT_collada_export.keep_keyframes
 msgid "Keep Keyframes"
@@ -88561,7 +88566,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.keep_keyframes
 msgid "Use existing keyframes as additional sample points (this helps when you want to keep manual tweaks)"
-msgstr ""
+msgstr "使用现有的关键帧作为额外的样本点(当你想保留手动的调整时,这有帮助)"
 
 #. :src: bpy.types.WM_OT_collada_export.keep_smooth_curves
 msgid "Keep Smooth curves"
@@ -88569,7 +88574,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.keep_smooth_curves
 msgid "Export also the curve handles (if available) (this does only work when the inverse parent matrix is the unity matrix, otherwise you may end up with odd results)"
-msgstr ""
+msgstr "导出曲线控制柄(如果有的话)(只有当逆父矩阵是统一矩阵时才会这样做,否则你可能会得到奇怪的结果)"
 
 #. :src: bpy.types.WM_OT_collada_export.limit_precision
 msgid "Limit Precision"
@@ -88577,7 +88582,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.limit_precision
 msgid "Reduce the precision of the exported data to 6 digits"
-msgstr ""
+msgstr "将导出数据的精度降低到6位数。"
 
 #. :src: bpy.types.WM_OT_collada_export.open_sim
 msgid "Export to SL/OpenSim"
@@ -88585,7 +88590,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.open_sim
 msgid "Compatibility mode for SL, OpenSim and other compatible online worlds"
-msgstr ""
+msgstr "兼容SL、OpenSim和其他可兼容的在线世界的兼容性模式"
 
 #. :src: bpy.types.WM_OT_collada_export.prop_bc_export_ui_section
 msgid "Export Section"
@@ -88654,7 +88659,7 @@
 
 #. :src: bpy.types.WM_OT_collada_export.use_blender_profile
 msgid "Export additional Blender specific information (for material, shaders, bones, etc.)"
-msgstr ""
+msgstr "导出额外的Blender特定信息(材质、着色器、骨骼等)"
 
 #. :src: bpy.types.WM_OT_collada_export.use_object_instantiation
 msgid "Use Object Instances"
@@ -88683,7 +88688,7 @@
 
 #. :src: bpy.types.WM_OT_collada_import.auto_connect
 msgid "Set use_connect for parent bones which have exactly one child bone"
-msgstr ""
+msgstr "为只有一个子骨骼的父骨骼设置use_connect"
 
 #. :src: bpy.types.WM_OT_collada_import.find_chains
 msgid "Find Bone Chains"
@@ -88691,7 +88696,7 @@
 
 #. :src: bpy.types.WM_OT_collada_import.find_chains
 msgid "Find best matching Bone Chains and ensure bones in chain are connected"
-msgstr ""
+msgstr "寻找最匹配的骨骼链,并确保链上的骨骼连接起来"
 
 #. :src: bpy.types.WM_OT_collada_import.fix_orientation
 msgid "Fix Leaf Bones"
@@ -88699,7 +88704,7 @@
 
 #. :src: bpy.types.WM_OT_collada_import.fix_orientation
 msgid "Fix Orientation of Leaf Bones (Collada does only support Joints)"

@@ Diff output truncated at 10240 characters. @@


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