[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [5327] branches/zh_CN: some fixes, progress at 99%

bf-translations at blender.org bf-translations at blender.org
Thu Jun 11 07:35:53 CEST 2020


Revision: 5327
          https://developer.blender.org/rBTS5327
Author:   NGENNGT
Date:     2020-06-11 07:35:52 +0200 (Thu, 11 Jun 2020)
Log Message:
-----------
some fixes, progress at 99%

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2020-06-10 05:01:17 UTC (rev 5326)
+++ branches/zh_CN/zh_CN.po	2020-06-11 05:35:52 UTC (rev 5327)
@@ -63868,9 +63868,8 @@
 #. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_sphere_add.scale
 #. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_surface_add.scale
 #. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_torus_add.scale
-#, fuzzy
 msgid "Scale for the newly added object"
-msgstr "新建物体的坐标值"
+msgstr "新建物体的缩放值"
 
 #. :src: bpy.types.CURVE_OT_primitive_bezier_curve_add
 msgctxt "Operator"
@@ -65596,17 +65595,15 @@
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.group_by_material
 msgid "Generate an OBJ group for each part of a geometry using a different material"
-msgstr ""
+msgstr "为几何中使用不同材质的每个部分生成OBJ组"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.group_by_object
-#, fuzzy
 msgid "OBJ Groups"
-msgstr "将 OBJ 组导入为顶点组"
+msgstr "OBJ组"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.group_by_object
-#, fuzzy
 msgid "Export Blender objects as OBJ groups"
-msgstr "将OBJ组导入到Bledner物体"
+msgstr "导出Blender物体为OBJ组"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.keep_vertex_order
 msgid "Keep Vertex Order"
@@ -65617,14 +65614,12 @@
 msgstr "为每帧写出一个OBJ"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.use_blen_objects
-#, fuzzy
 msgid "OBJ Objects"
-msgstr "将OBJ物体导入到Bledner物体"
+msgstr "OBJ物体"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.use_blen_objects
-#, fuzzy
 msgid "Export Blender objects as OBJ objects"
-msgstr "将OBJ物体导入到Bledner物体"
+msgstr "导出Blender物体为OBJ物体"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.use_edges
 msgid "Include Edges"
@@ -66782,19 +66777,17 @@
 msgstr "为活动的数据创建标注"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end
-#, fuzzy
 msgid "End Arrow Style"
-msgstr "箭头"
+msgstr "端箭头样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end
-#, fuzzy
 msgid "Stroke end style"
-msgstr "笔画末端风格"
+msgstr "笔画末端样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end:'NONE'
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start:'NONE'
 msgid "Don't use any arrow/style in corner"
-msgstr ""
+msgstr "不要在角上使用任何箭头/样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end:'ARROW'
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start:'ARROW'
@@ -66803,21 +66796,18 @@
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end:'ARROW'
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start:'ARROW'
-#, fuzzy
 msgid "Use closed arrow style"
-msgstr "使用转盘式的视图旋转"
+msgstr "使用闭合箭头样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end:'ARROW_OPEN'
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start:'ARROW_OPEN'
-#, fuzzy
 msgid "Open Arrow"
-msgstr "箭头"
+msgstr "开放箭头"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end:'ARROW_OPEN'
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start:'ARROW_OPEN'
-#, fuzzy
 msgid "Use open arrow style"
-msgstr "打开样式模块文件"
+msgstr "使用开放箭头样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end:'ARROW_OPEN_INVERTED'
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start:'ARROW_OPEN_INVERTED'
@@ -66827,25 +66817,21 @@
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end:'ARROW_OPEN_INVERTED'
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start:'ARROW_OPEN_INVERTED'
-#, fuzzy
 msgid "Use perpendicular segment style"
-msgstr "使用线段基型"
+msgstr "使用垂直线段样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_end:'DIAMOND'
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start:'DIAMOND'
-#, fuzzy
 msgid "Use square style"
-msgstr "正方形"
+msgstr "使用方形样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start
-#, fuzzy
 msgid "Start Arrow Style"
-msgstr "箭头"
+msgstr "开始箭头样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.arrowstyle_start
-#, fuzzy
 msgid "Stroke start style"
-msgstr "笔画开端风格"
+msgstr "笔画开端样式"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.mode
 #. :src: bpy.types.GPENCIL_OT_draw.mode
@@ -66890,22 +66876,18 @@
 msgstr "擦除标注笔迹"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.stabilizer_factor
-#, fuzzy
 msgid "Stabilizer Stroke Factor"
-msgstr "平滑笔画系数"
+msgstr "防抖笔画系数"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.stabilizer_factor
-#, fuzzy
 msgid "Higher values gives a smoother stroke"
 msgstr "值越高, 笔画越平滑"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.stabilizer_radius
-#, fuzzy
 msgid "Stabilizer Stroke Radius"
-msgstr "平滑笔画半径"
+msgstr "防抖笔画半径"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.stabilizer_radius
-#, fuzzy
 msgid "Minimun distance from last point before stroke continues"
 msgstr "在笔画继续之前, 与前一点间的最小距离"
 
@@ -66915,11 +66897,11 @@
 #. :src: bpy.types.VIEW3D_PT_tools_grease_pencil_brush_stabilizer
 #: scripts/startup/bl_ui/space_toolsystem_toolbar.py:209
 msgid "Stabilize Stroke"
-msgstr "稳定笔画"
+msgstr "笔画防抖"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.use_stabilizer
 msgid "Helper to draw smooth and clean lines. Press Shift for an invert effect (even if this option is not active)"
-msgstr ""
+msgstr "绘制平滑干净线条的帮手。按下Shift 反转效果(即使此选项未激活)"
 
 #. :src: bpy.types.GPENCIL_OT_annotate.wait_for_input
 #. :src: bpy.types.GPENCIL_OT_draw.wait_for_input
@@ -67719,10 +67701,9 @@
 msgstr "取消选中笔画"
 
 #. :src: bpy.types.GPENCIL_OT_material_set
-#, fuzzy
 msgctxt "Operator"
 msgid "Set Material"
-msgstr "设置活动材质"
+msgstr "设置材质"
 
 #. :src: bpy.types.GPENCIL_OT_material_set
 msgid "Set active material"
@@ -70082,9 +70063,8 @@
 msgstr "使用FBX 变换前/后的旋转(在某些情况下可能必须禁用它)"
 
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.use_subsurf
-#, fuzzy
 msgid "Subdivision Data"
-msgstr "细分"
+msgstr "细分数据"
 
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.use_subsurf
 msgid "Import FBX subdivision information as subdivision surface modifiers"
@@ -70120,9 +70100,8 @@
 "骨骼头部放置在正向局部Y轴(glTF空间)"
 
 #. :src: bpy.types.IMPORT_SCENE_OT_gltf.bone_heuristic:'TEMPERANCE'
-#, fuzzy
 msgid "Temperance (average)"
-msgstr "平均"
+msgstr "克制(平均)"
 
 #. :src: bpy.types.IMPORT_SCENE_OT_gltf.bone_heuristic:'TEMPERANCE'
 msgid ""
@@ -70135,7 +70114,7 @@
 
 #. :src: bpy.types.IMPORT_SCENE_OT_gltf.bone_heuristic:'FORTUNE'
 msgid "Fortune (may look better, less accurate)"
-msgstr ""
+msgstr "碰碰运气(可能看起来更好,不太准确)"
 
 #. :src: bpy.types.IMPORT_SCENE_OT_gltf.bone_heuristic:'FORTUNE'
 msgid ""
@@ -71670,9 +71649,8 @@
 
 #. :src: bpy.types.MESH_OT_extrude_context.use_dissolve_ortho_edges
 #. :src: bpy.types.MESH_OT_extrude_region.use_dissolve_ortho_edges
-#, fuzzy
 msgid "Dissolve Orthogonal Edges"
-msgstr "融并边"
+msgstr "融并正交边"
 
 # rblc
 #. :src: bpy.types.MESH_OT_extrude_context_move
@@ -71769,15 +71747,14 @@
 msgstr "多面整体挤出"
 
 #. :src: bpy.types.MESH_OT_extrude_region_dissolve_move_intersect
-#, fuzzy
 msgctxt "Operator"
 msgid "Extrude, Dissolve, Move and Intersect"
-msgstr "挤出曲线并移动"
+msgstr "挤出, 融并, 移动并交叉"
 
 #. :src: bpy.types.MESH_OT_extrude_region_dissolve_move_intersect
 #. :src: bpy.types.VIEW3D_PT_tools_active Tools: 'EDIT_MESH', 'builtin.extrude_dissolve_and_intersect'
 msgid "Extrude, dissolves edges whose faces form a flat surface and intersect new edges"
-msgstr ""
+msgstr "挤出, 融并所在面构成平直面的边线, 并交叉新增边线"
 
 # rblc
 #. :src: bpy.types.MESH_OT_extrude_region_dissolve_move_intersect.MESH_OT_extrude_region
@@ -71964,13 +71941,12 @@
 msgstr "翻转所选面的法线方向 (以及顶点的法线方向)"
 
 #. :src: bpy.types.MESH_OT_flip_normals.only_clnors
-#, fuzzy
 msgid "Custom Normals Only"
-msgstr "自定义法向"
+msgstr "仅自定义法向"
 
 #. :src: bpy.types.MESH_OT_flip_normals.only_clnors
 msgid "Only flip the custom loop normals of the selected elements"
-msgstr ""
+msgstr "仅翻转所选元素的自定义循环法向"
 
 #. :src: bpy.types.MESH_OT_hide
 msgid "Hide (un)selected vertices, edges or faces"
@@ -76791,20 +76767,17 @@
 msgstr "将粒子转换为网格物体"
 
 #. :src: bpy.types.OBJECT_OT_modifier_move_to_index
-#, fuzzy
 msgctxt "Operator"
 msgid "Move Active Modifier to Index"
-msgstr "下移修改器"
+msgstr "将活动修改器移动到编号"
 
 #. :src: bpy.types.OBJECT_OT_modifier_move_to_index
-#, fuzzy
 msgid "Move the active modifier to an index in the stack"
-msgstr "在队列中上/下移动修改器."
+msgstr "移动修改器至队列中某个编号"
 
 #. :src: bpy.types.OBJECT_OT_modifier_move_to_index.index
-#, fuzzy
 msgid "The index to move the modifier to"
-msgstr "下移修改器"
+msgstr "移动修改器的目标编号"
 
 #. :src: bpy.types.OBJECT_OT_modifier_remove
 #. :src: bpy.types.SCENE_OT_freestyle_modifier_remove
@@ -76863,14 +76836,13 @@
 msgstr "删除网格的最高级分辨率, 损失少量细节"
 
 #. :src: bpy.types.OBJECT_OT_multires_rebuild_subdiv
-#, fuzzy
 msgctxt "Operator"
 msgid "Rebuild Lower Subdivisions"
-msgstr "细分"
+msgstr "重建较低的细分"
 
 #. :src: bpy.types.OBJECT_OT_multires_rebuild_subdiv
 msgid "Rebuilds all possible subdivisions levels to generate a lower resolution base mesh"
-msgstr ""
+msgstr "重建所有可能的细分级数以生成较低分辨率的基础网格"
 
 #. :src: bpy.types.OBJECT_OT_multires_reshape
 msgctxt "Operator"
@@ -76891,35 +76863,33 @@
 msgstr "添加一个等级的细分"
 
 #. :src: bpy.types.OBJECT_OT_multires_subdivide.mode
-#, fuzzy
 msgid "Subdivision Mode"
-msgstr "细分"
+msgstr "细分模式"
 
 #. :src: bpy.types.OBJECT_OT_multires_subdivide.mode
 msgid "How the mesh is going to be subdivided to create a new level"
-msgstr ""
+msgstr "如何细分网格以创建新级数"
 
 #. :src: bpy.types.OBJECT_OT_multires_subdivide.mode:'CATMULL_CLARK'
 msgid "Create a new level using Catmull-Clark subdivisions"
-msgstr ""
+msgstr "使用Catmull-Clark细分创建新级数"
 
 #. :src: bpy.types.OBJECT_OT_multires_subdivide.mode:'SIMPLE'
 msgid "Create a new level using simple subdivisions"
-msgstr ""
+msgstr "使用简单细分创建新级数"
 
 #. :src: bpy.types.OBJECT_OT_multires_subdivide.mode:'LINEAR'
 msgid "Create a new level using linear interpolation of the sculpted displacement"
-msgstr ""
+msgstr "使用雕刻置换的线性插值创建新级数"
 
 #. :src: bpy.types.OBJECT_OT_multires_unsubdivide
-#, fuzzy
 msgctxt "Operator"
 msgid "Unsubdivide"
-msgstr "反细分所选边线和面"
+msgstr "反细分"
 
 #. :src: bpy.types.OBJECT_OT_multires_unsubdivide
 msgid "Rebuild a lower subdivision level of the current base mesh"
-msgstr ""
+msgstr "重建当前基础网格的较低细分级数"
 
 #. :src: bpy.types.OBJECT_OT_ocean_bake
 msgctxt "Operator"
@@ -78627,9 +78597,8 @@
 msgstr "隐藏内部集合"
 
 #. :src: bpy.types.OUTLINER_OT_collection_hide_inside
-#, fuzzy
 msgid "Hide all the objects and collections inside the collection"
-msgstr "显示集合中的所有对象和集合"
+msgstr "隐藏集合中的所有对象和集合"
 
 #. :src: bpy.types.OUTLINER_OT_collection_hierarchy_delete
 #: scripts/startup/bl_ui/space_outliner.py:284
@@ -78638,9 +78607,8 @@
 msgstr "删除层级"
 
 #. :src: bpy.types.OUTLINER_OT_collection_hierarchy_delete
-#, fuzzy
 msgid "Delete selected collection hierarchies"
-msgstr "无选中集合"
+msgstr "删除选定的集合层级"
 
 #. :src: bpy.types.OUTLINER_OT_collection_holdout_clear
 msgctxt "Operator"

@@ Diff output truncated at 10240 characters. @@


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