[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [4906] branches/es/es.po: Spanish - some fixes

bf-translations at blender.org bf-translations at blender.org
Wed May 8 17:27:53 CEST 2019


Revision: 4906
          https://developer.blender.org/rBTS4906
Author:   gab3d
Date:     2019-05-08 17:27:53 +0200 (Wed, 08 May 2019)
Log Message:
-----------
Spanish - some fixes

Modified Paths:
--------------
    branches/es/es.po

Modified: branches/es/es.po
===================================================================
--- branches/es/es.po	2019-05-08 13:57:46 UTC (rev 4905)
+++ branches/es/es.po	2019-05-08 15:27:53 UTC (rev 4906)
@@ -25363,7 +25363,7 @@
 
 #. :src: bpy.types.Brush.uv_sculpt_tool:'GRAB'
 msgid "Grab UVs"
-msgstr "Arrastrar UVs"
+msgstr "Arrastrar UV"
 
 #. :src: bpy.types.Brush.uv_sculpt_tool:'RELAX'
 #. :src: bpy.types.SCULPT_OT_uv_sculpt_stroke.mode:'RELAX'
@@ -25372,11 +25372,11 @@
 
 #. :src: bpy.types.Brush.uv_sculpt_tool:'RELAX'
 msgid "Relax UVs"
-msgstr "Distender UVs"
+msgstr "Distender UV"
 
 #. :src: bpy.types.Brush.uv_sculpt_tool:'PINCH'
 msgid "Pinch UVs"
-msgstr "Pellizcar UVs"
+msgstr "Pellizcar UV"
 
 #. :src: bpy.types.Brush.vertex_tool
 msgid "Vertex Paint Tool"
@@ -27864,7 +27864,7 @@
 #. :src: bpy.types.IMAGE_OT_new.generated_type:'COLOR_GRID'
 #. :src: bpy.types.PAINT_OT_add_texture_paint_slot.generated_type:'COLOR_GRID'
 msgid "Generated improved UV grid to test UV mappings"
-msgstr "Genera una cuadrícula mejorada de UVs, para comprobar el mapeo UV"
+msgstr "Genera una cuadrícula mejorada de UV, para comprobar el mapeo UV"
 
 #. :src: bpy.types.Image.generated_width
 msgid "Generated Width"
@@ -28053,7 +28053,7 @@
 
 #. :src: bpy.types.Image.type:'UV_TEST'
 msgid "UV Test"
-msgstr "Comprobar UVs"
+msgstr "Comprobar UV"
 
 #. :src: bpy.types.Image.type:'RENDER_RESULT'
 #. :src: bpy.types.RenderResult
@@ -40597,7 +40597,7 @@
 
 #. :src: bpy.types.IMAGE_MT_uvs_select_mode
 msgid "UV Select Mode"
-msgstr "Modo de selección de UVs"
+msgstr "Modo de selección de UV"
 
 #. :src: bpy.types.IMAGE_MT_uvs_showhide
 msgid "Show/Hide Faces"
@@ -41755,7 +41755,7 @@
 
 #. :src: bpy.types.MeshUVLoop.select
 msgid "UV Select"
-msgstr "Seleccionar UVs"
+msgstr "Seleccionar UV"
 
 #. :src: bpy.types.MeshUVLoop.select_edge
 msgid "UV Edge Select"
@@ -41999,13 +41999,13 @@
 #. :src: bpy.types.OBJECT_OT_gpencil_modifier_add.type:'UV_PROJECT'
 #. :src: bpy.types.OBJECT_OT_modifier_add.type:'UV_PROJECT'
 msgid "UV Project"
-msgstr "Proyectar UVs"
+msgstr "Proyectar UV"
 
 #. :src: bpy.types.Modifier.type:'UV_WARP'
 #. :src: bpy.types.OBJECT_OT_gpencil_modifier_add.type:'UV_WARP'
 #. :src: bpy.types.OBJECT_OT_modifier_add.type:'UV_WARP'
 msgid "UV Warp"
-msgstr "Deformar UVs"
+msgstr "Deformar UV"
 
 #. :src: bpy.types.Modifier.type:'VERTEX_WEIGHT_EDIT'
 #. :src: bpy.types.OBJECT_OT_gpencil_modifier_add.type:'VERTEX_WEIGHT_EDIT'
@@ -43112,7 +43112,7 @@
 #. :src: bpy.types.OBJECT_OT_datalayout_transfer.data_type:'UV'
 #. :src: bpy.types.WM_OT_alembic_export.uvs
 msgid "UVs"
-msgstr "UVs"
+msgstr "UV"
 
 #. :src: bpy.types.DataTransferModifier.data_types_loops:'UV'
 #. :src: bpy.types.OBJECT_OT_data_transfer.data_type:'UV'
@@ -44031,7 +44031,7 @@
 #. :src: bpy.types.ExplodeModifier.particle_uv
 #: scripts/startup/bl_ui/properties_data_modifier.py:412
 msgid "Particle UV"
-msgstr "UVs de partícula"
+msgstr "UV de partícula"
 
 #. :src: bpy.types.ExplodeModifier.particle_uv
 msgid "UV map to change with particle age"
@@ -45137,7 +45137,7 @@
 
 #. :src: bpy.types.ScrewModifier.use_stretch_u
 msgid "Stretch the U coordinates between 0-1 when UV's are present"
-msgstr "Estira la coordenada U entre 0 y 1, si hay UVs presentes"
+msgstr "Estira la coordenada U entre 0 y 1, si hay UV presentes"
 
 #. :src: bpy.types.ScrewModifier.use_stretch_v
 msgid "Stretch V"
@@ -45145,7 +45145,7 @@
 
 #. :src: bpy.types.ScrewModifier.use_stretch_v
 msgid "Stretch the V coordinates between 0-1 when UV's are present"
-msgstr "Estira la coordenada V entre 0 y 1, si hay UVs presentes"
+msgstr "Estira la coordenada V entre 0 y 1, si hay UV presentes"
 
 #. :src: bpy.types.ShrinkwrapModifier
 msgid "Shrinkwrap Modifier"
@@ -45644,11 +45644,11 @@
 # ##  ToolBox >> Mode
 #. :src: bpy.types.UVProjectModifier
 msgid "UV Project Modifier"
-msgstr "Modificador Proyectar UVs"
+msgstr "Modificador Proyectar UV"
 
 #. :src: bpy.types.UVProjectModifier
 msgid "UV projection modifier to set UVs from a projector"
-msgstr "Modificador de proyección UV que define las UVs desde un punto de proyección"
+msgstr "Modificador de proyección UV que define las UV desde un punto de proyección"
 
 # ##########################################################
 # ##
@@ -45687,7 +45687,7 @@
 
 #. :src: bpy.types.UVWarpModifier
 msgid "UVWarp Modifier"
-msgstr "Modificador Deformar UVs"
+msgstr "Modificador Deformar UV"
 
 #. :src: bpy.types.UVWarpModifier
 msgid "Add target position to uv coordinates"
@@ -49672,7 +49672,7 @@
 
 #. :src: bpy.types.CompositorNodeMapUV
 msgid "Map UV"
-msgstr "Mapear UVs"
+msgstr "Mapear UV"
 
 #. :src: bpy.types.CompositorNodeMapValue
 msgid "Map Value"
@@ -50843,7 +50843,7 @@
 
 #. :src: bpy.types.ShaderNodeTangent.uv_map
 msgid "UV Map for tangent generated from UV"
-msgstr "Mapa UV para tangentes generadas a partir de UVs"
+msgstr "Mapa UV para tangentes generadas a partir de UV"
 
 #. :src: bpy.types.ShaderNodeTexBrick
 msgid "Brick Texture"
@@ -53229,7 +53229,7 @@
 #: scripts/startup/bl_ui/space_view3d.py:1476
 msgctxt "Operator"
 msgid "Select Linked"
-msgstr "Seleccionar vinculados"
+msgstr "Seleccionar por vínculo"
 
 #. :src: bpy.types.ACTION_OT_select_linked
 #. :src: bpy.types.GRAPH_OT_select_linked
@@ -59442,7 +59442,7 @@
 
 #. :src: bpy.types.EXPORT_MESH_OT_ply.use_uv_coords
 msgid "Export the active UV layer"
-msgstr "Exporta la capa activa de UVs"
+msgstr "Exporta la capa activa de UV"
 
 #. :src: bpy.types.EXPORT_MESH_OT_stl
 msgctxt "Operator"
@@ -60351,7 +60351,7 @@
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.use_uvs
 msgid "Include UVs"
-msgstr "Incluir UVs"
+msgstr "Incluir UV"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_obj.use_uvs
 msgid "Write out the active UV coordinates"
@@ -65208,7 +65208,7 @@
 #. :src: bpy.types.MESH_OT_convex_hull.uvs
 #. :src: bpy.types.MESH_OT_tris_convert_to_quads.uvs
 msgid "Compare UVs"
-msgstr "Comparar UVs"
+msgstr "Comparar UV"
 
 #. :src: bpy.types.MESH_OT_convex_hull.vcols
 #. :src: bpy.types.MESH_OT_tris_convert_to_quads.vcols
@@ -67900,7 +67900,7 @@
 #. :src: bpy.types.MESH_OT_uvs_reverse
 msgctxt "Operator"
 msgid "Reverse UVs"
-msgstr "Invertir UVs"
+msgstr "Invertir UV"
 
 #. :src: bpy.types.MESH_OT_uvs_reverse
 msgid "Flip direction of UV coordinates inside faces"
@@ -67909,7 +67909,7 @@
 #. :src: bpy.types.MESH_OT_uvs_rotate
 msgctxt "Operator"
 msgid "Rotate UVs"
-msgstr "Rotar UVs"
+msgstr "Rotar UV"
 
 #. :src: bpy.types.MESH_OT_uvs_rotate
 msgid "Rotate UV coordinates inside faces"
@@ -76368,11 +76368,11 @@
 #. :src: bpy.types.SCULPT_OT_uv_sculpt_stroke
 msgctxt "Operator"
 msgid "Sculpt UVs"
-msgstr "Esculpir UVs"
+msgstr "Esculpir UV"
 
 #. :src: bpy.types.SCULPT_OT_uv_sculpt_stroke
 msgid "Sculpt UVs using a brush"
-msgstr "Esculpir UVs usando un pincel"
+msgstr "Esculpir UV usando un pincel"
 
 #. :src: bpy.types.SCULPT_OT_uv_sculpt_stroke.mode:'RELAX'
 msgid "Switch brush to relax mode for duration of stroke"
@@ -78291,7 +78291,7 @@
 #. :src: bpy.types.TRANSFORM_OT_edge_slide.correct_uv
 #. :src: bpy.types.TRANSFORM_OT_vert_slide.correct_uv
 msgid "Correct UVs"
-msgstr "Corregir UVs"
+msgstr "Corregir UV"
 
 #. :src: bpy.types.TRANSFORM_OT_edge_slide.correct_uv
 #. :src: bpy.types.TRANSFORM_OT_vert_slide.correct_uv
@@ -79453,7 +79453,7 @@
 #. :src: bpy.types.UV_OT_export_layout
 msgctxt "Operator"
 msgid "Export UV Layout"
-msgstr "Exportar organización de UVs"
+msgstr "Exportar organización de UV"
 
 # ##########################################################
 # ##
@@ -79521,7 +79521,7 @@
 
 #. :src: bpy.types.UV_OT_follow_active_quads
 msgid "Follow UVs from active quads along continuous face loops"
-msgstr "Seguir UVs desde el cuadrilátero activo a lo largo de bucles de caras continuas"
+msgstr "Seguir UV desde el cuadrilátero activo a lo largo de bucles de caras continuas"
 
 #. :src: bpy.types.UV_OT_follow_active_quads.mode
 msgid "Edge Length Mode"
@@ -83111,7 +83111,7 @@
 
 #. :src: bpy.types.ImagePaint.missing_uvs
 msgid "Missing UVs"
-msgstr "UVs faltantes"
+msgstr "UV faltantes"
 
 #. :src: bpy.types.ImagePaint.missing_uvs
 msgid "A UV layer is missing on the mesh"
@@ -95894,7 +95894,7 @@
 
 #. :src: bpy.types.SmokeFlowSettings.texture_map_type:'UV'
 msgid "Use UV layer for texture coordinates"
-msgstr "Usar capa de UVs como coordenadas de texturizado"
+msgstr "Usar capa de UV como coordenadas de texturizado"
 
 #. :src: bpy.types.SmokeFlowSettings.texture_offset
 msgid "Z-offset of texture mapping"
@@ -97222,7 +97222,7 @@
 
 #. :src: bpy.types.SpaceImageEditor
 msgid "Image and UV editor space data"
-msgstr "Datos del espacio del editor de imágenes y UVs"
+msgstr "Datos del espacio del editor de imágenes y UV"
 
 #. :src: bpy.types.SpaceImageEditor.cursor_location
 msgid "2D Cursor Location"
@@ -100104,7 +100104,7 @@
 
 #. :src: bpy.types.ThemeImageEditor.uv_shadow
 msgid "Texture paint/Modifier UVs"
-msgstr "Pintar Texturas/UVs de modificador"
+msgstr "Pintar Texturas/UV de modificador"
 
 #. :src: bpy.types.ThemeImageEditor.wire_edit
 #. :src: bpy.types.ThemeView3D.wire_edit
@@ -101616,7 +101616,7 @@
 
 #. :src: bpy.types.ToolSettings.use_uv_select_sync
 msgid "UV Sync Selection"
-msgstr "Sincroniz sel. UVs"
+msgstr "Sincroniz sel. UV"
 
 #. :src: bpy.types.ToolSettings.use_uv_select_sync
 msgid "Keep UV and edit mode mesh selection in sync"
@@ -101628,7 +101628,7 @@
 
 #. :src: bpy.types.ToolSettings.uv_relax_method
 msgid "Algorithm used for UV relaxation"
-msgstr "Algoritmo usado para la distensión de UVs"
+msgstr "Algoritmo usado para la distensión de UV"
 
 #. :src: bpy.types.ToolSettings.uv_relax_method:'LAPLACIAN'
 msgid "Laplacian"
@@ -101645,7 +101645,7 @@
 #. :src: bpy.types.ToolSettings.uv_sculpt
 #: scripts/startup/bl_ui/space_view3d.py:2654
 msgid "UV Sculpt"
-msgstr "Esculpir UVs"
+msgstr "Esculpir UV"
 
 #. :src: bpy.types.ToolSettings.uv_sculpt_all_islands
 msgid "Sculpt All Islands"
@@ -101665,11 +101665,11 @@
 
 #. :src: bpy.types.ToolSettings.uv_select_mode
 msgid "UV Selection Mode"
-msgstr "Modo selección UVs"
+msgstr "Modo selección UV"
 
 #. :src: bpy.types.ToolSettings.uv_select_mode
 msgid "UV selection and display mode"
-msgstr "Modo de selección y visualización de UVs"
+msgstr "Modo de selección y visualización de UV"
 
 #. :src: bpy.types.ToolSettings.uv_select_mode:'VERTEX'
 msgid "Vertex selection mode"
@@ -103758,7 +103758,7 @@
 #. :src: KM_HIERARCHY.IMAGE_EDITOR.EMPTY
 msgctxt "WindowManager"
 msgid "UV Sculpt"
-msgstr "Esculpir UVs"
+msgstr "Esculpir UV"
 

@@ Diff output truncated at 10240 characters. @@


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