[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [4977] branches/zh_CN: update modifications

bf-translations at blender.org bf-translations at blender.org
Sun Jul 14 18:18:33 CEST 2019


Revision: 4977
          https://developer.blender.org/rBTS4977
Author:   NGENNGT
Date:     2019-07-14 18:18:33 +0200 (Sun, 14 Jul 2019)
Log Message:
-----------
update modifications

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2019-07-14 16:07:56 UTC (rev 4976)
+++ branches/zh_CN/zh_CN.po	2019-07-14 16:18:33 UTC (rev 4977)
@@ -80,7 +80,7 @@
 
 #. :src: bpy.types.ActionGroup.channels
 msgid "F-Curves in this group"
-msgstr ""
+msgstr "当前组中的函数曲线"
 
 #. :src: bpy.types.ActionGroup.color_set
 #. :src: bpy.types.BoneGroup.color_set
@@ -705,7 +705,7 @@
 
 #. :src: bpy.types.AlembicObjectPath
 msgid "Path of an object inside of an Alembic archive"
-msgstr ""
+msgstr "Alembic存档中对象的路径"
 
 #. :src: bpy.types.AlembicObjectPath.path
 #. :src: bpy.types.FileBrowserFSMenuEntry.path
@@ -890,7 +890,7 @@
 #. :src: bpy.types.AnimData.action_blend_type:'COMBINE'
 #. :src: bpy.types.NlaStrip.blend_type:'COMBINE'
 msgid "The strip values are combined with accumulated results by appropriately using addition, multiplication, or quaternion math, based on channel type"
-msgstr ""
+msgstr "根据通道类型,适当的使用加法、乘法或四元数数学累计的结果合成片段值"
 
 #. :src: bpy.types.AnimData.action_blend_type:'ADD'
 #. :src: bpy.types.ColorMapping.blend_type:'ADD'
@@ -1206,7 +1206,7 @@
 
 #. :src: bpy.types.AnimData.use_tweak_mode
 msgid "Whether to enable or disable tweak mode in NLA"
-msgstr ""
+msgstr "是否打开或关闭NLA的调整模式"
 
 #. :src: bpy.types.AnimDataDrivers
 msgid "Collection of Driver F-Curves"
@@ -1384,7 +1384,7 @@
 
 #. :src: bpy.types.AnimVizMotionPaths.has_motion_paths
 msgid "Are there any bone paths that will need updating (read-only)"
-msgstr ""
+msgstr "是否有任何骨骼路径需要更新(只读)"
 
 #. :src: bpy.types.AnimVizMotionPaths.show_frame_numbers
 msgid "Show Frame Numbers"
@@ -1841,7 +1841,7 @@
 #. :src: bpy.types.Space.type:'TOPBAR'
 #. :src: bpy.types.WorkSpaceTool.space_type:'TOPBAR'
 msgid "Global bar at the top of the screen for global per-window settings"
-msgstr ""
+msgstr "在屏幕顶部的全局栏显示每个全局窗口的设置"
 
 #. :src: bpy.types.Area.type:'STATUSBAR'
 #. :src: bpy.types.GizmoGroup.bl_space_type:'STATUSBAR'
@@ -1866,7 +1866,7 @@
 #. :src: bpy.types.Space.type:'STATUSBAR'
 #. :src: bpy.types.WorkSpaceTool.space_type:'STATUSBAR'
 msgid "Global bar at the bottom of the screen for general status information"
-msgstr ""
+msgstr "在屏幕底部的全局栏显示常规状态信息"
 
 #. :src: bpy.types.Area.type:'OUTLINER'
 #. :src: bpy.types.GizmoGroup.bl_space_type:'OUTLINER'
@@ -2067,7 +2067,7 @@
 
 #. :src: bpy.types.ArmatureEditBones
 msgid "Collection of armature edit bones"
-msgstr ""
+msgstr "骨架编辑骨骼的集合"
 
 #. :src: bpy.types.ArmatureEditBones.active
 msgid "Active EditBone"
@@ -2537,7 +2537,7 @@
 
 #. :src: bpy.types.BakeSettings.pass_filter
 msgid "Passes to include in the active baking pass"
-msgstr ""
+msgstr "转到包含激活的烘焙通道"
 
 #. :src: bpy.types.BakeSettings.pass_filter:'NONE'
 #. :src: bpy.types.ColorManagedDisplaySettings.display_device:'NONE'
@@ -2971,7 +2971,7 @@
 
 #. :src: bpy.types.BakeSettings.use_pass_ambient_occlusion
 msgid "Add ambient occlusion contribution"
-msgstr ""
+msgstr "添加环境光遮蔽(AO)性质"
 
 #. :src: bpy.types.BakeSettings.use_pass_color
 msgid "Color the pass"
@@ -2979,31 +2979,31 @@
 
 #. :src: bpy.types.BakeSettings.use_pass_diffuse
 msgid "Add diffuse contribution"
-msgstr ""
+msgstr "添加漫反射性质"
 
 #. :src: bpy.types.BakeSettings.use_pass_direct
 msgid "Add direct lighting contribution"
-msgstr ""
+msgstr "添加直接光照性质"
 
 #. :src: bpy.types.BakeSettings.use_pass_emit
 msgid "Add emission contribution"
-msgstr ""
+msgstr "添加自发光性质"
 
 #. :src: bpy.types.BakeSettings.use_pass_glossy
 msgid "Add glossy contribution"
-msgstr ""
+msgstr "添加光泽性质"
 
 #. :src: bpy.types.BakeSettings.use_pass_indirect
 msgid "Add indirect lighting contribution"
-msgstr ""
+msgstr "添加间接光性质"
 
 #. :src: bpy.types.BakeSettings.use_pass_subsurface
 msgid "Add subsurface contribution"
-msgstr ""
+msgstr "添加次表面反射SSS性质"
 
 #. :src: bpy.types.BakeSettings.use_pass_transmission
 msgid "Add transmission contribution"
-msgstr ""
+msgstr "添加透明性质"
 
 #. :src: bpy.types.BakeSettings.use_selected_to_active
 #. :src: bpy.types.OBJECT_OT_bake.use_selected_to_active
@@ -4995,7 +4995,7 @@
 #. :src: bpy.types.EditBone.bbone_curveinx
 #. :src: bpy.types.PoseBone.bbone_curveinx
 msgid "X-axis handle offset for start of the B-Bone's curve, adjusts curvature"
-msgstr ""
+msgstr "柔性骨骼曲线的起始点的X轴手柄偏移量,矫正曲度"
 
 #. :src: bpy.types.Bone.bbone_curveiny
 #. :src: bpy.types.EditBone.bbone_curveiny
@@ -5009,7 +5009,7 @@
 #. :src: bpy.types.EditBone.bbone_curveiny
 #. :src: bpy.types.PoseBone.bbone_curveiny
 msgid "Y-axis handle offset for start of the B-Bone's curve, adjusts curvature"
-msgstr ""
+msgstr "柔性骨骼曲线的起始点的Y轴手柄偏移量,矫正曲度"
 
 #. :src: bpy.types.Bone.bbone_curveoutx
 #. :src: bpy.types.EditBone.bbone_curveoutx
@@ -5021,7 +5021,7 @@
 #. :src: bpy.types.EditBone.bbone_curveoutx
 #. :src: bpy.types.PoseBone.bbone_curveoutx
 msgid "X-axis handle offset for end of the B-Bone's curve, adjusts curvature"
-msgstr ""
+msgstr "柔性骨骼曲线的终点的X轴手柄偏移量,矫正曲度"
 
 #. :src: bpy.types.Bone.bbone_curveouty
 #. :src: bpy.types.EditBone.bbone_curveouty
@@ -5035,7 +5035,7 @@
 #. :src: bpy.types.EditBone.bbone_curveouty
 #. :src: bpy.types.PoseBone.bbone_curveouty
 msgid "Y-axis handle offset for end of the B-Bone's curve, adjusts curvature"
-msgstr ""
+msgstr "柔性骨骼曲线的终点的Y轴手柄偏移量,矫正曲度"
 
 #. :src: bpy.types.Bone.bbone_custom_handle_end
 #. :src: bpy.types.EditBone.bbone_custom_handle_end
@@ -5047,7 +5047,7 @@
 #. :src: bpy.types.EditBone.bbone_custom_handle_end
 #. :src: bpy.types.PoseBone.bbone_custom_handle_end
 msgid "Bone that serves as the end handle for the B-Bone curve"
-msgstr ""
+msgstr "作为柔性骨骼曲线终点手柄的骨骼"
 
 #. :src: bpy.types.Bone.bbone_custom_handle_start
 #. :src: bpy.types.EditBone.bbone_custom_handle_start
@@ -5059,7 +5059,7 @@
 #. :src: bpy.types.EditBone.bbone_custom_handle_start
 #. :src: bpy.types.PoseBone.bbone_custom_handle_start
 msgid "Bone that serves as the start handle for the B-Bone curve"
-msgstr ""
+msgstr "作为柔性骨骼曲线起始点手柄的骨骼"
 
 #. :src: bpy.types.Bone.bbone_easein
 #. :src: bpy.types.EditBone.bbone_easein
@@ -5095,12 +5095,12 @@
 #. :src: bpy.types.Bone.bbone_handle_type_end
 #. :src: bpy.types.EditBone.bbone_handle_type_end
 msgid "B-Bone End Handle Type"
-msgstr ""
+msgstr "柔性骨骼终点手柄类型"
 
 #. :src: bpy.types.Bone.bbone_handle_type_end
 #. :src: bpy.types.EditBone.bbone_handle_type_end
 msgid "Selects how the end handle of the B-Bone is computed"
-msgstr ""
+msgstr "选择柔性骨骼的结束点手柄类型"
 
 #. :src: bpy.types.Bone.bbone_handle_type_end:'AUTO'
 #. :src: bpy.types.Bone.bbone_handle_type_start:'AUTO'
@@ -5125,7 +5125,7 @@
 #. :src: bpy.types.EditBone.bbone_handle_type_end:'AUTO'
 #. :src: bpy.types.EditBone.bbone_handle_type_start:'AUTO'
 msgid "Use connected parent and children to compute the handle"
-msgstr ""
+msgstr "使用连接的父级和子级来计算手柄"
 
 #. :src: bpy.types.Bone.bbone_handle_type_end:'ABSOLUTE'
 #. :src: bpy.types.Bone.bbone_handle_type_start:'ABSOLUTE'
@@ -5150,7 +5150,7 @@
 #. :src: bpy.types.EditBone.bbone_handle_type_end:'ABSOLUTE'
 #. :src: bpy.types.EditBone.bbone_handle_type_start:'ABSOLUTE'
 msgid "Use the position of the specified bone to compute the handle"
-msgstr ""
+msgstr "使用指定的骨骼位置来计算手柄"
 
 #. :src: bpy.types.Bone.bbone_handle_type_end:'RELATIVE'
 #. :src: bpy.types.Bone.bbone_handle_type_start:'RELATIVE'
@@ -5178,7 +5178,7 @@
 #. :src: bpy.types.EditBone.bbone_handle_type_end:'RELATIVE'
 #. :src: bpy.types.EditBone.bbone_handle_type_start:'RELATIVE'
 msgid "Use the offset of the specified bone from rest pose to compute the handle"
-msgstr ""
+msgstr "使用指定的骨骼相对于静置姿态的偏移来计算手柄"
 
 #. :src: bpy.types.Bone.bbone_handle_type_end:'TANGENT'
 #. :src: bpy.types.Bone.bbone_handle_type_start:'TANGENT'
@@ -5185,17 +5185,17 @@
 #. :src: bpy.types.EditBone.bbone_handle_type_end:'TANGENT'
 #. :src: bpy.types.EditBone.bbone_handle_type_start:'TANGENT'
 msgid "Use the orientation of the specified bone to compute the handle, ignoring the location"
-msgstr ""
+msgstr "使用指定骨骼的方向来计算手柄,忽略位置"
 
 #. :src: bpy.types.Bone.bbone_handle_type_start
 #. :src: bpy.types.EditBone.bbone_handle_type_start
 msgid "B-Bone Start Handle Type"
-msgstr ""
+msgstr "柔性骨骼起点控制柄类型"
 
 #. :src: bpy.types.Bone.bbone_handle_type_start
 #. :src: bpy.types.EditBone.bbone_handle_type_start
 msgid "Selects how the start handle of the B-Bone is computed"
-msgstr ""
+msgstr "选择柔性骨骼起始位置手柄的类型"
 
 #. :src: bpy.types.Bone.bbone_rollin
 #. :src: bpy.types.EditBone.bbone_rollin
@@ -5208,7 +5208,7 @@
 #. :src: bpy.types.EditBone.bbone_rollin
 #. :src: bpy.types.PoseBone.bbone_rollin
 msgid "Roll offset for the start of the B-Bone, adjusts twist"
-msgstr ""
+msgstr "旋转偏移柔性骨骼的起始位置,矫正扭曲"
 
 #. :src: bpy.types.Bone.bbone_rollout
 #. :src: bpy.types.EditBone.bbone_rollout
@@ -5220,7 +5220,7 @@
 #. :src: bpy.types.EditBone.bbone_rollout
 #. :src: bpy.types.PoseBone.bbone_rollout
 msgid "Roll offset for the end of the B-Bone, adjusts twist"
-msgstr ""
+msgstr "旋转偏移柔性骨骼的结束位置,矫正扭曲"
 
 #. :src: bpy.types.Bone.bbone_scaleinx
 #. :src: bpy.types.EditBone.bbone_scaleinx
@@ -5233,7 +5233,7 @@
 #. :src: bpy.types.EditBone.bbone_scaleinx
 #. :src: bpy.types.PoseBone.bbone_scaleinx
 msgid "X-axis scale factor for start of the B-Bone, adjusts thickness (for tapering effects)"
-msgstr ""
+msgstr "柔性骨骼首端X轴缩放系数,矫正粗细(用于锥化效果)"
 
 #. :src: bpy.types.Bone.bbone_scaleiny
 #. :src: bpy.types.EditBone.bbone_scaleiny
@@ -5245,7 +5245,7 @@
 #. :src: bpy.types.EditBone.bbone_scaleiny
 #. :src: bpy.types.PoseBone.bbone_scaleiny
 msgid "Y-axis scale factor for start of the B-Bone, adjusts thickness (for tapering effects)"
-msgstr ""
+msgstr "柔性骨骼首端Y轴缩放系数,矫正粗细(用于锥化效果)"
 
 #. :src: bpy.types.Bone.bbone_scaleoutx
 #. :src: bpy.types.EditBone.bbone_scaleoutx
@@ -5258,7 +5258,7 @@
 #. :src: bpy.types.EditBone.bbone_scaleoutx
 #. :src: bpy.types.PoseBone.bbone_scaleoutx
 msgid "X-axis scale factor for end of the B-Bone, adjusts thickness (for tapering effects)"
-msgstr ""
+msgstr "柔性骨骼末端X轴缩放系数,矫正粗细(用于锥化效果)"
 
 #. :src: bpy.types.Bone.bbone_scaleouty
 #. :src: bpy.types.EditBone.bbone_scaleouty
@@ -5270,7 +5270,7 @@
 #. :src: bpy.types.EditBone.bbone_scaleouty
 #. :src: bpy.types.PoseBone.bbone_scaleouty
 msgid "Y-axis scale factor for end of the B-Bone, adjusts thickness (for tapering effects)"
-msgstr ""
+msgstr "柔性骨骼末端Y轴缩放系数,矫正粗细(用于锥化效果)"
 
 #. :src: bpy.types.Bone.bbone_segments
 #. :src: bpy.types.EditBone.bbone_segments
@@ -5451,7 +5451,7 @@
 #. :src: bpy.types.Bone.show_wire
 #. :src: bpy.types.EditBone.show_wire

@@ Diff output truncated at 10240 characters. @@


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