[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [5045] branches/zh_CN: update some fixes

bf-translations at blender.org bf-translations at blender.org
Sun Aug 25 18:23:50 CEST 2019


Revision: 5045
          https://developer.blender.org/rBTS5045
Author:   NGENNGT
Date:     2019-08-25 18:23:50 +0200 (Sun, 25 Aug 2019)
Log Message:
-----------
update some fixes

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2019-08-24 23:42:44 UTC (rev 5044)
+++ branches/zh_CN/zh_CN.po	2019-08-25 16:23:50 UTC (rev 5045)
@@ -5586,7 +5586,7 @@
 #. :src: bpy.types.Bone.use_local_location
 #. :src: bpy.types.EditBone.use_local_location
 msgid "Bone location is set in local space"
-msgstr "骨头坐标设置为自身空间"
+msgstr "骨头坐标设置为局部空间"
 
 #. :src: bpy.types.Bone.use_relative_parent
 #. :src: bpy.types.EditBone.use_relative_parent
@@ -9630,12 +9630,12 @@
 #. :src: bpy.types.Constraint.target_space:'LOCAL_WITH_PARENT'
 #. :src: bpy.types.ShrinkwrapConstraint.project_axis_space:'LOCAL_WITH_PARENT'
 msgid "Local With Parent"
-msgstr "自身带父系"
+msgstr "局部带父系"
 
 #. :src: bpy.types.Constraint.owner_space:'LOCAL_WITH_PARENT'
 #. :src: bpy.types.ShrinkwrapConstraint.project_axis_space:'LOCAL_WITH_PARENT'
 msgid "The constraint is applied relative to the rest pose local coordinate system of the bone, thus including the parent-induced transformation"
-msgstr "约束在物体的自身坐标系中应用, 再加父物体的移动"
+msgstr "约束在物体的局部坐标系中应用, 再加父物体的移动"
 
 #. :src: bpy.types.Constraint.owner_space:'LOCAL'
 #. :src: bpy.types.Constraint.target_space:'LOCAL'
@@ -9642,12 +9642,12 @@
 #. :src: bpy.types.ShrinkwrapConstraint.project_axis_space:'LOCAL'
 #. :src: bpy.types.DriverTarget.transform_space:'LOCAL_SPACE'
 msgid "Local Space"
-msgstr "自身空间"
+msgstr "局部空间"
 
 #. :src: bpy.types.Constraint.owner_space:'LOCAL'
 #. :src: bpy.types.ShrinkwrapConstraint.project_axis_space:'LOCAL'
 msgid "The constraint is applied relative to the local coordinate system of the object"
-msgstr "约束将相对应用于物体的自身坐标系统"
+msgstr "约束将相对应用于物体的局部坐标系统"
 
 #. :src: bpy.types.Constraint.show_expanded
 msgid "Constraint's panel is expanded in UI"
@@ -9671,11 +9671,11 @@
 
 #. :src: bpy.types.Constraint.target_space:'LOCAL_WITH_PARENT'
 msgid "The transformation of the target bone is evaluated relative to its rest pose local coordinate system, thus including the parent-induced transformation"
-msgstr "只在自身坐标空间中估算位置目标, 当父移动添加时"
+msgstr "只在局部坐标空间中估算位置目标, 当父移动添加时"
 
 #. :src: bpy.types.Constraint.target_space:'LOCAL'
 msgid "The transformation of the target is evaluated relative to its local coordinate system"
-msgstr "只在自身坐标空间中进行计算"
+msgstr "只在局部坐标空间中进行计算"
 
 #. :src: bpy.types.Constraint.type:'CAMERA_SOLVER'
 #. :src: bpy.types.POSE_OT_constraint_add.type:'CAMERA_SOLVER'
@@ -17511,11 +17511,11 @@
 
 #. :src: bpy.types.FieldSettings.type:'WIND'
 msgid "Constant force along the force object's local Z axis"
-msgstr "为力场物体的自身 Z 轴提供一个定值外力"
+msgstr "为力场物体的局部 Z 轴提供一个定值外力"
 
 #. :src: bpy.types.FieldSettings.type:'VORTEX'
 msgid "Spiraling force that twists the force object's local Z axis"
-msgstr "给一个螺旋外力来扭曲场力的自身 Z 轴"
+msgstr "给一个螺旋外力来扭曲场力的局部 Z 轴"
 
 #. :src: bpy.types.FieldSettings.type:'MAGNET'
 msgid "Forcefield depends on the speed of the particles"
@@ -19345,11 +19345,11 @@
 
 #. :src: bpy.types.InflowFluidSettings.use_local_coords
 msgid "Local Coordinates"
-msgstr "自身坐标系"
+msgstr "局部坐标系"
 
 #. :src: bpy.types.InflowFluidSettings.use_local_coords
 msgid "Use local coordinates for inflow (e.g. for rotating objects)"
-msgstr "为流入类型使用自身坐标 (如物体的旋转)"
+msgstr "为流入类型使用局部坐标 (如物体的旋转)"
 
 #. :src: bpy.types.ObstacleFluidSettings
 msgid "Obstacle Fluid Simulation Settings"
@@ -30854,7 +30854,7 @@
 
 #. :src: bpy.types.Object.matrix_local
 msgid "Local Matrix"
-msgstr "自身矩阵"
+msgstr "局部矩阵"
 
 #. :src: bpy.types.Object.matrix_local
 msgid "Parent relative transformation matrix - WARNING: Only takes into account 'Object' parenting, so e.g. in case of bone parenting you get a matrix relative to the Armature object, not to the actual parent bone"
@@ -41556,11 +41556,11 @@
 
 #. :src: bpy.types.MeshLoop.normal
 msgid "Local space unit length split normal vector of this vertex for this polygon (must be computed beforehand using calc_normals_split or calc_tangents)"
-msgstr "此多边形的词顶点的自身空间单位长度的法线裂解矢量 (必须使用 calc_normals_split or calc_tangents 执行预计算)"
+msgstr "此多边形的词顶点的局部空间单位长度的法线裂解矢量 (必须使用 calc_normals_split or calc_tangents 执行预计算)"
 
 #. :src: bpy.types.MeshLoop.tangent
 msgid "Local space unit length tangent vector of this vertex for this polygon (must be computed beforehand using calc_tangents)"
-msgstr "此多边形的词顶点的自身空间单位长度的切向裂解矢量 (必须使用 calc_tangents 执行预计算)"
+msgstr "此多边形的词顶点的局部空间单位长度的切向裂解矢量 (必须使用 calc_tangents 执行预计算)"
 
 #. :src: bpy.types.MeshLoop.vertex_index
 msgid "Vertex index"
@@ -41645,7 +41645,7 @@
 
 #. :src: bpy.types.MeshLoopTriangle.split_normals
 msgid "Local space unit length split normals vectors of the vertices of this triangle (must be computed beforehand using calc_normals_split or calc_tangents)"
-msgstr "此面的自身空间单位长度的顶点拆分法线矢量 (必须使用 calc_normals_split or calc_tangents 执行预计算)"
+msgstr "此面的局部空间单位长度的顶点拆分法线矢量 (必须使用 calc_normals_split or calc_tangents 执行预计算)"
 
 #. :src: bpy.types.MeshLoopTriangle.vertices
 msgid "Indices of triangle vertices"
@@ -41729,7 +41729,7 @@
 
 #. :src: bpy.types.MeshPolygon.normal
 msgid "Local space unit length normal vector for this polygon"
-msgstr "多边形的自身空间单位长度的法线矢量"
+msgstr "多边形的局部空间单位长度的法线矢量"
 
 #. :src: bpy.types.MeshPolygon.use_freestyle_mark
 #. :src: bpy.types.ThemeImageEditor.freestyle_face_mark
@@ -44019,11 +44019,11 @@
 #. :src: bpy.types.TransformOrientationSlot.type:'LOCAL'
 #: source/blender/editors/space_view3d/view3d_buttons.c:546
 msgid "Local"
-msgstr "自身"
+msgstr "局部"
 
 #. :src: bpy.types.DisplaceModifier.space:'LOCAL'
 msgid "Direction is defined in local coordinates"
-msgstr "在自身坐标系中定义方向"
+msgstr "在局部坐标系中定义方向"
 
 #. :src: bpy.types.DisplaceModifier.space:'GLOBAL'
 msgid "Direction is defined in global coordinates"
@@ -44048,7 +44048,7 @@
 #. :src: bpy.types.WarpModifier.texture_coords:'LOCAL'
 #. :src: bpy.types.WaveModifier.texture_coords:'LOCAL'
 msgid "Use the local coordinate system for the texture coordinates"
-msgstr "为纹理坐标使用自身坐标系"
+msgstr "为纹理坐标使用局部坐标系"
 
 #. :src: bpy.types.DisplaceModifier.texture_coords:'GLOBAL'
 #. :src: bpy.types.WarpModifier.texture_coords:'GLOBAL'
@@ -44060,7 +44060,7 @@
 #. :src: bpy.types.WarpModifier.texture_coords:'OBJECT'
 #. :src: bpy.types.WaveModifier.texture_coords:'OBJECT'
 msgid "Use the linked object's local coordinate system for the texture coordinates"
-msgstr "为纹理坐标使用关联物体的自身坐标系"
+msgstr "为纹理坐标使用关联物体的局部坐标系"
 
 #. :src: bpy.types.DisplaceModifier.texture_coords:'UV'
 #. :src: bpy.types.WarpModifier.texture_coords:'UV'
@@ -45363,7 +45363,7 @@
 
 #. :src: bpy.types.SimpleDeformModifier.deform_axis
 msgid "Deform around local axis"
-msgstr "沿自身轴向形变"
+msgstr "沿局部轴向形变"
 
 #. :src: bpy.types.SimpleDeformModifier.deform_method:'TWIST'
 msgid "Rotate around the Z axis of the modifier space"
@@ -45979,7 +45979,7 @@
 #. :src: bpy.types.VertexWeightMixModifier.mask_tex_mapping:'LOCAL'
 #. :src: bpy.types.VertexWeightProximityModifier.mask_tex_mapping:'LOCAL'
 msgid "Use local generated coordinates"
-msgstr "使用自身生成的坐标系"
+msgstr "使用局部生成的坐标系"
 
 #. :src: bpy.types.VertexWeightEditModifier.mask_tex_mapping:'GLOBAL'
 #. :src: bpy.types.VertexWeightMixModifier.mask_tex_mapping:'GLOBAL'
@@ -45991,7 +45991,7 @@
 #. :src: bpy.types.VertexWeightMixModifier.mask_tex_mapping:'OBJECT'
 #. :src: bpy.types.VertexWeightProximityModifier.mask_tex_mapping:'OBJECT'
 msgid "Use local generated coordinates of another object"
-msgstr "使用取自其他物体的自身坐标"
+msgstr "使用取自其他物体的局部坐标"
 
 #. :src: bpy.types.VertexWeightEditModifier.mask_tex_mapping:'UV'
 #. :src: bpy.types.VertexWeightMixModifier.mask_tex_mapping:'UV'
@@ -59798,7 +59798,7 @@
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.apply_scale_options:'FBX_SCALE_NONE'
 msgid "All Local"
-msgstr "全部自身"
+msgstr "全部局部"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.apply_scale_options:'FBX_SCALE_NONE'
 msgid "Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0"
@@ -63715,7 +63715,7 @@
 #. :src: bpy.types.IMAGE_OT_unpack.method:'WRITE_LOCAL'
 #. :src: bpy.types.SOUND_OT_unpack.method:'WRITE_LOCAL'
 msgid "Write Local File (overwrite existing)"
-msgstr "写入自身文件(覆盖已存在的)"
+msgstr "写入本地文件(覆盖已存在的)"
 
 #. :src: bpy.types.IMAGE_OT_unpack.method:'USE_ORIGINAL'
 #. :src: bpy.types.SOUND_OT_unpack.method:'USE_ORIGINAL'
@@ -67427,7 +67427,7 @@
 #. :src: bpy.types.TRANSFORM_OT_translate.orient_type:'LOCAL'
 #. :src: bpy.types.TransformOrientationSlot.type:'LOCAL'
 msgid "Align the transformation axes to the selected objects' local space"
-msgstr "将变形坐标轴对齐至物体的自身空间上"
+msgstr "将变形坐标轴对齐至物体的局部空间上"
 
 #. :src: bpy.types.MESH_OT_select_axis.orientation:'NORMAL'
 #. :src: bpy.types.TRANSFORM_OT_transform.orient_matrix_type:'NORMAL'
@@ -71022,7 +71022,7 @@
 
 #. :src: bpy.types.OBJECT_OT_proxy_make
 msgid "Add empty object to become local replacement data of a library-linked object"
-msgstr "添加空物体, 作为库链接物体的自身替换数据"
+msgstr "添加空物体, 作为库关联物体的自身替换数据"
 
 #. :src: bpy.types.OBJECT_OT_proxy_make.object
 msgid "Proxy Object"
@@ -71551,7 +71551,7 @@
 
 #. :src: bpy.types.OBJECT_OT_shape_key_mirror
 msgid "Mirror the current shape key along the local X axis"
-msgstr "沿自身 X 轴镜像当前形态键"
+msgstr "沿局部 X 轴镜像当前形态键"
 
 #. :src: bpy.types.OBJECT_OT_shape_key_move
 msgctxt "Operator"
@@ -80347,7 +80347,7 @@
 #. :src: bpy.types.VIEW3D_OT_localview_remove_from
 msgctxt "Operator"
 msgid "Remove from Local View"
-msgstr "从自身视图中移除"
+msgstr "从局部视图中移除"
 
 #. :src: bpy.types.VIEW3D_OT_localview_remove_from
 msgid "Move selected objects out of local view"
@@ -98639,11 +98639,11 @@
 
 #. :src: bpy.types.SpaceView3D.use_local_camera
 msgid "Use Local Camera"
-msgstr "使用自身相机"
+msgstr "使用局部相机"
 
 #. :src: bpy.types.SpaceView3D.use_local_camera
 msgid "Use a local camera in this view, rather than scene's active camera"
-msgstr "在此视图中使用自身相机,而非场景活动相机"
+msgstr "在此视图中使用局部相机,而非场景活动相机"
 
 #. :src: bpy.types.SpaceView3D.use_render_border
 msgid "Use a region within the frame size for rendered viewport(when not viewing through the camera)"
@@ -110632,7 +110632,7 @@
 
 #: scripts/startup/bl_ui/space_view3d.py:4842
 msgid "Local Camera"
-msgstr "自身相机"
+msgstr "局部相机"
 
 #: scripts/startup/bl_ui/space_view3d.py:4980
 msgid "Object Types Visibility"
@@ -118345,7 +118345,7 @@
 
 #: source/blender/editors/transform/transform.c:1396
 msgid "along local Z"
-msgstr "沿自身 Z 向"
+msgstr "沿局部 Z 向"
 
 #: source/blender/editors/transform/transform.c:3381
 msgid "Bend Angle: %s Radius: %s Alt, Clamp %s"
@@ -119437,7 +119437,7 @@
 

@@ Diff output truncated at 10240 characters. @@


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