[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [4739] branches/zh_CN: udpate modifications
bf-translations at blender.org
bf-translations at blender.org
Sun Oct 21 15:21:30 CEST 2018
Revision: 4739
https://developer.blender.org/rBTS4739
Author: NGENNGT
Date: 2018-10-21 15:21:29 +0200 (Sun, 21 Oct 2018)
Log Message:
-----------
udpate modifications
Modified Paths:
--------------
branches/zh_CN/zh_CN.mo
branches/zh_CN/zh_CN.po
Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)
Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po 2018-09-30 00:15:26 UTC (rev 4738)
+++ branches/zh_CN/zh_CN.po 2018-10-21 13:21:29 UTC (rev 4739)
@@ -40,7 +40,7 @@
"Language: zh_CN\n"
"=====X-Generator: Poedit 1.6.9\n"
"Language: zh_CN>>>>>> .r306\n"
-"X-Generator: Poedit 2.0.9\n"
+"X-Generator: Poedit 2.2\n"
#. :src: bpy.types.ActionFCurves
msgid "Action F-Curves"
@@ -558,7 +558,7 @@
#. :src: bpy.types.Actuator
msgid "Actuator to apply actions in the game engine"
-msgstr "接收器在游戏引擎中接受动作"
+msgstr ""
#. :src: bpy.types.Actuator.active
#. :src: bpy.types.Constraint.active
@@ -4824,7 +4824,7 @@
#. :src: bpy.types.VisibilityActuator
msgid "Actuator to set visibility and occlusion of the object"
-msgstr "设置物体可见性和闭塞性的加速器"
+msgstr "设置物体可见性和闭塞性的促动器"
#. :src: bpy.types.VisibilityActuator.apply_to_children
#. :src: bpy.types.Bone.children
@@ -14109,7 +14109,7 @@
#. :src: bpy.types.Controller
msgid "Game engine logic brick to process events, connecting sensors to actuators"
-msgstr "游戏引擎逻辑块处理事务, 连接感知器和执行器"
+msgstr "游戏引擎逻辑块处理事务, 连接触发器和促动器"
#. :src: bpy.types.Controller.active
msgid "Set the active state of the controller"
@@ -23127,7 +23127,7 @@
#. :src: bpy.types.GameObjectSettings.actuators
msgid "Game engine actuators to act on events"
-msgstr "用于出演事件的游戏引擎演员"
+msgstr ""
#. :src: bpy.types.GameObjectSettings.angular_velocity_max
#, fuzzy
@@ -23234,7 +23234,7 @@
#. :src: bpy.types.GameObjectSettings.controllers
msgid "Game engine controllers to process events, connecting sensors to actuators"
-msgstr "用于执行事件的游戏引擎控制器, 用于将传感器连接到促动器上"
+msgstr "用于执行事件的游戏引擎控制器, 用于将触发器连接到促动器上"
#. :src: bpy.types.GameObjectSettings.damping
msgid "General movement damping"
@@ -23406,7 +23406,7 @@
#. :src: bpy.types.GameObjectSettings.physics_type:'SENSOR'
msgid "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"
-msgstr "碰撞传感器, 用于检测静态或动态物体但不包括其他拥有碰撞触发的物体"
+msgstr "碰撞触发器, 用于检测静态或动态物体但不包括其他拥有碰撞触发的物体"
#. :src: bpy.types.GameObjectSettings.physics_type:'NAVMESH'
#. :src: bpy.types.SCENE_PT_game_navmesh
@@ -23444,7 +23444,7 @@
#. :src: bpy.types.GameObjectSettings.sensors
msgid "Game engine sensor to detect events"
-msgstr "游戏引擎传感器对事件的探测"
+msgstr "游戏引擎触发器对事件的探测"
#. :src: bpy.types.GameObjectSettings.show_actuators
#: source/blender/editors/space_logic/logic_window.c:783
@@ -23475,11 +23475,11 @@
#. :src: bpy.types.GameObjectSettings.show_sensors
#: source/blender/editors/space_logic/logic_window.c:685
msgid "Show Sensors"
-msgstr "显示传感器"
+msgstr "显示触发器"
#. :src: bpy.types.GameObjectSettings.show_sensors
msgid "Shows sensors for this object in the user interface"
-msgstr "在用户界面中显示物体的传感器"
+msgstr "在用户界面中显示物体的触发器"
#. :src: bpy.types.GameObjectSettings.show_state_panel
msgid "States"
@@ -23526,7 +23526,7 @@
#. :src: bpy.types.GameObjectSettings.use_actor
msgid "Object is detected by the Near and Radar sensor"
-msgstr "用于接近和雷达传感器的探测物体"
+msgstr "用于接近和雷达触发器的探测物体"
#. :src: bpy.types.GameObjectSettings.use_all_states
msgid "Set all state bits"
@@ -65201,7 +65201,7 @@
#. :src: bpy.types.LOGIC_OT_actuator_move.object
#. :src: bpy.types.LOGIC_OT_actuator_remove.object
msgid "Name of the object the actuator belongs to"
-msgstr "传感器所属的目标物体名称"
+msgstr "促动器所属的目标物体名称"
#. :src: bpy.types.LOGIC_OT_actuator_remove
msgctxt "Operator"
@@ -65282,51 +65282,51 @@
#. :src: bpy.types.LOGIC_OT_sensor_add
msgctxt "Operator"
msgid "Add Sensor"
-msgstr "添加传感器"
+msgstr "添加触发器"
#. :src: bpy.types.LOGIC_OT_sensor_add
msgid "Add a sensor to the active object"
-msgstr "为活动物体添加一个传感器"
+msgstr "为活动物体添加一个触发器"
#. :src: bpy.types.LOGIC_OT_sensor_add.name
msgid "Name of the Sensor to add"
-msgstr "添加的传感器名称"
+msgstr "添加的触发器名称"
#. :src: bpy.types.LOGIC_OT_sensor_add.object
msgid "Name of the Object to add the Sensor to"
-msgstr "用于添加传感器的目标物体名称"
+msgstr "用于添加触发器的目标物体名称"
#. :src: bpy.types.LOGIC_OT_sensor_add.type
msgid "Type of sensor to add"
-msgstr "添加的传感器类型"
+msgstr "添加的触发器类型"
#. :src: bpy.types.LOGIC_OT_sensor_move
msgctxt "Operator"
msgid "Move Sensor"
-msgstr "移动传感器"
+msgstr "移动触发器"
#. :src: bpy.types.LOGIC_OT_sensor_move
msgid "Move Sensor"
-msgstr "移动传感器"
+msgstr "移动触发器"
#. :src: bpy.types.LOGIC_OT_sensor_move.object
#. :src: bpy.types.LOGIC_OT_sensor_remove.object
msgid "Name of the object the sensor belongs to"
-msgstr "拥有传感器的物体名称"
+msgstr "拥有触发器的物体名称"
#. :src: bpy.types.LOGIC_OT_sensor_move.sensor
#. :src: bpy.types.LOGIC_OT_sensor_remove.sensor
msgid "Name of the sensor to edit"
-msgstr "要编辑的传感器名称"
+msgstr "要编辑的触发器名称"
#. :src: bpy.types.LOGIC_OT_sensor_remove
msgctxt "Operator"
msgid "Remove Sensor"
-msgstr "移除传感器"
+msgstr "移除触发器"
#. :src: bpy.types.LOGIC_OT_sensor_remove
msgid "Remove a sensor from the active object"
-msgstr "从活动物体上移除传感器"
+msgstr "从活动物体上移除触发器"
#. :src: bpy.types.LOGIC_OT_view_all
msgid "Resize view so you can see all logic bricks"
@@ -85750,7 +85750,7 @@
#. :src: bpy.types.CyclesCameraSettings.panorama_type:'FISHEYE_EQUISOLID'
msgid "Similar to most fisheye modern lens, takes sensor dimensions into consideration"
-msgstr "与现代多数的鱼眼镜头相仿, 将传感器的规格考虑在内"
+msgstr "与现代多数的鱼眼镜头相仿, 将触发器的规格考虑在内"
#. :src: bpy.types.CyclesCameraSettings.panorama_type:'MIRRORBALL'
msgid "Uses the mirror ball mapping"
@@ -90997,7 +90997,7 @@
#. :src: bpy.types.Sensor.controllers
msgid "The list containing the controllers connected to the sensor"
-msgstr "与传感器相连的控制器列表"
+msgstr "与触发器相连的控制器列表"
#. :src: bpy.types.Sensor.invert
msgid "Invert Output"
@@ -91005,15 +91005,15 @@
#. :src: bpy.types.Sensor.invert
msgid "Invert the level(output) of this sensor"
-msgstr "反转传感器的能级(输出)"
+msgstr "反转触发器的能级(输出)"
#. :src: bpy.types.Sensor.name
msgid "Sensor name"
-msgstr "传感器名称"
+msgstr "触发器名称"
#. :src: bpy.types.Sensor.show_expanded
msgid "Set sensor expanded in the user interface"
-msgstr "在用户界面中扩展显示传感器"
+msgstr "在用户界面中扩展显示触发器"
#. :src: bpy.types.Sensor.tick_skip
msgid "Number of logic ticks skipped between 2 active pulses (0 = pulse every logic tick, 1 = skip 1 logic tick between pulses, etc.)"
@@ -91066,15 +91066,15 @@
#. :src: bpy.types.Sensor.use_tap
msgid "Trigger controllers only for an instant, even while the sensor remains true"
-msgstr "仅用于瞬间的触发控制器, 即使当传感器值依然为真时"
+msgstr "仅用于瞬间的触发控制器, 即使当触发器值依然为真时"
#. :src: bpy.types.ActuatorSensor
msgid "Actuator Sensor"
-msgstr "促动器传感器"
+msgstr "促动器触发器"
#. :src: bpy.types.ActuatorSensor
msgid "Sensor to detect state modifications of actuators"
-msgstr "用于侦测促动器的修改操作状态的传感器"
+msgstr "用于侦测促动器的修改操作状态的触发器"
#. :src: bpy.types.ActuatorSensor.actuator
msgid "Actuator name, actuator active state modifications will be detected"
@@ -91082,19 +91082,19 @@
#. :src: bpy.types.AlwaysSensor
msgid "Always Sensor"
-msgstr "持续传感器"
+msgstr "持续触发器"
#. :src: bpy.types.AlwaysSensor
msgid "Sensor to generate continuous pulses"
-msgstr "用于产生持续脉冲的传感器"
+msgstr "用于产生持续脉冲的触发器"
#. :src: bpy.types.ArmatureSensor
msgid "Armature Sensor"
-msgstr "骨架传感器"
+msgstr "骨架触发器"
#. :src: bpy.types.ArmatureSensor
msgid "Sensor to detect values and changes in values of IK solver"
-msgstr "用于在 IK 解算器的值中对值和改动进行侦测的传感器"
+msgstr "用于在 IK 解算器的值中对值和改动进行侦测的触发器"
#. :src: bpy.types.ArmatureSensor.bone
msgid "Identify the bone to check value from"
@@ -91146,11 +91146,11 @@
#. :src: bpy.types.CollisionSensor
msgid "Collision Sensor"
-msgstr "碰撞传感器"
+msgstr "碰撞触发器"
#. :src: bpy.types.CollisionSensor
msgid "Sensor to detect objects colliding with the current object, with more settings than the Touch sensor"
-msgstr "用于侦测与当前物体发生碰撞之物体的传感器, 包含了比触碰型传感器更丰富的设置项"
+msgstr "用于侦测与当前物体发生碰撞之物体的触发器, 包含了比触碰型触发器更丰富的设置项"
#. :src: bpy.types.CollisionSensor.material
#. :src: bpy.types.MouseSensor.material
@@ -91183,11 +91183,11 @@
#. :src: bpy.types.DelaySensor
msgid "Delay Sensor"
-msgstr "延迟传感器"
+msgstr "延迟触发器"
#. :src: bpy.types.DelaySensor
msgid "Sensor to send delayed events"
-msgstr "用于发送延时事件的传感器"
+msgstr "用于发送延时事件的触发器"
#. :src: bpy.types.DelaySensor.delay
msgid "Delay in number of logic tics before the positive trigger (default 60 per second)"
@@ -91199,15 +91199,15 @@
#. :src: bpy.types.DelaySensor.use_repeat
msgid "Toggle repeat option (if selected, the sensor restarts after Delay+Duration logic tics)"
-msgstr "切换重复选项 (若选中, 则传感器会在延时时长+逻辑刻度持续时长之后重启)"
+msgstr "切换重复选项 (若选中, 则触发器会在延时时长+逻辑刻度持续时长之后重启)"
#. :src: bpy.types.JoystickSensor
msgid "Joystick Sensor"
-msgstr "操纵杆传感器"
+msgstr "操纵杆触发器"
#. :src: bpy.types.JoystickSensor
msgid "Sensor to detect joystick events"
-msgstr "用于侦测操纵杆的传感器"
+msgstr "用于侦测操纵杆的触发器"
#. :src: bpy.types.JoystickSensor.axis_direction
msgid "The direction of the axis"
@@ -91254,7 +91254,7 @@
#. :src: bpy.types.JoystickSensor.event_type
msgid "The type of event this joystick sensor is triggered on"
-msgstr "此操纵杆传感器的事件触发类型"
+msgstr "此操纵杆触发器的事件触发类型"
#. :src: bpy.types.JoystickSensor.event_type:'BUTTON'
#, fuzzy
@@ -91330,11 +91330,11 @@
#. :src: bpy.types.KeyboardSensor
msgid "Keyboard Sensor"
-msgstr "键盘传感器"
+msgstr "键盘触发器"
#. :src: bpy.types.KeyboardSensor
msgid "Sensor to detect keyboard events"
-msgstr "用于检测键盘事件的传感器"
+msgstr "用于检测键盘事件的触发器"
#. :src: bpy.types.KeyboardSensor.key
msgctxt "WindowManager"
@@ -92007,15 +92007,15 @@
#. :src: bpy.types.KeyboardSensor.use_all_keys
msgid "Trigger this sensor on any keystroke"
-msgstr "按任意键触发此传感器"
+msgstr "按任意键触发此触发器"
#. :src: bpy.types.MessageSensor
msgid "Message Sensor"
-msgstr "通知传感器"
+msgstr "通知触发器"
#. :src: bpy.types.MessageSensor
msgid "Sensor to detect incoming messages"
-msgstr "用于侦测输入信息的传感器"
+msgstr "用于侦测输入信息的触发器"
#. :src: bpy.types.MessageSensor.subject
msgid "Optional subject filter: only accept messages with this subject, or empty to accept all"
@@ -92023,11 +92023,11 @@
#. :src: bpy.types.MouseSensor
msgid "Mouse Sensor"
-msgstr "鼠标传感器"
+msgstr "鼠标触发器"
#. :src: bpy.types.MouseSensor
msgid "Sensor to detect mouse events"
-msgstr "用于检测鼠标事件的传感器"
+msgstr "用于检测鼠标事件的触发器"
#. :src: bpy.types.MouseSensor.mouse_event
msgid "Mouse Event"
@@ -92035,7 +92035,7 @@
#. :src: bpy.types.MouseSensor.mouse_event
msgid "Type of event this mouse sensor should trigger on"
-msgstr "此鼠标传感器的触发事件类型"
+msgstr "此鼠标触发器的触发事件类型"
#. :src: bpy.types.MouseSensor.mouse_event:'LEFTCLICK'
msgid "Left Button"
@@ -92090,11 +92090,11 @@
@@ Diff output truncated at 10240 characters. @@
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