[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [4707] branches/zh_CN: update modifications

bf-translations at blender.org bf-translations at blender.org
Sun Mar 11 16:38:55 CET 2018


Revision: 4707
          https://developer.blender.org/rBTS4707
Author:   NGENNGT
Date:     2018-03-11 16:38:53 +0100 (Sun, 11 Mar 2018)
Log Message:
-----------
update modifications

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2018-03-08 13:28:21 UTC (rev 4706)
+++ branches/zh_CN/zh_CN.po	2018-03-11 15:38:53 UTC (rev 4707)
@@ -549,9 +549,8 @@
 msgstr ""
 
 #. :src: bpy.types.ActionPoseMarkers.active_index
-#, fuzzy
 msgid "Active Pose Marker Index"
-msgstr "激活的材质编号"
+msgstr "活动材质编号"
 
 #. :src: bpy.types.ActionPoseMarkers.active_index
 msgid "Index of active pose marker"
@@ -5994,7 +5993,7 @@
 #. :src: bpy.types.ARMATURE_OT_calculate_roll.type:'ACTIVE'
 #. :src: bpy.types.OBJECT_OT_hook_add_selob.use_bone
 msgid "Active Bone"
-msgstr "激活的骨骼"
+msgstr "活动骨骼"
 
 #. :src: bpy.types.ArmatureBones.active
 #, fuzzy
@@ -12189,13 +12188,13 @@
 #. :src: bpy.types.ObjectSolverConstraint.use_active_clip
 #: scripts/startup/bl_ui/properties_scene.py:79
 msgid "Active Clip"
-msgstr "当前激活的剪辑"
+msgstr "当前活动剪辑"
 
 #. :src: bpy.types.CameraSolverConstraint.use_active_clip
 #. :src: bpy.types.FollowTrackConstraint.use_active_clip
 #. :src: bpy.types.ObjectSolverConstraint.use_active_clip
 msgid "Use active clip defined in scene"
-msgstr "在定义的场景中使用激活的剪辑"
+msgstr "在定义的场景中使用活动剪辑"
 
 #. :src: bpy.types.ChildOfConstraint
 msgid "Child Of Constraint"
@@ -12688,7 +12687,7 @@
 #. :src: bpy.types.FollowTrackConstraint.camera
 #. :src: bpy.types.ObjectSolverConstraint.camera
 msgid "Camera to which motion is parented (if empty active scene camera is used)"
-msgstr "运动的父级摄像机 (如果为空, 则使用激活的场景摄像机)"
+msgstr "运动的父级摄像机 (如果为空, 则使用活动场景摄像机)"
 
 #. :src: bpy.types.FollowTrackConstraint.depth_object
 msgid "Depth Object"
@@ -19703,7 +19702,6 @@
 msgstr "显示 / 隐藏面"
 
 #. :src: bpy.types.FileSelectParams.filter_id_category:'ANIMATION'
-#, fuzzy
 msgid "Animations"
 msgstr "动画"
 
@@ -22682,9 +22680,8 @@
 msgstr "激活轨迹的编号"
 
 #. :src: bpy.types.GPencilPaletteColors.active_index
-#, fuzzy
 msgid "Index of active palette color"
-msgstr "激活的材质槽编号"
+msgstr "活动材质槽编号"
 
 #. :src: bpy.types.GPencilSculptBrush
 msgid "GPencil Sculpt Brush"
@@ -23867,7 +23864,7 @@
 #. :src: bpy.types.GreasePencilBrushes.active
 #. :src: bpy.types.Paint.brush
 msgid "Active Brush"
-msgstr "激活的笔刷"
+msgstr "活动笔刷"
 
 #. :src: bpy.types.GreasePencilBrushes.active
 msgid "Current active brush"
@@ -26454,7 +26451,7 @@
 
 #. :src: bpy.types.TextCurve.active_textbox
 msgid "The active text box"
-msgstr "激活的文本框"
+msgstr "活动文本框"
 
 #. :src: bpy.types.TextCurve.align_x
 msgid "Text Horizontal Align"
@@ -29272,7 +29269,7 @@
 
 #. :src: bpy.types.Mask.active_layer_index
 msgid "Active Shape Index"
-msgstr "激活的形态键编号"
+msgstr "活动形态键编号"
 
 #. :src: bpy.types.Mask.active_layer_index
 msgid "Index of active layer in list of all mask's layers"
@@ -31138,7 +31135,7 @@
 
 #. :src: bpy.types.Object.active_material
 msgid "Active Material"
-msgstr "激活的材质?层"
+msgstr "活动材质"
 
 #. :src: bpy.types.Object.active_material
 msgid "Active material being displayed"
@@ -31146,15 +31143,15 @@
 
 #. :src: bpy.types.Object.active_material_index
 msgid "Active Material Index"
-msgstr "激活的材质编号"
+msgstr "活动材质编号"
 
 #. :src: bpy.types.Object.active_material_index
 msgid "Index of active material slot"
-msgstr "激活的材质槽编号"
+msgstr "活动材质槽编号"
 
 #. :src: bpy.types.Object.active_shape_key
 msgid "Active Shape Key"
-msgstr "激活的形态键"
+msgstr "活动形态键"
 
 #. :src: bpy.types.Object.active_shape_key
 msgid "Current shape key"
@@ -31162,7 +31159,7 @@
 
 #. :src: bpy.types.Object.active_shape_key_index
 msgid "Active Shape Key Index"
-msgstr "激活的形态键编号"
+msgstr "活动形态键编号"
 
 #. :src: bpy.types.Object.active_shape_key_index
 msgid "Current shape key index"
@@ -32254,7 +32251,7 @@
 
 #. :src: bpy.types.ParticleSettings.billboard_object
 msgid "Billboards face this object (default is active camera)"
-msgstr "方板朝向此物体 (默认为激活的摄像机)"
+msgstr "方板朝向此物体 (默认为活动摄像机)"
 
 #. :src: bpy.types.ParticleSettings.billboard_offset
 msgid "Billboard Offset"
@@ -33562,15 +33559,15 @@
 
 #. :src: bpy.types.Scene.active_clip
 msgid "Active Movie Clip"
-msgstr "激活的影片剪辑"
+msgstr "活动的影片剪辑"
 
 #. :src: bpy.types.Scene.active_clip
 msgid "Active movie clip used for constraints and viewport drawing"
-msgstr "激活的影片剪辑, 用于约束及视口显示"
+msgstr "活动的影片剪辑, 用于约束及视口显示"
 
 #. :src: bpy.types.Scene.active_layer
 msgid "Active scene layer index"
-msgstr "激活的场景层编号"
+msgstr "活动场景层编号"
 
 #. :src: bpy.types.Scene.audio_distance_model
 msgid "Distance Model"
@@ -33656,7 +33653,7 @@
 
 #. :src: bpy.types.Scene.camera
 msgid "Active camera, used for rendering the scene"
-msgstr "激活的摄像机, 用于渲染场景"
+msgstr "活动摄像机, 用于渲染场景"
 
 #. :src: bpy.types.Scene.cursor_location
 #. :src: bpy.types.SpaceNodeEditor.cursor_location
@@ -41284,9 +41281,8 @@
 msgstr "用于关联线条与样式参数的线条集"
 
 #. :src: bpy.types.Linesets.active
-#, fuzzy
 msgid "Active Line Set"
-msgstr "激活的插帧集"
+msgstr "活动线条集合"
 
 #. :src: bpy.types.Linesets.active
 #, fuzzy
@@ -41299,9 +41295,8 @@
 msgstr "激活帧的群簇状态目录"
 
 #. :src: bpy.types.Linesets.active_index
-#, fuzzy
 msgid "Index of active line set slot"
-msgstr "激活的纹理槽的编号"
+msgstr "活动纹理槽的编号"
 
 #. :src: bpy.types.LodLevel.distance
 msgid "Distance to begin using this level of detail"
@@ -41787,9 +41782,8 @@
 msgstr ""
 
 #. :src: bpy.types.MaskLayers.active
-#, fuzzy
 msgid "Active Shape"
-msgstr "激活的形态键"
+msgstr "活动形态键"
 
 #. :src: bpy.types.MaskLayers.active
 msgid "Active layer in this mask"
@@ -43935,9 +43929,8 @@
 msgstr "点集"
 
 #. :src: bpy.types.MeshPolygons.active
-#, fuzzy
 msgid "Active Polygon"
-msgstr "激活的点"
+msgstr "活动多边形"
 
 #. :src: bpy.types.MeshPolygons.active
 msgid "The active polygon for this mesh"
@@ -44186,7 +44179,7 @@
 #. :src: bpy.types.MeshTextureFaceLayer.active_clone
 #. :src: bpy.types.MeshTexturePolyLayer.active_clone
 msgid "Active Clone"
-msgstr "激活的克隆"
+msgstr "活动克隆"
 
 #. :src: bpy.types.MeshTextureFaceLayer.active_clone
 #. :src: bpy.types.MeshTexturePolyLayer.active_clone
@@ -50223,7 +50216,7 @@
 
 #. :src: bpy.types.NlaTrack.is_solo
 msgid "NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)"
-msgstr "NLA轨道对自身进行计算 (即禁用激活的动作, 以及其他所有处于相同动画数据块中的NLA轨道)"
+msgstr "NLA轨道对自身进行计算 (即禁用活动动作, 以及其他所有处于相同动画数据块中的NLA轨道)"
 
 #. :src: bpy.types.NlaTrack.lock
 msgid "NLA Track is locked"
@@ -50801,11 +50794,11 @@
 
 #. :src: bpy.types.CompositorNodeColorCorrection.blue
 msgid "Blue channel active"
-msgstr "激活的蓝色通道"
+msgstr "活动的蓝色通道"
 
 #. :src: bpy.types.CompositorNodeColorCorrection.green
 msgid "Green channel active"
-msgstr "激活的绿色通道"
+msgstr "活动的绿色通道"
 
 #. :src: bpy.types.CompositorNodeColorCorrection.highlights_contrast
 msgid "Highlights Contrast"
@@ -50945,7 +50938,7 @@
 
 #. :src: bpy.types.CompositorNodeColorCorrection.red
 msgid "Red channel active"
-msgstr "激活的红色通道"
+msgstr "活动的红色通道"
 
 #. :src: bpy.types.CompositorNodeColorCorrection.shadows_contrast
 msgid "Shadows Contrast"
@@ -51936,11 +51929,11 @@
 
 #. :src: bpy.types.CompositorNodeOutputFile.active_input_index
 msgid "Active Input Index"
-msgstr "激活的输入项编号"
+msgstr "活动状态的输入项编号"
 
 #. :src: bpy.types.CompositorNodeOutputFile.active_input_index
 msgid "Active input index in details view list"
-msgstr "细节信息表中激活的输入源编号"
+msgstr "细节信息表中活动的输入源编号"
 
 #. :src: bpy.types.CompositorNodeOutputFile.base_path
 msgid "Base Path"
@@ -52747,7 +52740,7 @@
 #. :src: bpy.types.ShaderNodeOutputMaterial.is_active_output
 #. :src: bpy.types.ShaderNodeOutputWorld.is_active_output
 msgid "True if this node is used as the active output"
-msgstr "若将此节点用作当前激活的输出节点, 则可用"
+msgstr "若将此节点用作当前活动的输出节点, 则可用"
 
 #. :src: bpy.types.ShaderNodeOutputLamp
 msgid "Lamp Output"
@@ -53925,7 +53918,7 @@
 #. :src: bpy.types.Nodes.active
 #. :src: bpy.types.ThemeNodeEditor.node_active
 msgid "Active Node"
-msgstr "激活的节点"
+msgstr "活动节点"
 
 #. :src: bpy.types.Nodes.active
 msgid "Active node in this tree"
@@ -55234,7 +55227,7 @@
 #. :src: bpy.types.ANIM_OT_channels_clean_empty
 msgctxt "Operator"
 msgid "Remove Empty Animation Data"
-msgstr ""
+msgstr "删除空白动画数据"
 
 #. :src: bpy.types.ANIM_OT_channels_clean_empty
 msgid "Delete all empty animation data containers from visible data-blocks"
@@ -55639,7 +55632,7 @@
 
 #. :src: bpy.types.ANIM_OT_keyframe_insert_button
 msgid "Insert a keyframe for current UI-active property"
-msgstr "在当前激活的 UI 属性中插入关键帧"
+msgstr "在当前活动 UI 属性中插入关键帧"
 
 #. :src: bpy.types.ANIM_OT_keyframe_insert_button.all
 msgid "Insert a keyframe for all element of the array"
@@ -55661,7 +55654,7 @@
 #. :src: bpy.types.ANIM_OT_keying_set_active_set
 msgctxt "Operator"
 msgid "Set Active Keying Set"
-msgstr "设定激活的插帧集"
+msgstr "设定活动插帧集"
 
 #. :src: bpy.types.ANIM_OT_keying_set_active_set
 msgid "Select a new keying set as the active one"
@@ -55674,7 +55667,7 @@
 
 #. :src: bpy.types.ANIM_OT_keying_set_add
 msgid "Add a new (empty) Keying Set to the active Scene"
-msgstr "添加新的(空白)真设定到激活的场景"
+msgstr "添加新的(空白)真设定到活动场景"
 
 #. :src: bpy.types.ANIM_OT_keying_set_export
 msgctxt "Operator"
@@ -55752,25 +55745,25 @@
 
 #. :src: bpy.types.ANIM_OT_keying_set_path_add
 msgid "Add empty path to active Keying Set"
-msgstr "添加空白路径到激活的插帧集"
+msgstr "添加空白路径到活动插帧集"
 
 #. :src: bpy.types.ANIM_OT_keying_set_path_remove
 msgctxt "Operator"
 msgid "Remove Active Keying Set Path"
-msgstr "移除激活的插帧集路径"
+msgstr "移除活动插帧集路径"
 
 #. :src: bpy.types.ANIM_OT_keying_set_path_remove
 msgid "Remove active Path from active Keying Set"
-msgstr "从激活的插帧集中移除激活的路径"
+msgstr "从活动插帧集中移除激活的路径"
 
 #. :src: bpy.types.ANIM_OT_keying_set_remove
 msgctxt "Operator"
 msgid "Remove Active Keying Set"
-msgstr "移除激活的插帧集"
+msgstr "移除活动插帧集"
 
 #. :src: bpy.types.ANIM_OT_keying_set_remove
 msgid "Remove the active Keying Set"
-msgstr "移除激活的插帧集"
+msgstr "移除活动插帧集"
 
 #. :src: bpy.types.ANIM_OT_keyingset_button_add
 #: source/blender/editors/interface/interface_handlers.c:6922
@@ -56739,7 +56732,7 @@
 
 #. :src: bpy.types.BRUSH_OT_active_index_set
 msgid "Set active sculpt/paint brush from it's number"
-msgstr "根据编号来设置激活的雕刻 / 绘画笔刷"
+msgstr "根据编号来设置活动雕刻 / 绘画笔刷"
 
 #. :src: bpy.types.BRUSH_OT_active_index_set.index
 msgid "Brush number"
@@ -57966,7 +57959,7 @@
 
 #. :src: bpy.types.CLIP_OT_clear_track_path.clear_active
 msgid "Clear active track only instead of all selected tracks"
-msgstr "仅清除激活的轨迹, 而不是所有选中的轨迹"
+msgstr "仅清除活动轨迹, 而不是所有选中的轨迹"
 
 #. :src: bpy.types.CLIP_OT_constraint_to_fcurve
 msgctxt "Operator"
@@ -58572,10 +58565,9 @@
 msgstr "使用套索选择标记"
 
 #. :src: bpy.types.CLIP_OT_set_active_clip
-#, fuzzy
 msgctxt "Operator"
 msgid "Set Active Clip"
-msgstr "当前激活的剪辑"
+msgstr "当前活动剪辑"
 
 #. :src: bpy.types.CLIP_OT_set_axis

@@ Diff output truncated at 10240 characters. @@


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