[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [4731] branches/zh_CN: update modifications
bf-translations at blender.org
bf-translations at blender.org
Tue Jun 19 08:21:44 CEST 2018
Revision: 4731
https://developer.blender.org/rBTS4731
Author: NGENNGT
Date: 2018-06-19 08:21:44 +0200 (Tue, 19 Jun 2018)
Log Message:
-----------
update modifications
Modified Paths:
--------------
branches/zh_CN/zh_CN.mo
branches/zh_CN/zh_CN.po
Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)
Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po 2018-06-04 08:11:26 UTC (rev 4730)
+++ branches/zh_CN/zh_CN.po 2018-06-19 06:21:44 UTC (rev 4731)
@@ -7175,7 +7175,7 @@
#: scripts/addons/cycles/ui.py:199
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:33
msgid "Subsurface"
-msgstr "表面细分"
+msgstr "次表面"
#. :src: bpy.types.BakeSettings.save_mode
#. :src: bpy.types.OBJECT_OT_bake.save_mode
@@ -52424,7 +52424,7 @@
#. :src: bpy.types.ShaderNodeBsdfGlossy.distribution:'MULTI_GGX'
#. :src: bpy.types.ShaderNodeBsdfPrincipled.distribution:'MULTI_GGX'
msgid "Multiscatter GGX"
-msgstr ""
+msgstr "多重散射GGX"
#. :src: bpy.types.ShaderNodeBsdfAnisotropic.distribution:'ASHIKHMIN_SHIRLEY'
#. :src: bpy.types.ShaderNodeBsdfGlossy.distribution:'ASHIKHMIN_SHIRLEY'
@@ -52454,12 +52454,11 @@
#. :src: bpy.types.ShaderNodeBsdfPrincipled
msgid "Principled BSDF"
-msgstr ""
+msgstr "原理化BSDF"
#. :src: bpy.types.ShaderNodeBsdfPrincipled.subsurface_method
-#, fuzzy
msgid "Subsurface Method"
-msgstr "直接 SSS"
+msgstr "次表面方法"
#. :src: bpy.types.ShaderNodeBsdfPrincipled.subsurface_method
msgid "Method for rendering subsurface scattering"
@@ -52468,7 +52467,7 @@
#. :src: bpy.types.ShaderNodeBsdfPrincipled.subsurface_method:'BURLEY'
#. :src: bpy.types.ShaderNodeSubsurfaceScattering.falloff:'BURLEY'
msgid "Christensen-Burley"
-msgstr ""
+msgstr "克里斯坦森-伯利"
#. :src: bpy.types.ShaderNodeBsdfPrincipled.subsurface_method:'BURLEY'
#. :src: bpy.types.ShaderNodeSubsurfaceScattering.falloff:'BURLEY'
@@ -52478,7 +52477,7 @@
#. :src: bpy.types.ShaderNodeBsdfPrincipled.subsurface_method:'RANDOM_WALK'
#. :src: bpy.types.ShaderNodeSubsurfaceScattering.falloff:'RANDOM_WALK'
msgid "Random Walk"
-msgstr ""
+msgstr "随机游走"
#. :src: bpy.types.ShaderNodeBsdfPrincipled.subsurface_method:'RANDOM_WALK'
#. :src: bpy.types.ShaderNodeSubsurfaceScattering.falloff:'RANDOM_WALK'
@@ -53275,9 +53274,8 @@
msgstr "用于映射的UV坐标"
#. :src: bpy.types.ShaderNodeVectorDisplacement
-#, fuzzy
msgid "Vector Displacement"
-msgstr "置换"
+msgstr "矢量置换"
#. :src: bpy.types.ShaderNodeVectorDisplacement.space:'TANGENT'
msgid "Tagent space vector displacement mapping"
@@ -87973,7 +87971,7 @@
#. :src: bpy.types.RenderLayer.use_pass_subsurface_color
#. :src: bpy.types.SceneRenderLayer.use_pass_subsurface_color
msgid "Deliver subsurface color pass"
-msgstr "传递光泽颜色通道"
+msgstr "传递次表面颜色通道"
#. :src: bpy.types.RenderLayer.use_pass_subsurface_direct
#. :src: bpy.types.SceneRenderLayer.use_pass_subsurface_direct
@@ -109434,13 +109432,11 @@
msgstr "显示一个层级"
#: scripts/startup/bl_ui/space_outliner.py:97
-#, fuzzy
msgctxt "Operator"
msgid "Hide One Level"
-msgstr "显示 / 隐藏一个层级"
+msgstr "隐藏一个层级"
#: scripts/startup/bl_ui/space_outliner.py:59
-#, fuzzy
msgid "No Keying Set Active"
msgstr "无激活的插帧集"
@@ -120167,24 +120163,20 @@
msgstr "基础色"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:34
-#, fuzzy
msgid "Subsurface Radius"
-msgstr "障碍半径"
+msgstr "次表面半径"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:36
-#, fuzzy
msgid "Metallic"
-msgstr "融球"
+msgstr "金属度"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:38
-#, fuzzy
msgid "Specular Tint"
-msgstr "高光"
+msgstr "高光染色"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:41
-#, fuzzy
msgid "Anisotropic Rotation"
-msgstr "各向异性摩擦"
+msgstr "各向异性旋转"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:42
msgid "Sheen"
@@ -120192,25 +120184,23 @@
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:43
msgid "Sheen Tint"
-msgstr ""
+msgstr "光泽染色"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:44
msgid "Clearcoat"
-msgstr ""
+msgstr "清漆"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:45
msgid "Clearcoat Roughness"
-msgstr ""
+msgstr "清漆粗糙度"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:48
-#, fuzzy
msgid "Transmission Roughness"
-msgstr "传递反弹"
+msgstr "透射粗糙度"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:50
-#, fuzzy
msgid "Clearcoat Normal"
-msgstr "浮点法线"
+msgstr "清漆法线"
#: source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c:33
msgid "Sigma"
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