[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [4734] branches/zh_CN: update modifications

bf-translations at blender.org bf-translations at blender.org
Wed Jul 4 03:48:31 CEST 2018


Revision: 4734
          https://developer.blender.org/rBTS4734
Author:   NGENNGT
Date:     2018-07-04 03:48:30 +0200 (Wed, 04 Jul 2018)
Log Message:
-----------
update modifications

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2018-07-02 06:36:37 UTC (rev 4733)
+++ branches/zh_CN/zh_CN.po	2018-07-04 01:48:30 UTC (rev 4734)
@@ -83163,7 +83163,7 @@
 
 #. :src: bpy.types.Sculpt.detail_refine_method
 msgid "Detail Refine Method"
-msgstr ""
+msgstr "细节改善方法"
 
 #. :src: bpy.types.Sculpt.detail_refine_method
 msgid "In dynamic-topology mode, how to add or remove mesh detail"
@@ -83179,7 +83179,7 @@
 
 #. :src: bpy.types.Sculpt.detail_refine_method:'COLLAPSE'
 msgid "Collapse Edges"
-msgstr "折叠边"
+msgstr "塌陷边"
 
 #. :src: bpy.types.Sculpt.detail_refine_method:'COLLAPSE'
 msgid "Collapse short edges to remove mesh detail where possible"
@@ -83187,7 +83187,7 @@
 
 #. :src: bpy.types.Sculpt.detail_refine_method:'SUBDIVIDE_COLLAPSE'
 msgid "Subdivide Collapse"
-msgstr ""
+msgstr "细节改善方法"
 
 #. :src: bpy.types.Sculpt.detail_refine_method:'SUBDIVIDE_COLLAPSE'
 msgid "Both subdivide long edges and collapse short edges to refine mesh detail"
@@ -83203,7 +83203,7 @@
 
 #. :src: bpy.types.Sculpt.detail_type_method
 msgid "Detail Type Method"
-msgstr ""
+msgstr "细节类型方法"
 
 #. :src: bpy.types.Sculpt.detail_type_method
 msgid "In dynamic-topology mode, how mesh detail size is calculated"
@@ -83219,7 +83219,7 @@
 
 #. :src: bpy.types.Sculpt.detail_type_method:'CONSTANT'
 msgid "Constant Detail"
-msgstr ""
+msgstr "恒定细节"
 
 #. :src: bpy.types.Sculpt.detail_type_method:'CONSTANT'
 msgid "Mesh detail is constant in object space according to detail size"
@@ -83227,7 +83227,7 @@
 
 #. :src: bpy.types.Sculpt.detail_type_method:'BRUSH'
 msgid "Brush Detail"
-msgstr ""
+msgstr "笔刷细节"
 
 #. :src: bpy.types.Sculpt.detail_type_method:'BRUSH'
 msgid "Mesh detail is relative to brush radius"
@@ -120176,7 +120176,7 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:42
 msgid "Sheen"
-msgstr ""
+msgstr "光泽"
 
 #: source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c:43
 msgid "Sheen Tint"



More information about the Bf-translations-svn mailing list