[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [4753] branches: Cleanup branches.

bf-translations at blender.org bf-translations at blender.org
Mon Dec 24 18:41:16 CET 2018


Revision: 4753
          https://developer.blender.org/rBTS4753
Author:   mont29
Date:     2018-12-24 18:41:05 +0100 (Mon, 24 Dec 2018)
Log Message:
-----------
Cleanup branches.

Remove the old (commented) 4k messages from 2.7x area.

Modified Paths:
--------------
    branches/am/am.po
    branches/ar/ar.po
    branches/bg/bg.po
    branches/ca/ca.po
    branches/cs/cs.po
    branches/de/de.po
    branches/el/el.po
    branches/eo/eo.po
    branches/es/es.po
    branches/es_ES/es_ES.po
    branches/et/et.po
    branches/eu/eu.po
    branches/fa/fa.po
    branches/fi/fi.po
    branches/fr/fr.po
    branches/ha/ha.po
    branches/he/he.po
    branches/hi/hi.po
    branches/hr/hr.po
    branches/hu/hu.po
    branches/id/id.po
    branches/it/it.po
    branches/ja/ja.po
    branches/ko/ko.po
    branches/ky/ky.po
    branches/ne/ne.po
    branches/nl/nl.po
    branches/pl/pl.po
    branches/pt/pt.po
    branches/pt_BR/pt_BR.po
    branches/ro/ro.po
    branches/ru/ru.po
    branches/sr/sr.po
    branches/sr at latin/sr at latin.po
    branches/sv/sv.po
    branches/tr/tr.po
    branches/uk/uk.po
    branches/uz/uz.po
    branches/uz at cyrillic/uz at cyrillic.po
    branches/vi/vi.po
    branches/zh_CN/zh_CN.po
    branches/zh_TW/zh_TW.po

Modified: branches/am/am.po
===================================================================
--- branches/am/am.po	2018-12-24 17:27:31 UTC (rev 4752)
+++ branches/am/am.po	2018-12-24 17:41:05 UTC (rev 4753)
@@ -116792,16800 +116792,3 @@
 msgid "Starting"
 msgstr ""
 
-
-#~ msgid "Update po file, try to rebuild mo file, and refresh Blender UI"
-#~ msgstr ""
-
-
-#~ msgid "Friction Coefficients"
-#~ msgstr ""
-
-
-#~ msgid "Or Controller"
-#~ msgstr ""
-
-
-#~ msgid "Number of indirect diffuse light bounces"
-#~ msgstr ""
-
-
-#~ msgid "Texture slot for textures in a Material data-block"
-#~ msgstr ""
-
-
-#~ msgid "Hysteresis Override"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Masks..."
-#~ msgstr ""
-
-
-#~ msgid "Grease Pencil Palette color"
-#~ msgstr ""
-
-
-#~ msgid "Start frame of Fix"
-#~ msgstr ""
-
-
-#~ msgid "Selection by Group"
-#~ msgstr ""
-
-
-#~ msgid "Evaluation Type"
-#~ msgstr ""
-
-
-#~ msgid "Mocap Fixes"
-#~ msgstr ""
-
-
-#~ msgid "If enabled, stiffness can be scaled along a weight painted vertex group"
-#~ msgstr ""
-
-
-#~ msgid "Proxy Group"
-#~ msgstr ""
-
-
-#~ msgid "Receive shadows from sources outside the volume (temporary)"
-#~ msgstr ""
-
-
-#~ msgid "Object name, click to show/hide sensors"
-#~ msgstr ""
-
-
-#~ msgid "Orientation Constraint"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Toggle Renderability"
-#~ msgstr ""
-
-
-#~ msgid "Target bones maintained specified distance"
-#~ msgstr ""
-
-
-#~ msgid "Maximum distance from active object to other object (in blender units)"
-#~ msgstr ""
-
-
-#~ msgid "Occlusion"
-#~ msgstr ""
-
-
-#~ msgid "Bases"
-#~ msgstr ""
-
-
-#~ msgid "Add this Object and all its children (can't be on a visible layer)"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Mathvis:"
-#~ msgstr ""
-
-
-#~ msgid "Collision Sensor"
-#~ msgstr ""
-
-
-#~ msgid "Draw Other Objects"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Delete All Shapes"
-#~ msgstr ""
-
-
-#~ msgid "File: *%r (unsaved)"
-#~ msgstr ""
-
-
-#~ msgid "Linear stiffness of the soft body links"
-#~ msgstr ""
-
-
-#~ msgid "SSS preprocessing"
-#~ msgstr ""
-
-
-#~ msgid "Dynamic Operation"
-#~ msgstr ""
-
-
-#~ msgid "Display data-blocks in all scenes"
-#~ msgstr ""
-
-
-#~ msgid "Space Logic Editor"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Header Toolbox"
-#~ msgstr ""
-
-
-#~ msgid "Grease Pencil Poly Session: LMB click to place next stroke vertex | ESC/Enter to end  (or click outside this area)"
-#~ msgstr ""
-
-
-#~ msgid "Raytree.. preparing"
-#~ msgstr ""
-
-
-#~ msgid "-Y axis"
-#~ msgstr ""
-
-
-#~ msgid "Multiplier to convert blender units to physical distance"
-#~ msgstr ""
-
-
-#~ msgid "Camera Object"
-#~ msgstr ""
-
-
-#~ msgid "Show a visualization of physics bounds and interactions"
-#~ msgstr ""
-
-
-#~ msgid "Multiplier for scene dicing rate (located in the Geometry Panel)"
-#~ msgstr ""
-
-
-#~ msgid "Active UV Map index"
-#~ msgstr ""
-
-
-#~ msgid "Distance between subsequent volume depth samples"
-#~ msgstr ""
-
-
-#~ msgid "Area Lamp"
-#~ msgstr ""
-
-
-#~ msgid "Other:"
-#~ msgstr ""
-
-
-#~ msgid "Object '%s' already in group '%s'"
-#~ msgstr ""
-
-
-#~ msgid "Object Axis"
-#~ msgstr ""
-
-
-#~ msgid "GP_Brush"
-#~ msgstr ""
-
-
-#~ msgid "Enable automatic facing"
-#~ msgstr ""
-
-
-#~ msgid "Receive"
-#~ msgstr ""
-
-
-#~ msgid "Index in the lowest-level dupli list"
-#~ msgstr ""
-
-
-#~ msgid "DPI"
-#~ msgstr ""
-
-
-#~ msgid "Ray Shadow Bias"
-#~ msgstr ""
-
-
-#~ msgid "Use Blender's armature vertex deformation"
-#~ msgstr ""
-
-
-#~ msgid "Use Material Caching"
-#~ msgstr ""
-
-
-#~ msgid "Distance and Floor Fixes - Desired offset"
-#~ msgstr ""
-
-
-#~ msgctxt "WindowManager"
-#~ msgid "NDOF Esc"
-#~ msgstr ""
-
-
-#~ msgid "Use a Lambertian shader"
-#~ msgstr ""
-
-
-#~ msgid "Translate new data names (when adding/creating some)"
-#~ msgstr ""
-
-
-#~ msgid "Active object contains no groups"
-#~ msgstr ""
-
-
-#~ msgid "Selected vertex has no edge/face pairs attached"
-#~ msgstr ""
-
-
-#~ msgid "Curve has not got active point"
-#~ msgstr ""
-
-
-#~ msgid "3D local view layers the object is on"
-#~ msgstr ""
-
-
-#~ msgid "Game engine user defined text string property"
-#~ msgstr ""
-
-
-#~ msgid "Cache materials in the converter (this is faster, but can cause problems with older Singletexture and Multitexture games)"
-#~ msgstr ""
-
-
-#~ msgid "Bounces"
-#~ msgstr ""
-
-
-#~ msgid "Diameter of the manipulator"
-#~ msgstr ""
-
-
-#~ msgid "Sample Buffers:"
-#~ msgstr ""
-
-
-#~ msgid "Snap center onto target"
-#~ msgstr ""
-
-
-#~ msgid "Set offset used for DupliGroup based on cursor position"
-#~ msgstr ""
-
-
-#~ msgid "Local space unit length normal vector for this face"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Set Path"
-#~ msgstr ""
-
-
-#~ msgid "Pitch of the sound"
-#~ msgstr ""
-
-
-#~ msgid "Replace Properties"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Propagate"
-#~ msgstr ""
-
-
-#~ msgid "Use hair velocity as texture data"
-#~ msgstr ""
-
-
-#~ msgid "Record Animation"
-#~ msgstr ""
-
-
-#~ msgid "Only show others' UV islands whose active image matches image of the active face"
-#~ msgstr ""
-
-
-#~ msgid "Along which axis the radar cone is cast"
-#~ msgstr ""
-
-
-#~ msgid "Maximum Limit X"
-#~ msgstr ""
-
-
-#~ msgid "Maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Change Palette"
-#~ msgstr ""
-
-
-#~ msgid "Bevel:"
-#~ msgstr ""
-
-
-#~ msgid "Use extreme alpha"
-#~ msgstr ""
-
-
-#~ msgid "Use a different damping for orientation"
-#~ msgstr ""
-
-
-#~ msgctxt "WindowManager"
-#~ msgid "NDOF Menu"
-#~ msgstr ""
-
-
-#~ msgid "Maximum length of the subdivided bones"
-#~ msgstr ""
-
-
-#~ msgid "Show Directions"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Copy Logic Bricks"
-#~ msgstr ""
-
-
-#~ msgid "Use object multiple times in the same group"
-#~ msgstr ""
-
-
-#~ msgid "Back Light"
-#~ msgstr ""
-
-
-#~ msgid "Set the active state of the controller"
-#~ msgstr ""
-
-
-#~ msgid "Free all image textures from memory after render, to save memory before compositing"
-#~ msgstr ""
-
-
-#~ msgid "Keep UI"
-#~ msgstr ""
-
-
-#~ msgid "Max turn speed"
-#~ msgstr ""
-
-
-#~ msgid "Surface Movement:"
-#~ msgstr ""
-
-
-#~ msgid "Use a Ward anisotropic shader"
-#~ msgstr ""
-
-
-#~ msgid "HairGrid"
-#~ msgstr ""
-
-
-#~ msgid "Particle:"
-#~ msgstr ""
-
-
-#~ msgid "The direction of the axis"
-#~ msgstr ""
-
-
-#~ msgid "UV Textures"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Add Shortcut"
-#~ msgstr ""
-
-
-#~ msgid "Rigid Body Collisions"
-#~ msgstr ""
-
-
-#~ msgid "Fluid Properties:"
-#~ msgstr ""
-
-
-#~ msgid "Create obstacle"
-#~ msgstr ""
-
-
-#~ msgid "Attributes:"
-#~ msgstr ""
-
-
-#~ msgid "Convert active armature's sampled keyframed to beziers"
-#~ msgstr ""
-
-
-#~ msgid "Edge Select Mode:"
-#~ msgstr ""
-
-
-#~ msgid "GPencil Interpolation: ESC/RMB to cancel, Enter/LMB to confirm, WHEEL/MOVE to adjust factor"
-#~ msgstr ""
-
-
-#~ msgid "State Changed"
-#~ msgstr ""
-
-
-#~ msgid "Omnidirectional point lamp"
-#~ msgstr ""
-
-
-#~ msgid "Misc:"
-#~ msgstr ""
-
-
-#~ msgid "Failed to build poly mesh detail"
-#~ msgstr ""
-
-
-#~ msgid "Instance an existing group"
-#~ msgstr ""
-
-
-#~ msgid "Show Sensors"
-#~ msgstr ""
-
-
-#~ msgid "Color Name"
-#~ msgstr ""
-
-
-#~ msgid "Game logic editing"
-#~ msgstr ""
-
-
-#~ msgid "%s, Part %d-%d"
-#~ msgstr ""
-
-
-#~ msgid "Hardness Factor"
-#~ msgstr ""
-
-
-#~ msgid "Rate:"
-#~ msgstr ""
-
-
-#~ msgid "Int Uniform"
-#~ msgstr ""
-
-
-#~ msgid "Max Logic Steps"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Cancel Stroke"
-#~ msgstr ""
-
-
-#~ msgid "Enable Dome environment"
-#~ msgstr ""
-
-
-#~ msgid "Set light intensity to zero beyond lamp distance"
-#~ msgstr ""
-
-
-#~ msgid "Cannot change to non-existent palette (index = %d)"
-#~ msgstr ""
-
-
-#~ msgid "Bending Const"
-#~ msgstr ""
-
-
-#~ msgid "Camera tries to get behind the -Y axis"
-#~ msgstr ""
-
-
-#~ msgid "Form Factor Sampling:"
-#~ msgstr ""
-
-
-#~ msgid "Watershed"
-#~ msgstr ""
-
-
-#~ msgid "Attenuation falloff strength, the higher, the less influence distant objects have"
-#~ msgstr ""
-
-
-#~ msgid "TextureSpace"
-#~ msgstr ""
-
-
-#~ msgid "Pivot Z"
-#~ msgstr ""
-
-
-#~ msgid "Show/hide Lamp data-blocks"
-#~ msgstr ""
-
-
-#~ msgid "Smoke Adaptive Domain"
-#~ msgstr ""
-
-
-#~ msgid "Failed to build poly mesh"
-#~ msgstr ""
-
-
-#~ msgid "Disable collision between linked bodies"
-#~ msgstr ""
-
-
-#~ msgid "Local object axis mouse movement in the X direction will apply to"
-#~ msgstr ""
-
-
-#~ msgid "UV map with assigned image textures in a Mesh data-block"
-#~ msgstr ""
-
-
-#~ msgid "Lamp data-block for lighting a scene"
-#~ msgstr ""
-
-
-#~ msgid "Mask UV Map"
-#~ msgstr ""
-
-
-#~ msgctxt "WindowManager"
-#~ msgid "Media Play/Pause"
-#~ msgstr ""
-
-
-#~ msgid "Display data-blocks in visible layers"
-#~ msgstr ""
-
-
-#~ msgid "Solid OpenGL Lights:"
-#~ msgstr ""
-
-
-#~ msgid "Show Zero Weights:"
-#~ msgstr ""
-
-
-#~ msgid "Physics Steps:"
-#~ msgstr ""
-
-
-#~ msgid "Available as GameObject attributes in the game engine's python API"
-#~ msgstr ""
-
-
-#~ msgid "End frame of Fix"
-#~ msgstr ""
-
-
-#~ msgid "Mirror Color"
-#~ msgstr ""
-
-
-#~ msgid "Add a new background image (Ctrl for Empty Object)"
-#~ msgstr ""
-
-
-#~ msgid "Overlap Flip"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Set By Name"
-#~ msgstr ""
-
-
-#~ msgid "Collection of mesh faces"
-#~ msgstr ""
-
-
-#~ msgid "Old shading system compatibility"
-#~ msgstr ""
-
-
-#~ msgid "Cube Map"
-#~ msgstr ""
-
-
-#~ msgid "PER"
-#~ msgstr ""
-
-
-#~ msgid "Scene Bases"
-#~ msgstr ""
-
-
-#~ msgid "Dist"
-#~ msgstr ""
-
-
-#~ msgid "Resume Scene"
-#~ msgstr ""
-
-
-#~ msgid "Object Grouped"
-#~ msgstr ""
-
-
-#~ msgid "Sewing Force"
-#~ msgstr ""
-
-
-#~ msgid "Physics Sub Steps"
-#~ msgstr ""
-
-
-#~ msgid "Angular Y Limit"
-#~ msgstr ""
-
-
-#~ msgid "Import an X3D or VRML2 file"
-#~ msgstr ""
-
-
-#~ msgid "Lower First"
-#~ msgstr ""
-
-
-#~ msgid "The maximum number of jumps the character can make before it hits the ground"
-#~ msgstr ""
-
-
-#~ msgid "Bottom Ortho"
-#~ msgstr ""
-
-
-#~ msgid "Legacy 6.1 ascii version - WARNING: Deprecated and no more maintained"
-#~ msgstr ""
-
-
-#~ msgid "Scene to be added/removed/paused/resumed"
-#~ msgstr ""
-
-
-#~ msgid "Setting scene %s alpha mode to Premul"
-#~ msgstr ""
-
-
-#~ msgctxt "Operator"
-#~ msgid "Group:"
-#~ msgstr ""
-
-
-#~ msgctxt "WindowManager"
-#~ msgid "Numpad ."
-#~ msgstr ""
-
-
-#~ msgid "Make diffuse shading more similar to shading the surface"
-#~ msgstr ""
-
-
-#~ msgid "Index of MTex slot in the material"
-#~ msgstr ""
-
-
-#~ msgid "Let spotlight produce shadows using shadow buffer"
-#~ msgstr ""
-
-

@@ Diff output truncated at 10240 characters. @@


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