[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [4736] branches/zh_CN:

bf-translations at blender.org bf-translations at blender.org
Mon Aug 13 18:29:42 CEST 2018


Revision: 4736
          https://developer.blender.org/rBTS4736
Author:   NGENNGT
Date:     2018-08-13 18:29:41 +0200 (Mon, 13 Aug 2018)
Log Message:
-----------


Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2018-07-07 02:45:21 UTC (rev 4735)
+++ branches/zh_CN/zh_CN.po	2018-08-13 16:29:41 UTC (rev 4736)
@@ -40,7 +40,7 @@
 "Language: zh_CN\n"
 "=====X-Generator: Poedit 1.6.9\n"
 "Language: zh_CN>>>>>> .r306\n"
-"X-Generator: Poedit 2.0.8\n"
+"X-Generator: Poedit 2.0.9\n"
 
 #. :src: bpy.types.ActionFCurves
 msgid "Action F-Curves"
@@ -28440,7 +28440,7 @@
 #. :src: bpy.types.SpotLamp.shadow_buffer_bleed_bias
 #. :src: bpy.types.SunLamp.shadow_buffer_bleed_bias
 msgid "Bias for reducing light-bleed on variance shadow maps"
-msgstr "为降低光线透射时阴影映射差异的偏移量"
+msgstr "在方差阴影映射(VSM)降低灯光出血的偏移量"
 
 #. :src: bpy.types.AreaLamp.shadow_buffer_clip_end
 #. :src: bpy.types.PointLamp.shadow_buffer_clip_end
@@ -83167,7 +83167,7 @@
 
 #. :src: bpy.types.Sculpt.detail_refine_method
 msgid "In dynamic-topology mode, how to add or remove mesh detail"
-msgstr ""
+msgstr "动态拓扑模式下,如何添加或移除网格细节"
 
 #. :src: bpy.types.Sculpt.detail_refine_method:'SUBDIVIDE'
 msgid "Subdivide Edges"
@@ -83207,7 +83207,7 @@
 
 #. :src: bpy.types.Sculpt.detail_type_method
 msgid "In dynamic-topology mode, how mesh detail size is calculated"
-msgstr ""
+msgstr "动态拓扑模式下,如何计算网格细节大小"
 
 #. :src: bpy.types.Sculpt.detail_type_method:'RELATIVE'
 msgid "Relative Detail"



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