[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [3350] branches/pl/pl.po: A bit about bones.

bf-translations at blender.org bf-translations at blender.org
Sun Mar 8 00:26:14 CET 2015


Revision: 3350
          https://developer.blender.org/rBTS3350
Author:   piotao
Date:     2015-03-07 23:26:13 +0000 (Sat, 07 Mar 2015)
Log Message:
-----------
A bit about bones.

Modified Paths:
--------------
    branches/pl/pl.po

Modified: branches/pl/pl.po
===================================================================
--- branches/pl/pl.po	2015-03-05 23:44:25 UTC (rev 3349)
+++ branches/pl/pl.po	2015-03-07 23:26:13 UTC (rev 3350)
@@ -8,7 +8,7 @@
 "Project-Id-Version: Blender 2.73 (sub 9) (b'f2bc3dd')\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2015-03-03 10:44:39\n"
-"PO-Revision-Date: 2015-03-03 22:22+0100\n"
+"PO-Revision-Date: 2015-03-08 00:26+0100\n"
 "Last-Translator: Piotr Arlukowicz <piotao at polskikursblendera.pl>\n"
 "Language-Team: LANGUAGE <LL at li.org>\n"
 "Language: PL\n"
@@ -7754,10 +7754,12 @@
 "Rules are gone through top to bottom (only the first rule which effect is "
 "above fuzziness threshold is evaluated)"
 msgstr ""
+"Reguły stosowane są od góry do dołu (tylko pierwsza reguła, której efekt "
+"przewyższa współczynnik rozmycia jest stosowana)"
 
 #. :src: bpy.types.BoidState.ruleset_type:'RANDOM'
 msgid "A random rule is selected for each boid"
-msgstr ""
+msgstr "Do każdego boida stosowana jest losowa reguła"
 
 #. :src: bpy.types.BoidState.ruleset_type:'AVERAGE'
 #. :src: bpy.types.BevelModifier.edge_weight_method:'AVERAGE'
@@ -7766,23 +7768,23 @@
 #. :src: bpy.types.ShaderNodeVectorMath.operation:'AVERAGE'
 #. :src: bpy.types.SoftBodySettings.collision_type:'AVERAGE'
 msgid "Average"
-msgstr ""
+msgstr "Uśrednienie"
 
 #. :src: bpy.types.BoidState.ruleset_type:'AVERAGE'
 msgid "All rules are averaged"
-msgstr ""
+msgstr "Wszystkie reguły są uśrednione"
 
 #. :src: bpy.types.BoidState.rules
 msgid "Boid Rules"
-msgstr ""
+msgstr "Reguły Boidów"
 
 #. :src: bpy.types.BoidState.active_boid_rule_index
 msgid "Active Boid Rule Index"
-msgstr ""
+msgstr "Indeks aktywnej reguły boida"
 
 #. :src: bpy.types.BoidState.rule_fuzzy
 msgid "Rule Fuzziness"
-msgstr ""
+msgstr "Rozmycie reguły"
 
 #. :src: bpy.types.BoidState.volume
 #. :src: bpy.types.MaintainVolumeConstraint.volume
@@ -7805,7 +7807,7 @@
 #: source/blender/nodes/shader/nodes/node_shader_volume_absorption.c:38
 #: source/blender/nodes/shader/nodes/node_shader_volume_scatter.c:39
 msgid "Volume"
-msgstr ""
+msgstr "Objętość"
 
 #. :src: bpy.types.BoidState.falloff
 #. :src: bpy.types.DynamicPaintBrushSettings.proximity_falloff
@@ -7819,19 +7821,19 @@
 #. :src: bpy.types.WorldMistSettings.falloff
 #: scripts/startup/bl_ui/properties_data_modifier.py:967
 msgid "Falloff"
-msgstr ""
+msgstr "Zanikanie"
 
 #. :src: bpy.types.Bone
 msgid "Bone in an Armature datablock"
-msgstr ""
+msgstr "Kość w bloku danych szkieletu"
 
 #. :src: bpy.types.Bone.parent
 msgid "Parent bone (in same Armature)"
-msgstr ""
+msgstr "Kość nadrzędna (w tym samym szkielecie)"
 
 #. :src: bpy.types.Bone.children
 msgid "Bones which are children of this bone"
-msgstr ""
+msgstr "Kości które są potomkami tej kości"
 
 #. :src: bpy.types.Bone.layers
 #. :src: bpy.types.EditBone.layers
@@ -7841,12 +7843,12 @@
 #. :src: bpy.types.Scene.layers
 #. :src: bpy.types.ObjectBase.layers
 msgid "Layers"
-msgstr ""
+msgstr "Warstwy"
 
 #. :src: bpy.types.Bone.layers
 #. :src: bpy.types.EditBone.layers
 msgid "Layers bone exists in"
-msgstr ""
+msgstr "Warstwy na których ta kość istnieje"
 
 #. :src: bpy.types.Bone.use_connect
 #. :src: bpy.types.EditBone.use_connect
@@ -7868,27 +7870,27 @@
 #. :src: bpy.types.TRANSFORM_OT_translate.proportional:'CONNECTED'
 #. :src: bpy.types.ToolSettings.proportional_edit:'CONNECTED'
 msgid "Connected"
-msgstr ""
+msgstr "Połączone"
 
 #. :src: bpy.types.Bone.use_connect
 #. :src: bpy.types.EditBone.use_connect
 msgid "When bone has a parent, bone's head is stuck to the parent's tail"
-msgstr ""
+msgstr "Gdy kość ma parenta, początek kości jest połączony z końcem parenta"
 
 #. :src: bpy.types.Bone.use_inherit_rotation
 #. :src: bpy.types.EditBone.use_inherit_rotation
 msgid "Inherit Rotation"
-msgstr ""
+msgstr "Dziedzicz rotację"
 
 #. :src: bpy.types.Bone.use_inherit_rotation
 #. :src: bpy.types.EditBone.use_inherit_rotation
 msgid "Bone inherits rotation or scale from parent bone"
-msgstr ""
+msgstr "Kość dziedziczy rotację lub skalę z kości nadrzędnej"
 
 #. :src: bpy.types.Bone.use_envelope_multiply
 #. :src: bpy.types.EditBone.use_envelope_multiply
 msgid "Multiply Vertex Group with Envelope"
-msgstr ""
+msgstr "Przemnóż grupy wierzchołków przez obwiednie"
 
 #. :src: bpy.types.Bone.use_envelope_multiply
 #. :src: bpy.types.EditBone.use_envelope_multiply



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