[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [3340] branches/it/it.po: Updated Italian translations (by blend-it, thanks).

bf-translations at blender.org bf-translations at blender.org
Tue Mar 3 10:26:46 CET 2015


Revision: 3340
          https://developer.blender.org/rBTS3340
Author:   mont29
Date:     2015-03-03 09:26:44 +0000 (Tue, 03 Mar 2015)
Log Message:
-----------
Updated Italian translations (by blend-it, thanks).

Modified Paths:
--------------
    branches/it/it.po

Modified: branches/it/it.po
===================================================================
--- branches/it/it.po	2015-03-01 17:23:42 UTC (rev 3339)
+++ branches/it/it.po	2015-03-03 09:26:44 UTC (rev 3340)
@@ -1,9 +1,9 @@
 # Blender translation
 msgid ""
 msgstr ""
-"Project-Id-Version: Blender 2.73 (sub 8) (b'cc388cc')\n"
+"Project-Id-Version: Blender 2.73 (sub 8) (b'00a3c9a')\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2015-02-24 19:40:18\n"
+"POT-Creation-Date: 2015-02-16 20:44:07\n"
 "PO-Revision-Date: \n"
 "Last-Translator: blend-it\n"
 "Language-Team: \n"
@@ -11,7 +11,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.5.4"
+"X-Generator: Poedit 1.7.4\n"
 
 #. :src: bpy.types.ActionGroup
 msgid "Action Group"
@@ -599,7 +599,7 @@
 #. :src: bpy.types.Spline.type
 #. :src: bpy.types.TexMapping.vector_type
 #: scripts/startup/bl_ui/properties_data_camera.py:102
-#: scripts/startup/bl_ui/properties_game.py:674
+#: scripts/startup/bl_ui/properties_game.py:673
 #: scripts/startup/bl_ui/properties_particle.py:172
 #: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
 #: scripts/startup/bl_ui/properties_texture.py:321
@@ -819,7 +819,7 @@
 #. :src: bpy.types.RaySensor.ray_type:'PROPERTY'
 #. :src: bpy.types.RaySensor.property
 #: source/blender/blenkernel/intern/report.c:55
-#: source/blender/editors/object/object_edit.c:1706
+#: source/blender/editors/object/object_edit.c:1705
 #: source/blender/editors/space_logic/logic_window.c:342
 #: source/blender/editors/space_logic/logic_window.c:410
 #: source/blender/makesrna/intern/rna_property.c:108
@@ -859,8 +859,6 @@
 #: scripts/startup/bl_ui/properties_particle.py:1025
 #: scripts/startup/bl_ui/properties_physics_field.py:210
 #: scripts/startup/bl_ui/properties_physics_field.py:215
-#: scripts/startup/bl_ui/space_view3d.py:946
-#: scripts/startup/bl_ui/space_view3d.py:944
 #: source/blender/editors/space_logic/logic_window.c:356
 #: source/blender/editors/space_logic/logic_window.c:420
 #: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
@@ -914,8 +912,8 @@
 #. :src: bpy.types.Actuator.type:'STATE'
 #. :src: bpy.types.StateActuator.states
 #. :src: bpy.types.GameObjectSettings.states_visible
-#: source/blender/editors/space_logic/logic_window.c:2446
-#: source/blender/editors/space_logic/logic_window.c:2520
+#: source/blender/editors/space_logic/logic_window.c:2443
+#: source/blender/editors/space_logic/logic_window.c:2517
 #: source/blender/editors/space_logic/logic_window.c:432
 msgid "State"
 msgstr "Stato"
@@ -1041,8 +1039,12 @@
 msgstr "Continua"
 
 #. :src: bpy.types.ActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
-msgstr "Ripristina l'ultimo fotogramma all'accensione/spegnimento, altrimenti riproduce dall'inizio ogni volta"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
+msgstr ""
+"Ripristina l'ultimo fotogramma all'accensione/spegnimento, altrimenti "
+"riproduce dall'inizio ogni volta"
 
 #. :src: bpy.types.ActionActuator.property
 msgid "Use this property to define the Action position"
@@ -1121,7 +1123,7 @@
 
 #. :src: bpy.types.ActionActuator.frame_blend_in
 msgid "Number of frames of motion blending"
-msgstr ""
+msgstr "Numero di frames della fusione movimento"
 
 #. :src: bpy.types.ActionActuator.priority
 #. :src: bpy.types.Controller.use_priority
@@ -1130,8 +1132,14 @@
 msgstr "Priorità"
 
 #. :src: bpy.types.ActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "Priorità di esecuzione - i numeri più bassi, sovrascrivono le azioni con i numeri più alti (con 2 o più azioni contemporaneamente, il canale principale deve essere più in basso nella lista)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"Priorità di esecuzione - i numeri più bassi, sovrascrivono le azioni con i "
+"numeri più alti (con 2 o più azioni contemporaneamente, il canale principale "
+"deve essere più in basso nella lista)"
 
 #. :src: bpy.types.ActionActuator.layer
 #. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1206,7 +1214,8 @@
 
 #. :src: bpy.types.ActionActuator.frame_property
 msgid "Assign the action's current frame number to this property"
-msgstr "Assegna il numero di fotogramma corrente dell'azione a questa proprietà"
+msgstr ""
+"Assegna il numero di fotogramma corrente dell'azione a questa proprietà"
 
 #. :src: bpy.types.ActionActuator.use_additive
 #. :src: bpy.types.ActionActuator.blend_mode:'ADD'
@@ -1277,13 +1286,17 @@
 #: scripts/startup/bl_ui/space_view3d.py:152
 #: scripts/startup/bl_ui/space_view3d.py:154
 #: scripts/startup/bl_ui/space_view3d.py:156
-#: scripts/startup/bl_ui/space_view3d_toolbar.py:1575
+#: scripts/startup/bl_ui/space_view3d_toolbar.py:1574
 msgid "Add"
 msgstr "Aggiungi"
 
 #. :src: bpy.types.ActionActuator.use_additive
-msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
-msgstr "L'azione viene aggiunta all'attuale posizione/rotazione/scala nelle coordinate globali o locali in accordo col flag Locale"
+msgid ""
+"Action is added to the current loc/rot/scale in global or local coordinate "
+"according to Local flag"
+msgstr ""
+"L'azione viene aggiunta all'attuale posizione/rotazione/scala nelle "
+"coordinate globali o locali in accordo col flag Locale"
 
 #. :src: bpy.types.ActionActuator.use_force
 #. :src: bpy.types.ConstraintActuator.fh_force
@@ -1298,8 +1311,12 @@
 msgstr "Forza"
 
 #. :src: bpy.types.ActionActuator.use_force
-msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
-msgstr "Applicare l'azione come forza globale o locale dipende dall'opzione locale (solo oggetti dinamici)"
+msgid ""
+"Apply Action as a global or local force depending on the local option "
+"(dynamic objects only)"
+msgstr ""
+"Applicare l'azione come forza globale o locale dipende dall'opzione locale "
+"(solo oggetti dinamici)"
 
 #. :src: bpy.types.ActionActuator.use_local
 #. :src: bpy.types.ConstraintActuator.use_local
@@ -1317,7 +1334,9 @@
 
 #. :src: bpy.types.ActionActuator.use_local
 msgid "Let the Action act in local coordinates, used in Force and Add mode"
-msgstr "Lascia l'Azione agire in coordinate locali, usato in modalità Forza e Aggiungi"
+msgstr ""
+"Lascia l'Azione agire in coordinate locali, usato in modalità Forza e "
+"Aggiungi"
 
 #. :src: bpy.types.ActionActuator.apply_to_children
 #. :src: bpy.types.OBJECT_OT_select_hierarchy.direction:'CHILD'
@@ -1373,8 +1392,8 @@
 #: scripts/startup/bl_ui/properties_material.py:338
 #: scripts/startup/bl_ui/properties_paint_common.py:210
 #: scripts/startup/bl_ui/properties_texture.py:1186
-#: scripts/startup/bl_ui/space_view3d_toolbar.py:1031
-#: scripts/startup/bl_ui/space_view3d_toolbar.py:1059
+#: scripts/startup/bl_ui/space_view3d_toolbar.py:1030
+#: scripts/startup/bl_ui/space_view3d_toolbar.py:1058
 #: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:32
 msgid "Blend"
 msgstr "Mescola"
@@ -1561,8 +1580,12 @@
 msgstr "Obiettivo Secondario"
 
 #. :src: bpy.types.ArmatureActuator.secondary_target
-msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
-msgstr "Imposta questo oggetto come l'obiettivo secondario del vincolo (solo obiettivo polare IK al momento)"
+msgid ""
+"Set this object as the secondary target of the constraint (only IK polar "
+"target at the moment)"
+msgstr ""
+"Imposta questo oggetto come l'obiettivo secondario del vincolo (solo "
+"obiettivo polare IK al momento)"
 
 #. :src: bpy.types.ArmatureActuator.weight
 #. :src: bpy.types.BezierSplinePoint.weight_softbody
@@ -1654,8 +1677,8 @@
 #. :src: bpy.types.WorldMistSettings.height
 #: scripts/startup/bl_ui/properties_data_camera.py:166
 #: scripts/startup/bl_ui/properties_data_curve.py:412
-#: scripts/startup/bl_ui/properties_game.py:494
-#: scripts/startup/bl_ui/space_view3d_toolbar.py:976
+#: scripts/startup/bl_ui/properties_game.py:493
+#: scripts/startup/bl_ui/space_view3d_toolbar.py:975
 #: source/blender/nodes/shader/nodes/node_shader_bump.c:37
 msgid "Height"
 msgstr "Altezza"
@@ -1672,8 +1695,7 @@
 #. :src: bpy.types.FreestyleLineStyle.integration_type:'MIN'
 #. :src: bpy.types.OBJECT_OT_vertex_warp.min
 #. :src: bpy.types.WM_OT_properties_edit.min
-#: scripts/addons/cycles/ui.py:208
-#: scripts/addons/cycles/ui.py:222
+#: scripts/addons/cycles/ui.py:208 scripts/addons/cycles/ui.py:222
 #: scripts/startup/bl_ui/properties_constraint.py:252
 #: scripts/startup/bl_ui/properties_constraint.py:259
 #: scripts/startup/bl_ui/properties_constraint.py:266
@@ -1717,8 +1739,7 @@
 #. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
 #. :src: bpy.types.OBJECT_OT_vertex_warp.max
 #. :src: bpy.types.WM_OT_properties_edit.max
-#: scripts/addons/cycles/ui.py:207
-#: scripts/addons/cycles/ui.py:221
+#: scripts/addons/cycles/ui.py:207 scripts/addons/cycles/ui.py:221
 #: scripts/startup/bl_ui/properties_constraint.py:253
 #: scripts/startup/bl_ui/properties_constraint.py:260
 #: scripts/startup/bl_ui/properties_constraint.py:267
@@ -1738,9 +1759,9 @@
 #: scripts/startup/bl_ui/properties_constraint.py:649
 #: scripts/startup/bl_ui/properties_data_armature.py:268
 #: scripts/startup/bl_ui/properties_data_mesh.py:307
-#: scripts/startup/bl_ui/properties_game.py:626
-#: scripts/startup/bl_ui/properties_game.py:632
-#: scripts/startup/bl_ui/properties_game.py:657
+#: scripts/startup/bl_ui/properties_game.py:625
+#: scripts/startup/bl_ui/properties_game.py:631
+#: scripts/startup/bl_ui/properties_game.py:656
 #: scripts/startup/bl_ui/properties_particle.py:1134
 #: scripts/startup/bl_ui/properties_particle.py:1214
 #: scripts/startup/bl_ui/properties_physics_cloth.py:185
@@ -1801,7 +1822,7 @@
 #. :src: bpy.types.RaySensor.axis
 #: scripts/startup/bl_ui/properties_object.py:223
 #: scripts/startup/bl_ui/properties_object.py:313
-#: scripts/startup/bl_ui/space_view3d.py:3194
+#: scripts/startup/bl_ui/space_view3d.py:3159
 #: source/blender/nodes/texture/nodes/node_texture_rotate.c:40
 msgid "Axis"

@@ Diff output truncated at 10240 characters. @@


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