[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [3060] branches/es/es.po: Spanish - revision

bf-translations at blender.org bf-translations at blender.org
Wed Sep 3 02:44:03 CEST 2014


Revision: 3060
          https://developer.blender.org/rBTS3060
Author:   gab3d
Date:     2014-09-03 00:44:02 +0000 (Wed, 03 Sep 2014)
Log Message:
-----------
Spanish - revision

Modified Paths:
--------------
    branches/es/es.po

Modified: branches/es/es.po
===================================================================
--- branches/es/es.po	2014-09-02 11:29:07 UTC (rev 3059)
+++ branches/es/es.po	2014-09-03 00:44:02 UTC (rev 3060)
@@ -45828,7 +45828,7 @@
 #. :src: bpy.types.CompositorNodeSunBeams.ray_length
 #: source/blender/nodes/shader/nodes/node_shader_light_path.c:39
 msgid "Ray Length"
-msgstr "Longitud rayos"
+msgstr "Longitud del rayo"
 
 #. :src: bpy.types.CompositorNodeSunBeams.ray_length
 msgid "Length of rays as a factor of the image size"
@@ -46342,7 +46342,7 @@
 
 #. :src: bpy.types.ShaderNodeLightPath
 msgid "Light Path"
-msgstr "Trayectoria de luz"
+msgstr "Trayectoria de rayo"
 
 #. :src: bpy.types.ShaderNodeMapping.vector_type
 #. :src: bpy.types.TexMapping.vector_type
@@ -74763,7 +74763,7 @@
 
 #. :src: bpy.types.CyclesRender_PT_light_paths
 msgid "Light Paths"
-msgstr "Trayectorias de luz"
+msgstr "Trayectoria de rayos"
 
 #. :src: bpy.types.CyclesRender_PT_performance
 #. :src: bpy.types.NODE_PT_quality
@@ -77526,7 +77526,8 @@
 #. :src: bpy.types.CyclesRenderSettings.no_caustics
 msgid "Leave out caustics, resulting in a darker image with less noise"
 msgstr ""
-"Deja fuera las cáusticas, resultando en una imagen más oscura con menos ruido"
+"No se calcularán cáusticas, resultando en una imagen más oscura pero con "
+"menos ruido"
 
 #. :src: bpy.types.CyclesRenderSettings.blur_glossy
 msgid "Filter Glossy"
@@ -108794,7 +108795,7 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_light_path.c:40
 msgid "Ray Depth"
-msgstr "Profundidad rayos"
+msgstr "Profundidad del rayo"
 
 #: source/blender/nodes/shader/nodes/node_shader_light_path.c:41
 msgid "Transparent Depth"



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