[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [3146] branches/ja: New translations from r3135 and fixes.(Thank you Toudou-san!)

bf-translations at blender.org bf-translations at blender.org
Mon Oct 20 21:51:30 CEST 2014


Revision: 3146
          https://developer.blender.org/rBTS3146
Author:   yamyam
Date:     2014-10-20 19:51:29 +0000 (Mon, 20 Oct 2014)
Log Message:
-----------
New translations from r3135 and fixes.(Thank you Toudou-san!)

Revision Links:
--------------
    https://developer.blender.org/rBTS3135

Modified Paths:
--------------
    branches/ja/ja.mo
    branches/ja/ja.po

Modified: branches/ja/ja.mo
===================================================================
(Binary files differ)

Modified: branches/ja/ja.po
===================================================================
--- branches/ja/ja.po	2014-10-19 23:08:06 UTC (rev 3145)
+++ branches/ja/ja.po	2014-10-20 19:51:29 UTC (rev 3146)
@@ -7172,7 +7172,7 @@
 
 #. :src: bpy.types.BoidRuleFollowLeader.use_line
 msgid "Follow leader in a line"
-msgstr "ラインのリーダーを追従"
+msgstr "一列になってリーダーに追従します"
 
 #. :src: bpy.types.BoidRuleGoal.object
 msgid "Goal object"
@@ -7294,39 +7294,39 @@
 
 #. :src: bpy.types.BoidSettings.air_speed_min
 msgid "Minimum speed in air (relative to maximum speed)"
-msgstr "大気中の最小速度(最大速度への相対)"
+msgstr "空中の最小速度(最大速度への相対)"
 
 #. :src: bpy.types.BoidSettings.air_speed_max
 msgid "Max Air Speed"
-msgstr "空気中の最大速度"
+msgstr "空中の最大速度"
 
 #. :src: bpy.types.BoidSettings.air_speed_max
 msgid "Maximum speed in air"
-msgstr "空気中での最大速度"
+msgstr "空中での最大速度"
 
 #. :src: bpy.types.BoidSettings.air_acc_max
 msgid "Max Air Acceleration"
-msgstr "大気中最大加速度"
+msgstr "空中の最大加速度"
 
 #. :src: bpy.types.BoidSettings.air_acc_max
 msgid "Maximum acceleration in air (relative to maximum speed)"
-msgstr "大気中の最大加速度(最大速度への相対)"
+msgstr "空中での最大加速度(最大速度との相対的な割合)"
 
 #. :src: bpy.types.BoidSettings.air_ave_max
 msgid "Max Air Angular Velocity"
-msgstr "最大空中角速度"
+msgstr "空中の最大角速度"
 
 #. :src: bpy.types.BoidSettings.air_ave_max
 msgid "Maximum angular velocity in air (relative to 180 degrees)"
-msgstr "大気中の最大角速度(180度への相対)"
+msgstr "空中での最大角速度(180度との相対的な割合)"
 
 #. :src: bpy.types.BoidSettings.air_personal_space
 msgid "Air Personal Space"
-msgstr "空中個人的空間"
+msgstr "空中の各個体の空間"
 
 #. :src: bpy.types.BoidSettings.air_personal_space
 msgid "Radius of boids personal space in air (% of particle size)"
-msgstr "ボイドの大気中での個別空間の半径(パーティクルサイズの何%か)"
+msgstr "空中でのボイドのパーソナルスペース半径\n(パーティクルサイズに対するパーセンテージ)"
 
 #. :src: bpy.types.BoidSettings.land_jump_speed
 msgid "Jump Speed"
@@ -7338,35 +7338,35 @@
 
 #. :src: bpy.types.BoidSettings.land_speed_max
 msgid "Max Land Speed"
-msgstr "地上最大速度"
+msgstr "地上の最大速度"
 
 #. :src: bpy.types.BoidSettings.land_speed_max
 msgid "Maximum speed on land"
-msgstr "対地での最大速度"
+msgstr "地上での最大速度"
 
 #. :src: bpy.types.BoidSettings.land_acc_max
 msgid "Max Land Acceleration"
-msgstr "地上最大加速度"
+msgstr "地上の最大加速度"
 
 #. :src: bpy.types.BoidSettings.land_acc_max
 msgid "Maximum acceleration on land (relative to maximum speed)"
-msgstr "地上での最大加速度(最大速度への相対)"
+msgstr "地上での最大加速度(最大速度との相対的な割合)"
 
 #. :src: bpy.types.BoidSettings.land_ave_max
 msgid "Max Land Angular Velocity"
-msgstr "最大対地角速度"
+msgstr "地上の最大角速度"
 
 #. :src: bpy.types.BoidSettings.land_ave_max
 msgid "Maximum angular velocity on land (relative to 180 degrees)"
-msgstr "地上での最大角速度(180度への相対)"
+msgstr "地上での最大角速度(180度との相対的な割合)"
 
 #. :src: bpy.types.BoidSettings.land_personal_space
 msgid "Land Personal Space"
-msgstr "対地個人的空間"
+msgstr "地上の各個体の空間"
 
 #. :src: bpy.types.BoidSettings.land_personal_space
 msgid "Radius of boids personal space on land (% of particle size)"
-msgstr "ボイドの地上での個別空間の半径(パーティクルサイズの何%か)"
+msgstr "地上でのボイドのパーソナルスペース半径\n(パーティクルサイズに対するパーセンテージ)"
 
 #. :src: bpy.types.BoidSettings.land_stick_force
 msgid "Land Stick Force"
@@ -11734,41 +11734,39 @@
 
 #. :src: bpy.types.StretchToConstraint.use_bulge_min
 msgid "Use Volume Variation Minimum"
-msgstr ""
+msgstr "体積の最小変化量を使用"
 
 #. :src: bpy.types.StretchToConstraint.use_bulge_min
 msgid "Use lower limit for volume variation"
-msgstr ""
+msgstr "体積が変化する最小の限界を使用します"
 
 #. :src: bpy.types.StretchToConstraint.use_bulge_max
 msgid "Use Volume Variation Maximum"
-msgstr ""
+msgstr "体積の最大変化量を使用"
 
 #. :src: bpy.types.StretchToConstraint.use_bulge_max
 msgid "Use upper limit for volume variation"
-msgstr ""
+msgstr "体積が変化する最大の限界を使用します"
 
 #. :src: bpy.types.StretchToConstraint.bulge_min
-#, fuzzy
 msgid "Volume Variation Minimum"
-msgstr "体積の変化"
+msgstr "体積の最小変化量"
 
 #. :src: bpy.types.StretchToConstraint.bulge_min
 msgid "Minimum volume stretching factor"
-msgstr ""
+msgstr "体積が伸びる最小係数"
 
 #. :src: bpy.types.StretchToConstraint.bulge_max
-#, fuzzy
 msgid "Volume Variation Maximum"
-msgstr "体積の変化"
+msgstr "体積の最大変化量"
 
 #. :src: bpy.types.StretchToConstraint.bulge_max
 msgid "Maximum volume stretching factor"
-msgstr ""
+msgstr "体積が伸びる最大係数"
 
 #. :src: bpy.types.StretchToConstraint.bulge_smooth
 msgid "Volume Variation Smoothness"
-msgstr ""
+msgstr "体積の変化のスムーズさ"
 
 #. :src: bpy.types.TrackToConstraint
 #. :src: bpy.types.OBJECT_OT_track_set.type:'TRACKTO'
@@ -22635,13 +22633,12 @@
 msgstr "OpenGL バインドコード"
 
 #. :src: bpy.types.Image.render_slots
-#, fuzzy
 msgid "Render Slots"
 msgstr "レンダースロット"
 
 #. :src: bpy.types.Image.render_slots
 msgid "Render slots of the image"
-msgstr ""
+msgstr "画像のレンダースロット"
 
 #. :src: bpy.types.Image.has_data
 msgid "Has data"
@@ -26838,7 +26835,7 @@
 
 #. :src: bpy.types.ParticleSettings.use_die_on_collision
 msgid "Die on hit"
-msgstr "接触死"
+msgstr "接触時に消滅"
 
 #. :src: bpy.types.ParticleSettings.use_die_on_collision
 msgid "Particles die when they collide with a deflector object"
@@ -27162,7 +27159,7 @@
 
 #. :src: bpy.types.ParticleSettings.use_velocity_length
 msgid "Multiply line length by particle speed"
-msgstr "パーティクルの速度によりラインの長さを掛ける"
+msgstr "パーティクルの速度をラインの長さに掛けます"
 
 #. :src: bpy.types.ParticleSettings.use_whole_group
 msgid "Whole Group"
@@ -27856,7 +27853,7 @@
 
 #. :src: bpy.types.ParticleSettings.roughness_1
 msgid "Amount of location dependent rough"
-msgstr "ラフに依存する位置の量"
+msgstr "位置に依存する粗さの強さ"
 
 #. :src: bpy.types.ParticleSettings.roughness_1_size
 msgid "Size1"
@@ -27864,7 +27861,7 @@
 
 #. :src: bpy.types.ParticleSettings.roughness_1_size
 msgid "Size of location dependent rough"
-msgstr "ラフに依存する位置の大きさ"
+msgstr "位置に依存する粗さの間隔"
 
 #. :src: bpy.types.ParticleSettings.roughness_2
 msgid "Rough2"
@@ -27872,7 +27869,7 @@
 
 #. :src: bpy.types.ParticleSettings.roughness_2
 msgid "Amount of random rough"
-msgstr "ランダムラフの量"
+msgstr "粗さのランダムの量"
 
 #. :src: bpy.types.ParticleSettings.roughness_2_size
 msgid "Size2"
@@ -27880,7 +27877,7 @@
 
 #. :src: bpy.types.ParticleSettings.roughness_2_size
 msgid "Size of random rough"
-msgstr "ランダムラフのサイズ"
+msgstr "粗さのランダムのサイズ"
 
 #. :src: bpy.types.ParticleSettings.roughness_2_threshold
 msgid "Amount of particles left untouched by random rough"
@@ -27938,7 +27935,7 @@
 
 #. :src: bpy.types.ParticleSettings.child_parting_factor
 msgid "Create parting in the children based on parent strands"
-msgstr "親ストランドを元に、子をパーティングします"
+msgstr "親ストランドに子ストランドを束ねる割合"
 
 #. :src: bpy.types.ParticleSettings.child_parting_min
 msgid "Parting Minimum"
@@ -33300,9 +33297,8 @@
 #. :src: bpy.types.LineStyleAlphaModifier_Material.material_attribute:'LINE_A'
 #. :src: bpy.types.LineStyleColorModifier_Material.material_attribute:'LINE_A'
 #. :src: bpy.types.LineStyleThicknessModifier_Material.material_attribute:'LINE_A'
-#, fuzzy
 msgid "Line Color Alpha"
-msgstr "ラインカラーB"
+msgstr "ラインカラーA"
 
 #. :src: bpy.types.LineStyleAlphaModifier_Material.material_attribute:'DIFF_R'
 #. :src: bpy.types.LineStyleColorModifier_Material.material_attribute:'DIFF_R'
@@ -37049,7 +37045,7 @@
 
 #. :src: bpy.types.BevelModifier.use_clamp_overlap
 msgid "Clamp the width to avoid overlap"
-msgstr "重複を回避するため幅を制限します"
+msgstr "オーバーラップを回避するため幅を制限します"
 
 #. :src: bpy.types.BevelModifier.offset_type
 #. :src: bpy.types.MESH_OT_bevel.offset_type
@@ -37559,7 +37555,7 @@
 #. :src: bpy.types.ParticleInstanceModifier.show_alive
 #. :src: bpy.types.Particle.alive_state:'ALIVE'
 msgid "Alive"
-msgstr "生"
+msgstr "生存"
 
 #. :src: bpy.types.ExplodeModifier.show_alive
 msgid "Show mesh when particles are alive"
@@ -37569,7 +37565,7 @@
 #. :src: bpy.types.ParticleInstanceModifier.show_dead
 #. :src: bpy.types.Particle.alive_state:'DEAD'
 msgid "Dead"
-msgstr "死"
+msgstr "消滅"
 
 #. :src: bpy.types.ExplodeModifier.show_dead
 msgid "Show mesh when particles are dead"
@@ -50662,11 +50658,11 @@
 #. :src: bpy.types.EXPORT_MESH_OT_stl.use_scene_unit
 #. :src: bpy.types.IMPORT_MESH_OT_stl.use_scene_unit
 msgid "Scene Unit"
-msgstr ""
+msgstr "シーンの単位"
 
 #. :src: bpy.types.EXPORT_MESH_OT_stl.use_scene_unit
 msgid "Apply current scene's unit (as defined by unit scale) to exported data"
-msgstr ""
+msgstr "現在のシーンの単位(「単位の倍率」で定義)をエクスポートするデータに適用します"
 
 #. :src: bpy.types.EXPORT_MESH_OT_stl.ascii
 msgid "Ascii"
@@ -50711,7 +50707,7 @@
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx
 msgid "Write a FBX file"
-msgstr ""
+msgstr "FBX ファイルを出力します"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.version
 msgid "Choose which version of the exporter to use"
@@ -50839,45 +50835,42 @@
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.add_leaf_bones
 msgid "Add Leaf Bones"
-msgstr ""
+msgstr "リーフボーン追加"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.add_leaf_bones
 msgid "Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)"
-msgstr ""
+msgstr "最後のボーンを各チェーンの最後に付け加え、前のボーンの長さが判るようにします(エクスポートされたデータのアーマチュアを編集する予定がある時に使用してください)"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.primary_bone_axis
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.primary_bone_axis
 msgid "Primary Bone Axis"
-msgstr ""
+msgstr "プライマリボーン軸"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.primary_bone_axis:'-X'
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.secondary_bone_axis:'-X'
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.primary_bone_axis:'-X'
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.secondary_bone_axis:'-X'
-#, fuzzy
 msgid "-X Axis"
-msgstr "X軸"
+msgstr "-X軸"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.primary_bone_axis:'-Y'
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.secondary_bone_axis:'-Y'
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.primary_bone_axis:'-Y'
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.secondary_bone_axis:'-Y'
-#, fuzzy
 msgid "-Y Axis"
-msgstr "Y軸"
+msgstr "-Y軸"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.primary_bone_axis:'-Z'
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.secondary_bone_axis:'-Z'
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.primary_bone_axis:'-Z'
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.secondary_bone_axis:'-Z'
-#, fuzzy
 msgid "-Z Axis"
-msgstr "Z軸"
+msgstr "-Z軸"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.secondary_bone_axis
 #. :src: bpy.types.IMPORT_SCENE_OT_fbx.secondary_bone_axis
 msgid "Secondary Bone Axis"
-msgstr ""
+msgstr "セカンダリボーン軸"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.use_armature_deform_only
 msgid "Only Deform Bones"
@@ -50917,7 +50910,6 @@
 msgstr "アニメする値をどれぐらいの頻度で評価するか(フレーム数)"
 
 #. :src: bpy.types.EXPORT_SCENE_OT_fbx.bake_anim_simplify_factor
-#, fuzzy

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-translations-svn mailing list