[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [3176] branches/ja: New translations from r3169 and fixes (2 fuzzies left).
bf-translations at blender.org
bf-translations at blender.org
Tue Nov 18 13:05:49 CET 2014
Revision: 3176
https://developer.blender.org/rBTS3176
Author: yamyam
Date: 2014-11-18 12:05:49 +0000 (Tue, 18 Nov 2014)
Log Message:
-----------
New translations from r3169 and fixes (2 fuzzies left).
Revision Links:
--------------
https://developer.blender.org/rBTS3169
Modified Paths:
--------------
branches/ja/ja.mo
branches/ja/ja.po
Modified: branches/ja/ja.mo
===================================================================
(Binary files differ)
Modified: branches/ja/ja.po
===================================================================
--- branches/ja/ja.po 2014-11-18 08:57:16 UTC (rev 3175)
+++ branches/ja/ja.po 2014-11-18 12:05:49 UTC (rev 3176)
@@ -18,7 +18,7 @@
# yamyam
msgid ""
msgstr ""
-"Project-Id-Version: Blender 2.72 (sub 2) (b'7553a8c')\n"
+"Project-Id-Version: Blender 2.72 (sub 1) (b'd665095')\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-11-12 12:42:03\n"
"PO-Revision-Date: 2014-01-09 12:04+0900\n"
@@ -29,7 +29,7 @@
"Content-Transfer-Encoding: 8bit\n"
"Language: ja\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 1.5.4"
+"X-Generator: Poedit 1.5.4\n"
#. :src: bpy.types.ActionGroup
msgid "Action Group"
@@ -436,7 +436,7 @@
#. :src: bpy.types.ActionGroup.is_custom_color_set
#. :src: bpy.types.BoneGroup.is_custom_color_set
msgid "Color set is user-defined instead of a fixed theme color set"
-msgstr ""
+msgstr "固定のテーマ色セットの代わりにユーザー設定の色セットを使用します"
#. :src: bpy.types.ActionGroup.colors
#. :src: bpy.types.BoneGroup.colors
@@ -1667,8 +1667,7 @@
#. :src: bpy.types.FreestyleLineStyle.integration_type:'MIN'
#. :src: bpy.types.OBJECT_OT_vertex_warp.min
#. :src: bpy.types.WM_OT_properties_edit.min
-#: scripts/addons/cycles/ui.py:208
-#: scripts/addons/cycles/ui.py:222
+#: scripts/addons/cycles/ui.py:208 scripts/addons/cycles/ui.py:222
#: scripts/startup/bl_ui/properties_constraint.py:252
#: scripts/startup/bl_ui/properties_constraint.py:259
#: scripts/startup/bl_ui/properties_constraint.py:266
@@ -1712,8 +1711,7 @@
#. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
#. :src: bpy.types.OBJECT_OT_vertex_warp.max
#. :src: bpy.types.WM_OT_properties_edit.max
-#: scripts/addons/cycles/ui.py:207
-#: scripts/addons/cycles/ui.py:221
+#: scripts/addons/cycles/ui.py:207 scripts/addons/cycles/ui.py:221
#: scripts/startup/bl_ui/properties_constraint.py:253
#: scripts/startup/bl_ui/properties_constraint.py:260
#: scripts/startup/bl_ui/properties_constraint.py:267
@@ -2156,8 +2154,7 @@
#. :src: bpy.types.NearSensor.distance
#. :src: bpy.types.RadarSensor.distance
#. :src: bpy.types.WorldLighting.distance
-#: scripts/addons/cycles/ui.py:457
-#: scripts/addons/cycles/ui.py:851
+#: scripts/addons/cycles/ui.py:457 scripts/addons/cycles/ui.py:851
#: scripts/startup/bl_ui/properties_constraint.py:218
#: scripts/startup/bl_ui/properties_data_bone.py:355
#: scripts/startup/bl_ui/properties_data_camera.py:173
@@ -5710,8 +5707,7 @@
#. :src: bpy.types.SmokeFlowSettings.texture_size
#. :src: bpy.types.TextureSlot.scale
#. :src: bpy.types.ParticleSettingsTextureSlot.use_map_size
-#: scripts/addons/cycles/ui.py:776
-#: scripts/addons/cycles/ui.py:465
+#: scripts/addons/cycles/ui.py:776 scripts/addons/cycles/ui.py:465
#: scripts/addons/cycles/ui.py:719
#: scripts/startup/bl_ui/properties_data_camera.py:197
#: scripts/startup/bl_ui/properties_data_camera.py:143
@@ -7335,9 +7331,7 @@
#. :src: bpy.types.BoidSettings.air_personal_space
msgid "Radius of boids personal space in air (% of particle size)"
-msgstr ""
-"空中でのボイドのパーソナルスペース半径\n"
-"(パーティクルサイズに対するパーセンテージ)"
+msgstr "空中でのボイドのパーソナルスペース半径\n(パーティクルサイズに対するパーセンテージ)"
#. :src: bpy.types.BoidSettings.land_jump_speed
msgid "Jump Speed"
@@ -7377,9 +7371,7 @@
#. :src: bpy.types.BoidSettings.land_personal_space
msgid "Radius of boids personal space on land (% of particle size)"
-msgstr ""
-"地上でのボイドのパーソナルスペース半径\n"
-"(パーティクルサイズに対するパーセンテージ)"
+msgstr "地上でのボイドのパーソナルスペース半径\n(パーティクルサイズに対するパーセンテージ)"
#. :src: bpy.types.BoidSettings.land_stick_force
msgid "Land Stick Force"
@@ -7497,8 +7489,7 @@
#. :src: bpy.types.CyclesWorld_PT_volume
#. :src: bpy.types.SmokeFlowSettings.volume_density
#. :src: bpy.types.ToolSettings.snap_element:'VOLUME'
-#: scripts/addons/cycles/ui.py:228
-#: scripts/addons/cycles/ui.py:155
+#: scripts/addons/cycles/ui.py:228 scripts/addons/cycles/ui.py:155
#: source/blender/nodes/shader/nodes/node_shader_output_material.c:33
#: source/blender/nodes/shader/nodes/node_shader_output_world.c:33
#: source/blender/nodes/shader/nodes/node_shader_volume_absorption.c:38
@@ -9030,10 +9021,8 @@
#. :src: bpy.types.TextureSlot.blend_type:'COLOR'
#. :src: bpy.types.LampTextureSlot.use_map_color
#. :src: bpy.types.UnifiedPaintSettings.color
-#: scripts/addons/cycles/ui.py:394
-#: scripts/addons/cycles/ui.py:399
-#: scripts/addons/cycles/ui.py:404
-#: scripts/addons/cycles/ui.py:409
+#: scripts/addons/cycles/ui.py:394 scripts/addons/cycles/ui.py:399
+#: scripts/addons/cycles/ui.py:404 scripts/addons/cycles/ui.py:409
#: scripts/addons/cycles/ui.py:810
#: scripts/startup/bl_ui/properties_material.py:543
#: scripts/startup/bl_ui/properties_paint_common.py:58
@@ -13504,8 +13493,7 @@
#. :src: bpy.types.TRANSFORM_OT_tosphere.value
#. :src: bpy.types.TRANSFORM_OT_vert_slide.value
#. :src: bpy.types.WorldLighting.ao_factor
-#: scripts/addons/cycles/ui.py:850
-#: scripts/addons/cycles/ui.py:1161
+#: scripts/addons/cycles/ui.py:850 scripts/addons/cycles/ui.py:1161
#: scripts/startup/bl_ui/properties_data_lamp.py:151
#: scripts/startup/bl_ui/properties_data_modifier.py:417
#: scripts/startup/bl_ui/properties_data_modifier.py:806
@@ -14179,8 +14167,7 @@
#. :src: bpy.types.TEXTURE_PT_preview
#. :src: bpy.types.WORLD_PT_preview
#. :src: bpy.types.Region.type:'PREVIEW'
-#: scripts/addons/cycles/ui.py:137
-#: scripts/addons/cycles/ui.py:141
+#: scripts/addons/cycles/ui.py:137 scripts/addons/cycles/ui.py:141
#: scripts/startup/bl_ui/properties_data_modifier.py:520
#: scripts/startup/bl_ui/properties_physics_fluid.py:84
msgid "Preview"
@@ -15870,8 +15857,7 @@
#. :src: bpy.types.MESH_OT_blend_from_shape.shape
#. :src: bpy.types.DATA_PT_shape_curve
#. :src: bpy.types.CyclesCurveRenderSettings.shape
-#: scripts/addons/cycles/ui.py:1230
-#: scripts/addons/cycles/ui.py:1313
+#: scripts/addons/cycles/ui.py:1230 scripts/addons/cycles/ui.py:1313
#: scripts/startup/bl_ui/properties_physics_rigidbody.py:71
msgid "Shape"
msgstr "シェイプ"
@@ -17378,8 +17364,7 @@
#. :src: bpy.types.RENDER_PT_render
#. :src: bpy.types.SpaceProperties.context:'RENDER'
#. :src: Addons' categories
-#: scripts/addons/cycles/ui.py:136
-#: scripts/addons/cycles/ui.py:140
+#: scripts/addons/cycles/ui.py:136 scripts/addons/cycles/ui.py:140
#: scripts/startup/bl_ui/properties_data_metaball.py:66
#: scripts/startup/bl_ui/properties_data_modifier.py:522
#: scripts/startup/bl_ui/properties_data_modifier.py:843
@@ -17938,7 +17923,7 @@
#. :src: bpy.types.FreestyleSettings.sphere_radius
msgid "Sphere radius for computing curvatures"
-msgstr "曲率の計算用の球半径"
+msgstr "曲率計算用の球半径"
#. :src: bpy.types.FreestyleSettings.kr_derivative_epsilon
msgid "Kr Derivative Epsilon"
@@ -20612,29 +20597,29 @@
#. :src: bpy.types.Camera.angle_x
msgid "Horizontal FOV"
-msgstr "水平視野"
+msgstr "水平視野角"
#. :src: bpy.types.Camera.angle_x
msgid "Camera lens horizontal field of view"
-msgstr "カメラレンズの水平視野"
+msgstr "カメラレンズの水平視野角"
#. :src: bpy.types.Camera.angle_y
msgid "Vertical FOV"
-msgstr "垂直視野"
+msgstr "垂直視野角"
#. :src: bpy.types.Camera.angle_y
msgid "Camera lens vertical field of view"
-msgstr "カメラレンズの垂直視野"
+msgstr "カメラレンズの垂直視野角"
#. :src: bpy.types.Camera.angle
#. :src: bpy.types.Camera.lens_unit:'FOV'
#. :src: bpy.types.CyclesCameraSettings.fisheye_fov
msgid "Field of View"
-msgstr "視野"
+msgstr "視野角"
#. :src: bpy.types.Camera.angle
msgid "Camera lens field of view"
-msgstr "カメラレンズの視野"
+msgstr "カメラレンズの視野角"
#. :src: bpy.types.Camera.clip_start
msgid "Camera near clipping distance"
@@ -22949,8 +22934,7 @@
#. :src: bpy.types.RenderPass.type:'DIFFUSE'
#. :src: bpy.types.SceneRenderLayer.use_pass_diffuse
#. :src: bpy.types.MaterialTextureSlot.use_map_diffuse
-#: scripts/addons/cycles/ui.py:225
-#: scripts/addons/cycles/ui.py:149
+#: scripts/addons/cycles/ui.py:225 scripts/addons/cycles/ui.py:149
#: source/blender/editors/space_outliner/outliner_tree.c:336
#: source/blender/nodes/composite/nodes/node_composite_image.c:53
#: source/blender/nodes/shader/nodes/node_shader_material.c:71
@@ -28532,13 +28516,12 @@
msgstr "アニメーションの再生がアクティブ"
#. :src: bpy.types.Screen.show_fullscreen
-#, fuzzy
msgid "Maximize"
msgstr "最大化"
#. :src: bpy.types.Screen.show_fullscreen
msgid "An area is maximized, filling this screen"
-msgstr "このスクリーンいっぱいに領域を最大化"
+msgstr "スクリーンいっぱいに領域を最大化します"
#. :src: bpy.types.Screen.use_play_top_left_3d_editor
msgid "Top-Left 3D Editor"
@@ -29739,8 +29722,7 @@
#. :src: bpy.types.NODE_MT_category_TEX_PATTERN
#. :src: bpy.types.OBJECT_OT_select_pattern.pattern
#. :src: bpy.types.NODE_PT_category_TEX_PATTERN
-#: scripts/addons/cycles/ui.py:158
-#: scripts/startup/bl_ui/space_clip.py:839
+#: scripts/addons/cycles/ui.py:158 scripts/startup/bl_ui/space_clip.py:839
msgid "Pattern"
msgstr "パターン"
@@ -38836,7 +38818,7 @@
#. :src: bpy.types.SolidifyModifier.use_rim
msgid "Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)"
-msgstr "内側と外側の面のエッジを参照してエッジループを作成します(遅くなるため、必要ない場合は無効にして下さい)"
+msgstr "内側と外側の面の辺の間に、辺ループを作成します(遅くなるため、必要ない場合は無効にして下さい)"
#. :src: bpy.types.SolidifyModifier.use_even_offset
#: scripts/startup/bl_ui/properties_data_modifier.py:1221
@@ -43262,8 +43244,7 @@
#. :src: bpy.types.ShaderNodeBsdfToon.component:'GLOSSY'
#. :src: bpy.types.CyclesVisibilitySettings.glossy
-#: scripts/addons/cycles/ui.py:226
-#: scripts/addons/cycles/ui.py:150
+#: scripts/addons/cycles/ui.py:226 scripts/addons/cycles/ui.py:150
msgid "Glossy"
msgstr "光沢"
@@ -46144,30 +46125,30 @@
#. :src: bpy.types.ARMATURE_OT_extrude_forked.ARMATURE_OT_extrude
#. :src: bpy.types.ARMATURE_OT_extrude_move.ARMATURE_OT_extrude
msgid "Create new bones from the selected joints"
-msgstr "選択したジョイントから新しいボーンを作成"
+msgstr "選択したジョイントから新しいボーンを作成します"
#. :src: bpy.types.ARMATURE_OT_extrude.forked
msgid "Forked"
-msgstr "分岐した"
+msgstr "分岐"
#. :src: bpy.types.ARMATURE_OT_extrude_forked
msgctxt "Operator"
msgid "Extrude Forked"
-msgstr "分岐した押し出し"
+msgstr "分岐して押し出し"
#. :src: bpy.types.ARMATURE_OT_extrude_forked
#. :src: bpy.types.ARMATURE_OT_extrude_move
msgid "Create new bones from the selected joints and move them"
-msgstr "選択したジョイントから新しいボーンを作成・移動"
+msgstr "選択したジョイントから新しいボーンを作成・移動します"
#. :src: bpy.types.ARMATURE_OT_fill
msgctxt "Operator"
msgid "Fill Between Joints"
-msgstr "ジョイント間をボーンで繋ぐ"
+msgstr "ジョイント間のフィル"
@@ Diff output truncated at 10240 characters. @@
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