[Bf-translations-svn] SVN commit: /data/svn/bf-translations [2817] branches/zh_CN: update by congcong009 for zh_CN.po update

bf-translations at blender.org bf-translations at blender.org
Fri May 30 12:12:13 CEST 2014


Revision: 2817
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=2817
Author:   congcong009
Date:     2014-05-30 10:12:13 +0000 (Fri, 30 May 2014)
Log Message:
-----------
update by congcong009 for zh_CN.po update

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2014-05-29 21:25:29 UTC (rev 2816)
+++ branches/zh_CN/zh_CN.po	2014-05-30 10:12:13 UTC (rev 2817)
@@ -32,13 +32,13 @@
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2014-05-26 20:12:46\n"
 "PO-Revision-Date: \n"
-"Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
+"Last-Translator: congcong009 <congcong009 at gmail.com>\n"
 "Language-Team: \n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.6.3\n"
-"Language: zh_CN"
+"X-Generator: Poedit 1.6.4\n"
+"Language: zh_CN\n"
 
 #. :src: bpy.types.ActionGroup
 msgid "Action Group"
@@ -1016,7 +1016,9 @@
 msgstr "持续"
 
 #. :src: bpy.types.ActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
 msgstr "开启/关闭时重置最后一帧, 否则每次均从头开始播放"
 
 #. :src: bpy.types.ActionActuator.property
@@ -1104,8 +1106,13 @@
 msgstr "首要"
 
 #. :src: bpy.types.ActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在栈中最低)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在"
+"栈中最低)"
 
 #. :src: bpy.types.ActionActuator.layer
 #. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1171,9 +1178,8 @@
 msgstr "层权重"
 
 #. :src: bpy.types.ActionActuator.layer_weight
-#, fuzzy
 msgid "How much of the previous layer to blend into this one"
-msgstr "前一个层与当前混合的比例 (0 = 添加模式)"
+msgstr "前一个层与当前混合的比例"
 
 #. :src: bpy.types.ActionActuator.frame_property
 msgid "Frame Property"
@@ -1255,7 +1261,9 @@
 msgstr "添加"
 
 #. :src: bpy.types.ActionActuator.use_additive
-msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
+msgid ""
+"Action is added to the current loc/rot/scale in global or local coordinate "
+"according to Local flag"
 msgstr "根据位置标记将动作添加至当前全局或自身坐标轴的位置/旋转/缩放"
 
 #. :src: bpy.types.ActionActuator.use_force
@@ -1272,7 +1280,9 @@
 msgstr "常力"
 
 #. :src: bpy.types.ActionActuator.use_force
-msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
+msgid ""
+"Apply Action as a global or local force depending on the local option "
+"(dynamic objects only)"
 msgstr "根据自身选项将动作应用至全局或自身作用力(仅限动态物体)"
 
 #. :src: bpy.types.ActionActuator.use_local
@@ -1533,7 +1543,9 @@
 msgstr "第二目标"
 
 #. :src: bpy.types.ArmatureActuator.secondary_target
-msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
+msgid ""
+"Set this object as the secondary target of the constraint (only IK polar "
+"target at the moment)"
 msgstr "设置当前物体为约束的第二目标 (仅适用于IK的两极目标)"
 
 #. :src: bpy.types.ArmatureActuator.weight
@@ -1640,8 +1652,7 @@
 #. :src: bpy.types.FreestyleLineStyle.integration_type:'MIN'
 #. :src: bpy.types.OBJECT_OT_vertex_warp.min
 #. :src: bpy.types.WM_OT_properties_edit.min
-#: scripts/addons/cycles/ui.py:213
-#: scripts/addons/cycles/ui.py:226
+#: scripts/addons/cycles/ui.py:213 scripts/addons/cycles/ui.py:226
 #: scripts/startup/bl_ui/properties_constraint.py:252
 #: scripts/startup/bl_ui/properties_constraint.py:259
 #: scripts/startup/bl_ui/properties_constraint.py:266
@@ -1683,8 +1694,7 @@
 #. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
 #. :src: bpy.types.OBJECT_OT_vertex_warp.max
 #. :src: bpy.types.WM_OT_properties_edit.max
-#: scripts/addons/cycles/ui.py:212
-#: scripts/addons/cycles/ui.py:225
+#: scripts/addons/cycles/ui.py:212 scripts/addons/cycles/ui.py:225
 #: scripts/startup/bl_ui/properties_constraint.py:253
 #: scripts/startup/bl_ui/properties_constraint.py:260
 #: scripts/startup/bl_ui/properties_constraint.py:267
@@ -2116,8 +2126,7 @@
 #. :src: bpy.types.NearSensor.distance
 #. :src: bpy.types.RadarSensor.distance
 #. :src: bpy.types.WorldLighting.distance
-#: scripts/addons/cycles/ui.py:461
-#: scripts/addons/cycles/ui.py:856
+#: scripts/addons/cycles/ui.py:461 scripts/addons/cycles/ui.py:856
 #: scripts/addons/cycles/ui.py:1262
 #: scripts/startup/bl_ui/properties_constraint.py:218
 #: scripts/startup/bl_ui/properties_data_bone.py:355
@@ -2242,7 +2251,9 @@
 
 #. :src: bpy.types.ConstraintActuator.angle_min
 #, fuzzy
-msgid "Minimum angle to maintain with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Minimum angle to maintain with target direction (no correction is done if "
+"angle with target direction is between min and max)"
 msgstr "允许目标指向的最小角度(当角度处于最大和最小值之间时无校正)"
 
 #. :src: bpy.types.ConstraintActuator.angle_max
@@ -2256,7 +2267,9 @@
 
 #. :src: bpy.types.ConstraintActuator.angle_max
 #, fuzzy
-msgid "Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Maximum angle allowed with target direction (no correction is done if angle "
+"with target direction is between min and max)"
 msgstr "允许目标指向的最大角度 (当角度处于最大和最小值之间时无校正)"
 
 #. :src: bpy.types.ConstraintActuator.fh_height
@@ -2290,7 +2303,9 @@
 msgstr "N"
 
 #. :src: bpy.types.ConstraintActuator.use_normal
-msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
+msgid ""
+"Set object axis along (local axis) or parallel (global axis) to the normal "
+"at hit position"
 msgstr "设置沿自身坐标的物体坐标轴或者沿碰撞位置的全局法线轴"
 
 #. :src: bpy.types.ConstraintActuator.use_persistent
@@ -2502,7 +2517,9 @@
 msgstr "网格"
 
 #. :src: bpy.types.EditObjectActuator.mesh
-msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
+msgid ""
+"Replace the existing, when left blank 'Phys' will remake the existing "
+"physics mesh"
 msgstr "代替现成的,当留空时系统将重计算现有的物理网格"
 
 #. :src: bpy.types.EditObjectActuator.time
@@ -2565,7 +2582,9 @@
 msgstr "物理"
 
 #. :src: bpy.types.EditObjectActuator.use_replace_physics_mesh
-msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
+msgid ""
+"Replace the physics mesh (triangle bounds only - compound shapes not "
+"supported)"
 msgstr "替换物理网格 (仅限三角面-不支持复合形变)"
 
 #. :src: bpy.types.EditObjectActuator.use_3d_tracking
@@ -2873,7 +2892,9 @@
 msgstr "文件"
 
 #. :src: bpy.types.GameActuator.filename
-msgid "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"
+msgid ""
+"Load this blend file, use the \"//\" prefix for a path relative to the "
+"current blend file"
 msgstr "载入当前 blend 文件,使用\"//\"标记相对路径"
 
 #. :src: bpy.types.MessageActuator
@@ -2887,7 +2908,8 @@
 msgstr "顶"
 
 #. :src: bpy.types.MessageActuator.to_property
-msgid "Optional, send message to objects with this name only, or empty to broadcast"
+msgid ""
+"Optional, send message to objects with this name only, or empty to broadcast"
 msgstr "可选,仅将文本名发送给物体,或者仅发送空物体"
 
 #. :src: bpy.types.MessageActuator.subject
@@ -2974,7 +2996,8 @@
 msgstr "参考物体"
 
 #. :src: bpy.types.ObjectActuator.reference_object
-msgid "Reference object for velocity calculation, leave empty for world reference"
+msgid ""
+"Reference object for velocity calculation, leave empty for world reference"
 msgstr "用于计算速度的参考物体,留空时将选择世界参照"
 
 #. :src: bpy.types.ObjectActuator.damping
@@ -3222,8 +3245,13 @@
 msgstr "转矩"
 
 #. :src: bpy.types.ObjectActuator.linear_velocity
-msgid "Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)"
-msgstr "线性速度(其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速度)"
+msgid ""
+"Linear velocity (in Servo mode it sets the target relative linear velocity, "
+"it will be achieved by automatic application of force - Null velocity is a "
+"valid target)"
+msgstr ""
+"线性速度(其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速"
+"度)"
 
 #. :src: bpy.types.ObjectActuator.angular_velocity
 msgid "Angular velocity"
@@ -3513,7 +3541,9 @@
 msgstr "复合"
 
 #. :src: bpy.types.ParentActuator.use_compound
-msgid "Add this object shape to the parent shape (only if the parent shape is already compound)"
+msgid ""
+"Add this object shape to the parent shape (only if the parent shape is "
+"already compound)"
 msgstr "添加当前物体形变至父级形变 (仅当父级形变处于计算时)"
 
 #. :src: bpy.types.ParentActuator.use_ghost
@@ -3684,7 +3714,9 @@
 msgstr "随机种"
 
 #. :src: bpy.types.RandomActuator.seed
-msgid "Initial seed of the random generator, use Python for more freedom (choose 0 for not random)"
+msgid ""
+"Initial seed of the random generator, use Python for more freedom (choose 0 "
+"for not random)"
 msgstr "随机生成器的初始随机种,使用 Python 以获得更大自由度 (使用0为禁用随机)"
 
 # rblc
@@ -3948,7 +3980,9 @@
 msgstr "锥体外侧增益"
 
 #. :src: bpy.types.SoundActuator.cone_outer_gain_3d
-msgid "The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone)"
+msgid ""
+"The gain outside the outer cone (the gain in the outer cone will be "
+"interpolated between this value and the normal gain in the inner cone)"
 msgstr "椎体外侧增益 (椎体外围的增益将在此值与内侧正常增益值之间取插值)"
 
 #. :src: bpy.types.SoundActuator.cone_outer_angle_3d
@@ -4197,7 +4231,9 @@
 msgstr "可见"
 
 #. :src: bpy.types.VisibilityActuator.use_visible
-msgid "Set the objects visible (initialized from the object render restriction toggle in physics button)"
+msgid ""
+"Set the objects visible (initialized from the object render restriction "
+"toggle in physics button)"
 msgstr "将物体设为可见 (预置来自物理属性按钮中的物体渲染限制开关)"
 
 #. :src: bpy.types.VisibilityActuator.use_occlusion
@@ -4205,7 +4241,9 @@
 msgstr "环境光吸收"
 
 #. :src: bpy.types.VisibilityActuator.use_occlusion
-msgid "Set the object to occlude objects behind it (initialized from the object type in physics button)"
+msgid ""
+"Set the object to occlude objects behind it (initialized from the object "
+"type in physics button)"
 msgstr "使此物体对其后的物体形成遮挡 (预置来自物理属性按钮中的物体类型)"
 
 #. :src: bpy.types.VisibilityActuator.apply_to_children
@@ -4218,7 +4256,9 @@
 msgstr "子级"
 

@@ Diff output truncated at 10240 characters. @@


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