[Bf-translations-svn] SVN commit: /data/svn/bf-translations [2922] branches/zh_TW/zh_TW.po: Change some translations to proposed versions from community members.

bf-translations at blender.org bf-translations at blender.org
Mon Jun 30 10:01:27 CEST 2014


Revision: 2922
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=2922
Author:   zerng07
Date:     2014-06-30 08:01:26 +0000 (Mon, 30 Jun 2014)
Log Message:
-----------
Change some translations to proposed versions from community members.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2014-06-29 17:05:02 UTC (rev 2921)
+++ branches/zh_TW/zh_TW.po	2014-06-30 08:01:26 UTC (rev 2922)
@@ -767,7 +767,7 @@
 #. :src: bpy.types.PoseBone.parent
 #: source/blender/editors/space_logic/logic_window.c:514
 msgid "Parent"
-msgstr "親代"
+msgstr "親子"
 
 #. :src: bpy.types.Actuator.type:'PROPERTY'
 #. :src: bpy.types.ActionActuator.play_mode:'PROPERTY'
@@ -1080,7 +1080,7 @@
 
 #. :src: bpy.types.ActionActuator.frame_blend_in
 msgid "Number of frames of motion blending"
-msgstr "運動交混的幀數"
+msgstr "運動混合的幀數"
 
 #. :src: bpy.types.ActionActuator.priority
 #. :src: bpy.types.Controller.use_priority
@@ -1148,16 +1148,16 @@
 #: scripts/startup/bl_ui/properties_render_layer.py:90
 #: source/blender/editors/space_image/image_buttons.c:332
 msgid "Layer"
-msgstr "層面"
+msgstr "層"
 
 #. :src: bpy.types.ActionActuator.layer
 msgid "The animation layer to play the action on"
-msgstr "播放動作的動畫層"
+msgstr "播放動作的動畫分層"
 
 #. :src: bpy.types.ActionActuator.layer_weight
 #. :src: bpy.types.ShaderNodeLayerWeight
 msgid "Layer Weight"
-msgstr "層面權重"
+msgstr "層權重"
 
 #. :src: bpy.types.ActionActuator.layer_weight
 msgid "How much of the previous layer to blend into this one"
@@ -1305,7 +1305,7 @@
 
 #. :src: bpy.types.ActionActuator.blend_mode
 msgid "How this layer is blended with previous layers"
-msgstr "這一層面如何與上一層混合"
+msgstr "這一層如何與上一層混合"
 
 #. :src: bpy.types.ActionActuator.blend_mode:'BLEND'
 #. :src: bpy.types.Texture.type:'BLEND'
@@ -1343,7 +1343,7 @@
 #: scripts/startup/bl_ui/space_view3d_toolbar.py:1019
 #: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:32
 msgid "Blend"
-msgstr "交混"
+msgstr "混合"
 
 #. :src: bpy.types.ArmatureActuator
 msgid "Armature Actuator"
@@ -2476,7 +2476,7 @@
 
 #. :src: bpy.types.EditObjectActuator.object
 msgid "Add this Object and all its children (can't be on a visible layer)"
-msgstr "添加此物體與其子代 (不能位在可見層上)"
+msgstr "添加此物體與其子代 (不能位在可見分層上)"
 
 #. :src: bpy.types.EditObjectActuator.track_object
 msgid "Track to this Object"
@@ -2550,7 +2550,7 @@
 
 #. :src: bpy.types.EditObjectActuator.use_local_linear_velocity
 msgid "Apply the transformation locally"
-msgstr "區域性套用轉形動作"
+msgstr "區域性套用變換動作"
 
 #. :src: bpy.types.EditObjectActuator.use_local_angular_velocity
 msgid "Apply the rotation locally"
@@ -2882,7 +2882,7 @@
 msgid ""
 "Load this blend file, use the \"//\" prefix for a path relative to the "
 "current blend file"
-msgstr "載入這個交混檔,使用「//」前綴符號表示相對於目前交混檔的路徑"
+msgstr "載入這個 blend 檔,使用「//」前綴符號表示相對於目前 blend 檔的路徑"
 
 #. :src: bpy.types.MessageActuator
 msgid "Message Actuator"
@@ -3543,7 +3543,7 @@
 
 #. :src: bpy.types.ParentActuator.use_ghost
 msgid "Make this object ghost while parented"
-msgstr "當此物體為親代時讓它為殘影"
+msgstr "當此物體為親代時讓它成為殘影"
 
 #. :src: bpy.types.PropertyActuator
 msgid "Property Actuator"
@@ -4383,7 +4383,7 @@
 
 #. :src: bpy.types.AnimData.nla_tracks
 msgid "NLA Tracks (i.e. Animation Layers)"
-msgstr "NLA 軌道 (例:動畫層)"
+msgstr "NLA 軌道 (例:動畫分層)"
 
 #. :src: bpy.types.AnimData.action
 msgid "Active Action for this datablock"
@@ -4440,7 +4440,7 @@
 
 #. :src: bpy.types.AnimData.action_blend_type
 msgid "Action Blending"
-msgstr "動作交混"
+msgstr "動作混合"
 
 #. :src: bpy.types.AnimData.action_blend_type
 msgid ""
@@ -4994,7 +4994,7 @@
 #. :src: bpy.types.Space.type:'NLA_EDITOR'
 #, fuzzy
 msgid "Combine and layer Actions"
-msgstr "結合與層面動作"
+msgstr "結合與層動作"
 
 #. :src: bpy.types.Area.type:'IMAGE_EDITOR'
 #. :src: bpy.types.KeyMap.space_type:'IMAGE_EDITOR'
@@ -5554,7 +5554,7 @@
 
 #. :src: bpy.types.BackgroundImage.opacity
 msgid "Image opacity to blend the image against the background color"
-msgstr "影像與背景色彩交混的不透明度"
+msgstr "影像與背景色彩混合的不透明度"
 
 #. :src: bpy.types.BackgroundImage.view_axis
 msgid "Image Axis"
@@ -7305,12 +7305,12 @@
 #. :src: bpy.types.Scene.layers
 #. :src: bpy.types.ObjectBase.layers
 msgid "Layers"
-msgstr "層面"
+msgstr "層"
 
 #. :src: bpy.types.Bone.layers
 #. :src: bpy.types.EditBone.layers
 msgid "Layers bone exists in"
-msgstr "骨骼所存在的層面"
+msgstr "骨骼所存在的層"
 
 #. :src: bpy.types.Bone.use_connect
 #. :src: bpy.types.EditBone.use_connect
@@ -7398,12 +7398,12 @@
 #. :src: bpy.types.Bone.use_relative_parent
 #. :src: bpy.types.EditBone.use_relative_parent
 msgid "Relative Parenting"
-msgstr "相對親代關係"
+msgstr "相對親子關係"
 
 #. :src: bpy.types.Bone.use_relative_parent
 #. :src: bpy.types.EditBone.use_relative_parent
 msgid "Object children will use relative transform, like deform"
-msgstr "物體子代將使用相對轉形,像是變形等"
+msgstr "物體子代將使用相對變換,像是變形等"
 
 #. :src: bpy.types.Bone.show_wire
 #. :src: bpy.types.EditBone.show_wire
@@ -8556,7 +8556,7 @@
 #. :src: bpy.types.TextureNodeMixRGB.blend_type
 #. :src: bpy.types.TextureSlot.blend_type
 msgid "Blend Type"
-msgstr "交混類型"
+msgstr "混合類型"
 
 #. :src: bpy.types.ColorMapping.blend_type
 msgid "Mode used to mix with texture output color"
@@ -8936,12 +8936,12 @@
 
 #. :src: bpy.types.ColorMapping.blend_color
 msgid "Blend color to mix with texture output color"
-msgstr "要與紋理輸出色彩混合的交混色彩"
+msgstr "要與紋理輸出色彩混合的混合色彩"
 
 #. :src: bpy.types.ColorMapping.blend_factor
 #. :src: bpy.types.WorldTextureSlot.blend_factor
 msgid "Blend Factor"
-msgstr "交混因子"
+msgstr "混合因子"
 
 #. :src: bpy.types.ColorRamp
 msgid "Color ramp mapping a scalar value to a color"
@@ -9171,7 +9171,7 @@
 
 #. :src: bpy.types.Constraint
 msgid "Constraint modifying the transformation of objects and bones"
-msgstr "約束物體和骨骼的轉形修改"
+msgstr "約束物體和骨骼的變換修改"
 
 #. :src: bpy.types.Constraint.name
 msgid "Constraint name"
@@ -9261,7 +9261,7 @@
 #. :src: bpy.types.POSE_OT_constraint_add.type:'COPY_TRANSFORMS'
 #. :src: bpy.types.POSE_OT_constraint_add_with_targets.type:'COPY_TRANSFORMS'
 msgid "Copy Transforms"
-msgstr "複製轉形"
+msgstr "複製變換"
 
 #. :src: bpy.types.Constraint.type:'COPY_TRANSFORMS'
 #. :src: bpy.types.OBJECT_OT_constraint_add.type:'COPY_TRANSFORMS'
@@ -9269,7 +9269,7 @@
 #. :src: bpy.types.POSE_OT_constraint_add.type:'COPY_TRANSFORMS'
 #. :src: bpy.types.POSE_OT_constraint_add_with_targets.type:'COPY_TRANSFORMS'
 msgid "Copy all the transformations of a target, so that they move together"
-msgstr "複製目標的所有轉形,因此它們會一起移動"
+msgstr "複製目標的所有變換,因此它們會一起移動"
 
 #. :src: bpy.types.Constraint.type:'LIMIT_DISTANCE'
 #. :src: bpy.types.OBJECT_OT_constraint_add.type:'LIMIT_DISTANCE'
@@ -9362,7 +9362,7 @@
 #. :src: bpy.types.POSE_OT_constraint_add.type:'TRANSFORM'
 #. :src: bpy.types.POSE_OT_constraint_add_with_targets.type:'TRANSFORM'
 msgid "Transformation"
-msgstr "轉形"
+msgstr "變換"
 
 #. :src: bpy.types.Constraint.type:'TRANSFORM'
 #. :src: bpy.types.OBJECT_OT_constraint_add.type:'TRANSFORM'
@@ -9372,7 +9372,7 @@
 msgid ""
 "Use one transform property from target to control another (or same) property "
 "on owner"
-msgstr "使用來自目標的轉形屬性控制擁有者的其他 (或同個) 屬性"
+msgstr "使用來自目標的變換屬性控制擁有者的其他 (或同個) 屬性"
 
 #. :src: bpy.types.Constraint.type:'CLAMP_TO'
 #. :src: bpy.types.OBJECT_OT_constraint_add.type:'CLAMP_TO'
@@ -9499,7 +9499,7 @@
 #. :src: bpy.types.POSE_OT_constraint_add_with_targets.type:'ACTION'
 msgid ""
 "Use transform property of target to look up pose for owner from an Action"
-msgstr "使用目標的轉形屬性以從「動作」查詢擁有者的姿勢"
+msgstr "使用目標的變換屬性以從「動作」查詢擁有者的姿勢"
 
 #. :src: bpy.types.Constraint.type:'CHILD_OF'
 #. :src: bpy.types.OBJECT_OT_constraint_add.type:'CHILD_OF'
@@ -9571,7 +9571,7 @@
 #. :src: bpy.types.POSE_OT_constraint_add.type:'PIVOT'
 #. :src: bpy.types.POSE_OT_constraint_add_with_targets.type:'PIVOT'
 msgid "Change pivot point for transforms (buggy)"
-msgstr "變更轉形的樞紐點 (本功能仍為試驗性質)"
+msgstr "變更變換的樞紐點 (本功能仍為試驗性質)"
 
 #. :src: bpy.types.Constraint.type:'RIGID_BODY_JOINT'
 #. :src: bpy.types.OBJECT_OT_constraint_add.type:'RIGID_BODY_JOINT'
@@ -9639,7 +9639,7 @@
 #. :src: bpy.types.ShrinkwrapConstraint.project_axis_space:'POSE'
 msgid ""
 "The constraint is applied in Pose Space, the object transformation is ignored"
-msgstr "套用於姿勢空間的約束,物體轉形會被忽略"
+msgstr "套用於姿勢空間的約束,物體變換會被忽略"
 
 #. :src: bpy.types.Constraint.owner_space:'LOCAL_WITH_PARENT'
 #. :src: bpy.types.Constraint.target_space:'LOCAL_WITH_PARENT'
@@ -9652,7 +9652,7 @@
 msgid ""
 "The constraint is applied relative to the local coordinate system of the "
 "object, with the parent transformation added"
-msgstr "約束以相對方式套用於物體的區域座標系統,再加上親代的轉形"
+msgstr "約束以相對方式套用於物體的區域座標系統,再加上親代的變換"
 
 #. :src: bpy.types.Constraint.owner_space:'LOCAL'
 #. :src: bpy.types.Constraint.target_space:'LOCAL'
@@ -9680,25 +9680,25 @@
 msgid ""
 "The transformation of the target is evaluated relative to the world "
 "coordinate system"
-msgstr "目標的轉形會以相對於世界座標系統的方式評估"
+msgstr "目標的變換會以相對於世界座標系統的方式評估"
 
 #. :src: bpy.types.Constraint.target_space:'POSE'
 msgid ""
 "The transformation of the target is only evaluated in the Pose Space, the "
 "target armature object transformation is ignored"
-msgstr "目標的轉形只在姿勢空間中評估,目標骨架物體轉形會被忽略"
+msgstr "目標的變換只在姿勢空間中評估,目標骨架物體變換會被忽略"
 
 #. :src: bpy.types.Constraint.target_space:'LOCAL_WITH_PARENT'
 msgid ""
 "The transformation of the target bone is evaluated relative its local "
 "coordinate system, with the parent transformation added"
-msgstr "目標骨骼的轉形會以相對於其區域座標系統的方式評估,再加上親代轉形"
+msgstr "目標骨骼的變換會以相對於其區域座標系統的方式評估,再加上親代變換"
 
 #. :src: bpy.types.Constraint.target_space:'LOCAL'
 msgid ""
 "The transformation of the target is evaluated relative to its local "
 "coordinate system"
-msgstr "目標的轉形會以相對於其區域座標系統的方式評估"
+msgstr "目標的變換會以相對於其區域座標系統的方式評估"
 
 #. :src: bpy.types.Constraint.mute
 msgid "Enable/Disable Constraint"
@@ -9762,7 +9762,7 @@
 
 #. :src: bpy.types.ActionConstraint
 msgid "Map an action to the transform axes of a bone"
-msgstr "將動作映射至骨骼的轉形軸"
+msgstr "將動作映射至骨骼的變換軸"
 
 #. :src: bpy.types.ActionConstraint.subtarget
 #. :src: bpy.types.ChildOfConstraint.subtarget
@@ -9789,11 +9789,11 @@
 #. :src: bpy.types.ActionConstraint.transform_channel
 #. :src: bpy.types.DriverVariable.type:'TRANSFORMS'
 msgid "Transform Channel"
-msgstr "轉形通道"
+msgstr "變換通道"
 
 #. :src: bpy.types.ActionConstraint.transform_channel
 msgid "Transformation channel from the target that is used to key the Action"
-msgstr "來自目標的轉形通道,而目標用來替動作設鍵"
+msgstr "來自目標的變換通道,而目標用來替動作設鍵"
 
 #. :src: bpy.types.ActionConstraint.transform_channel:'LOCATION_X'
 #. :src: bpy.types.DriverTarget.transform_type:'LOC_X'
@@ -9854,7 +9854,7 @@
 msgid ""
 "Bones only: apply the object's transformation channels of the action to the "
 "constrained bone, instead of bone's channels"
-msgstr "僅用於骨骼:套用該動作對於約束骨骼的物體轉形通道,而不是套用骨骼的通道"
+msgstr "僅用於骨骼:套用該動作對於約束骨骼的物體變換通道,而不是套用骨骼的通道"
 
 #. :src: bpy.types.ActionConstraint.frame_start

@@ Diff output truncated at 10240 characters. @@


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