[Bf-translations-svn] SVN commit: /data/svn/bf-translations [2876] branches/ja: Some fixes.

bf-translations at blender.org bf-translations at blender.org
Fri Jun 13 19:48:20 CEST 2014


Revision: 2876
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=2876
Author:   yamyam
Date:     2014-06-13 17:48:19 +0000 (Fri, 13 Jun 2014)
Log Message:
-----------
Some fixes.

Modified Paths:
--------------
    branches/ja/ja.mo
    branches/ja/ja.po

Modified: branches/ja/ja.mo
===================================================================
(Binary files differ)

Modified: branches/ja/ja.po
===================================================================
--- branches/ja/ja.po	2014-06-13 16:52:28 UTC (rev 2875)
+++ branches/ja/ja.po	2014-06-13 17:48:19 UTC (rev 2876)
@@ -18073,11 +18073,11 @@
 
 #. :src: bpy.types.GameObjectSettings.use_obstacle_create
 msgid "Create obstacle"
-msgstr "障害物作成"
+msgstr "障害物の作成"
 
 #. :src: bpy.types.GameObjectSettings.use_obstacle_create
 msgid "Create representation for obstacle simulation"
-msgstr "障害シミュレーションのために表現を作成します"
+msgstr "障害シミュレーション用の障害物を作成します"
 
 #. :src: bpy.types.GameObjectSettings.obstacle_radius
 msgid "Obstacle Radius"
@@ -18085,7 +18085,7 @@
 
 #. :src: bpy.types.GameObjectSettings.obstacle_radius
 msgid "Radius of object representation in obstacle simulation"
-msgstr "障害シミュレーションでのオブジェクト表現の半径"
+msgstr "障害シミュレーションでの障害物の半径"
 
 #. :src: bpy.types.GameObjectSettings.states_visible
 msgid "State determining which controllers are displayed"
@@ -68084,15 +68084,15 @@
 
 #. :src: bpy.types.Sculpt.detail_type_method:'RELATIVE'
 msgid "Mesh detail is relative to the brush size and detail size"
-msgstr "メッシュの細部サイズはブラシサイズと細部サイズに相対します"
+msgstr "メッシュの細部が、ブラシサイズと細部サイズに相対的なサイズになります"
 
 #. :src: bpy.types.Sculpt.detail_type_method:'CONSTANT'
 msgid "Constant Detail"
-msgstr "定値細部サイズ"
+msgstr "固定細部サイズ"
 
 #. :src: bpy.types.Sculpt.detail_type_method:'CONSTANT'
 msgid "Mesh detail is constant in object space according to detail size"
-msgstr "メッシュの細部サイズは細部サイズに従ったオブジェクト空間の定値になります"
+msgstr "メッシュの細部が、オブジェクト空間で細部サイズに設定した一定のサイズになります"
 
 #. :src: bpy.types.Sculpt.gravity
 msgid "Amount of gravity after each dab"



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