[Bf-translations-svn] SVN commit: /data/svn/bf-translations [2856] branches/zh_CN: update by congcong009 for zh_CN.po update
bf-translations at blender.org
bf-translations at blender.org
Thu Jun 12 12:03:44 CEST 2014
Revision: 2856
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=2856
Author: congcong009
Date: 2014-06-12 10:03:44 +0000 (Thu, 12 Jun 2014)
Log Message:
-----------
update by congcong009 for zh_CN.po update
Modified Paths:
--------------
branches/zh_CN/zh_CN.mo
branches/zh_CN/zh_CN.po
Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)
Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po 2014-06-12 03:36:48 UTC (rev 2855)
+++ branches/zh_CN/zh_CN.po 2014-06-12 10:03:44 UTC (rev 2856)
@@ -32,12 +32,12 @@
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-06-09 21:53:24\n"
"PO-Revision-Date: \n"
-"Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
+"Last-Translator: congcong009 <congcong009 at gmail.com>\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.6.5\n"
+"X-Generator: Poedit 1.6.4\n"
"Language: zh_CN\n"
#. :src: bpy.types.ActionGroup
@@ -17748,9 +17748,8 @@
msgstr "被编辑的帧(在其上绘制)"
#. :src: bpy.types.GPencilFrame.select
-#, fuzzy
msgid "Frame is selected for editing in the Dope Sheet"
-msgstr "已选择供动画序列板编辑的帧"
+msgstr "选择用于动画序列板编辑的帧"
#. :src: bpy.types.GPencilLayer
msgid "Grease Pencil Layer"
@@ -27915,9 +27914,8 @@
msgstr "圆形松型"
#. :src: bpy.types.Scene.lock_frame_selection_to_range
-#, fuzzy
msgid "Lock Frame Selection"
-msgstr "锁定到选中项"
+msgstr "锁定选中帧"
#. :src: bpy.types.Scene.lock_frame_selection_to_range
msgid "Don't allow frame to be selected with mouse outside of frame range"
@@ -36236,7 +36234,6 @@
msgstr "面的自身空间单位长度的法线矢量"
#. :src: bpy.types.MeshTessFace.split_normals
-#, fuzzy
msgid "Split Normals"
msgstr "翻转法线"
@@ -36375,9 +36372,8 @@
msgstr "用于此顶点所属顶点组的权重值"
#. :src: bpy.types.MeshVertex.index
-#, fuzzy
msgid "Index of this vertex"
-msgstr "顶点的序列编号"
+msgstr "顶点序列"
#. :src: bpy.types.MeshVertex.undeformed_co
msgid "Undeformed Location"
@@ -37570,9 +37566,8 @@
msgstr "用于钩挂的父级骨骼名称 (如果可用), 同时重算并清除偏移"
#. :src: bpy.types.LaplacianDeformModifier
-#, fuzzy
msgid "Laplacian Deform Modifier"
-msgstr "拉普拉斯光滑修改器"
+msgstr "拉普拉斯塑形修改器"
#. :src: bpy.types.LaplacianDeformModifier
msgid "Mesh deform modifier"
@@ -39656,9 +39651,8 @@
msgstr "波形顶端与波形基面间的距离, 值越高, 则波形越窄"
#. :src: bpy.types.WireframeModifier
-#, fuzzy
msgid "Wireframe Modifier"
-msgstr "波动修改器"
+msgstr "线框修改器"
#. :src: bpy.types.WireframeModifier
#, fuzzy
@@ -40378,9 +40372,8 @@
msgstr "图片透明度"
#. :src: bpy.types.MovieTrackingPlaneTrack.image_opacity
-#, fuzzy
msgid "Opacity of the image"
-msgstr "点质量"
+msgstr "图片透明度"
#. :src: bpy.types.MovieTrackingReconstruction
msgid "Movie tracking reconstruction data"
@@ -43849,9 +43842,8 @@
msgstr "使用不同的组件向物体空间边界框的各个面投射图像"
#. :src: bpy.types.ShaderNodeTexImage.interpolation
-#, fuzzy
msgid "Texture interpolation"
-msgstr "线性插值"
+msgstr "贴图插值"
#. :src: bpy.types.ShaderNodeTexImage.interpolation:'Linear'
msgid "Linear interpolation"
@@ -43949,9 +43941,8 @@
msgstr "使用环状波纹理"
#. :src: bpy.types.ShaderNodeUVMap.uv_map
-#, fuzzy
msgid "UV coordinates to be used for mapping"
-msgstr "用于映射的纹理坐标"
+msgstr "用于映射的UV坐标"
#. :src: bpy.types.ShaderNodeVectorMath
msgid "Vector Math"
@@ -44648,9 +44639,8 @@
msgstr "仅通道"
#. :src: bpy.types.ACTION_OT_clickselect.channel
-#, fuzzy
msgid "Select all the keyframes in the channel under the mouse"
-msgstr "选择曲线上的所有关键帧"
+msgstr "选择通道中鼠标下的所有关键帧"
#. :src: bpy.types.ACTION_OT_copy
#. :src: bpy.types.GRAPH_OT_copy
@@ -47668,9 +47658,8 @@
msgstr "添加摄像机预设"
#. :src: bpy.types.CAMERA_OT_preset_add
-#, fuzzy
msgid "Add or remove a Camera Preset"
-msgstr "添加摄像机预设"
+msgstr "添加或删除一个摄像机预设"
#. :src: bpy.types.CAMERA_OT_preset_add.name
#. :src: bpy.types.CLIP_OT_camera_preset_add.name
@@ -48179,7 +48168,6 @@
msgstr "合并选中的轨迹"
#. :src: bpy.types.CLIP_OT_keyframe_delete
-#, fuzzy
msgctxt "Operator"
msgid "Delete keyframe"
msgstr "删除关键帧"
@@ -48189,7 +48177,6 @@
msgstr ""
#. :src: bpy.types.CLIP_OT_keyframe_insert
-#, fuzzy
msgctxt "Operator"
msgid "Insert keyframe"
msgstr "插入关键帧"
@@ -49444,9 +49431,8 @@
#. :src: bpy.types.CURVE_OT_duplicate
#. :src: bpy.types.CURVE_OT_duplicate_move.CURVE_OT_duplicate
-#, fuzzy
msgid "Duplicate selected control points"
-msgstr "隐藏(未)选定的控制点"
+msgstr "复制选中的控制点"
#. :src: bpy.types.CURVE_OT_duplicate_move
#. :src: bpy.types.MASK_OT_duplicate_move
@@ -49726,10 +49712,9 @@
msgstr "连接在两个曲线上选中的端点"
#. :src: bpy.types.CURVE_OT_match_texture_space
-#, fuzzy
msgctxt "Operator"
msgid "Match Texture Space"
-msgstr "纹理空间"
+msgstr "匹配纹理空间"
#. :src: bpy.types.CURVE_OT_match_texture_space
msgid "Match texture space to object's bounding box"
@@ -50581,7 +50566,6 @@
msgstr "转换转动至欧拉 ZYX"
#. :src: bpy.types.EXPORT_ANIM_OT_bvh.root_transform_only
-#, fuzzy
msgid "Root Translation Only"
msgstr "仅变换根部"
@@ -50867,9 +50851,8 @@
msgstr "选定项至 ASCII Autodesk FBX 格式"
#. :src: bpy.types.EXPORT_SCENE_OT_fbx.version
-#, fuzzy
msgid "Version"
-msgstr "版本:"
+msgstr "版本"
#. :src: bpy.types.EXPORT_SCENE_OT_fbx.version
msgid "Choose which version of the exporter to use"
@@ -50963,7 +50946,6 @@
msgstr "写入边光滑数据"
#. :src: bpy.types.EXPORT_SCENE_OT_fbx.use_mesh_edges
-#, fuzzy
msgid "Loose Edges"
msgstr "松散边"
@@ -51059,7 +51041,6 @@
msgstr "将全部或当前选择的动作导出至骨架"
#. :src: bpy.types.EXPORT_SCENE_OT_fbx.use_default_take
-#, fuzzy
msgid "Default Take"
msgstr "默认过渡"
@@ -51233,9 +51214,8 @@
msgstr ""
#. :src: bpy.types.EXPORT_SCENE_OT_obj.use_normals
-#, fuzzy
msgid "Write Normals"
-msgstr "顶点法线"
+msgstr "写入法线"
#. :src: bpy.types.EXPORT_SCENE_OT_obj.use_normals
msgid ""
@@ -51804,9 +51784,8 @@
msgstr "新增流体预设"
#. :src: bpy.types.FLUID_OT_preset_add
-#, fuzzy
msgid "Add or remove a Fluid Preset"
-msgstr "新增一个流体预设"
+msgstr "新增或删除一个流体预设"
#. :src: bpy.types.FONT_OT_case_set
msgctxt "Operator"
@@ -52091,7 +52070,6 @@
msgstr "粘贴文本"
#. :src: bpy.types.FONT_OT_text_paste_from_clipboard
-#, fuzzy
msgctxt "Operator"
msgid "Paste Clipboard"
msgstr "从剪贴板粘贴"
@@ -52399,7 +52377,6 @@
msgstr "交互式设置当前帧数和值光标"
#. :src: bpy.types.GRAPH_OT_easing_type
-#, fuzzy
msgctxt "Operator"
msgid "Set Keyframe Easing Type"
msgstr "设置关键帧控制柄类型"
@@ -53280,9 +53257,8 @@
msgstr "加载 FBX 几何文件"
#. :src: bpy.types.IMPORT_SCENE_OT_fbx.use_manual_orientation
-#, fuzzy
msgid "Manual Orientation"
-msgstr "初始朝向:"
+msgstr "手动朝向"
#. :src: bpy.types.IMPORT_SCENE_OT_fbx.use_manual_orientation
msgid ""
@@ -53338,9 +53314,8 @@
msgstr ""
#. :src: bpy.types.IMPORT_SCENE_OT_hgt.hgt_type:'AUTO'
-#, fuzzy
msgid "Auto Detect"
-msgstr "自动"
+msgstr "自动检测"
#. :src: bpy.types.IMPORT_SCENE_OT_hgt.hgt_type:'AUTO'
msgid "Only detects DEM3 and DEM1 currently"
@@ -53359,9 +53334,8 @@
msgstr ""
#. :src: bpy.types.IMPORT_SCENE_OT_hgt.hgt_resolution
-#, fuzzy
msgid "HGT Resolution"
-msgstr "分辨率"
+msgstr "HGT分辨率"
#. :src: bpy.types.IMPORT_SCENE_OT_hgt.hgt_resolution
msgid "Resolution of hgt data, in values per degree"
@@ -54077,10 +54051,9 @@
msgstr "删除所选控制点或样条"
#. :src: bpy.types.MASK_OT_duplicate
-#, fuzzy
msgctxt "Operator"
msgid "Duplicate Mask"
-msgstr "复制标记"
+msgstr "复制遮罩"
#. :src: bpy.types.MASK_OT_duplicate
#. :src: bpy.types.MASK_OT_duplicate_move.MASK_OT_duplicate
@@ -54088,9 +54061,8 @@
msgstr "复制所选控制点及所含片段"
#. :src: bpy.types.MASK_OT_duplicate_move
-#, fuzzy
msgid "Duplicate mask and move"
-msgstr "复制网格并移动"
+msgstr "复制遮罩并移动"
#. :src: bpy.types.MASK_OT_duplicate_move.MASK_OT_duplicate
msgid "Duplicate Mask"
@@ -54195,9 +54167,8 @@
msgstr ""
#. :src: bpy.types.MASK_OT_paste_splines
-#, fuzzy
msgid "Paste splines from clipboard"
-msgstr "从剪贴板粘贴文本"
+msgstr "从剪贴板粘贴样条"
#. :src: bpy.types.MASK_OT_primitive_circle_add
#. :src: bpy.types.MESH_OT_primitive_circle_add
@@ -54329,9 +54300,8 @@
msgstr "优先尝试滑动羽化区, 而非顶点"
#. :src: bpy.types.MASK_OT_slide_point.is_new_point
-#, fuzzy
msgid "Slide New Point"
-msgstr "滑动点"
+msgstr "滑动到新的点"
#. :src: bpy.types.MASK_OT_slide_point.is_new_point
msgid "Newly created vertex is being slid"
@@ -57635,15 +57605,13 @@
msgstr "要指定的数据块名称"
#. :src: bpy.types.NODE_OT_add_mask
-#, fuzzy
msgctxt "Operator"
msgid "Add Mask Node"
-msgstr "添加节点"
+msgstr "添加遮罩结点"
#. :src: bpy.types.NODE_OT_add_mask
-#, fuzzy
msgid "Add a mask node to the current node editor"
-msgstr "在当前节点编辑器中添加一个节点"
+msgstr "在当前结点编辑器中添加一个遮罩结点"
#. :src: bpy.types.NODE_OT_add_node
msgctxt "Operator"
@@ -58520,9 +58488,8 @@
#. :src: bpy.types.RenderPass.type:'SUBSURFACE_COLOR'
#. :src: bpy.types.SceneRenderLayer.use_pass_subsurface_color
#: source/blender/nodes/composite/nodes/node_composite_image.c:76
-#, fuzzy
msgid "Subsurface Color"
-msgstr "除去颜色"
+msgstr "次表面颜色"
#. :src: bpy.types.OBJECT_OT_bake.width
msgid "Horizontal dimension of the baking map (external only)"
@@ -60850,20 +60817,17 @@
#. :src: bpy.types.OBJECT_OT_vertex_random
#: scripts/startup/bl_ui/space_view3d.py:199
-#, fuzzy
msgctxt "Operator"
msgid "Randomize"
msgstr "随机"
#. :src: bpy.types.OBJECT_OT_vertex_random
-#, fuzzy
msgid "Randomize vertices"
-msgstr "随机选择顶点"
+msgstr "随机顶点"
#. :src: bpy.types.OBJECT_OT_vertex_random.offset
-#, fuzzy
msgid "Distance to offset"
-msgstr "与目标的间距"
+msgstr "距离偏移的"
#. :src: bpy.types.OBJECT_OT_vertex_random.uniform
#: scripts/startup/bl_ui/properties_particle.py:1114
@@ -60906,20 +60870,18 @@
msgstr ""
#. :src: bpy.types.OBJECT_OT_vertex_weight_copy
-#, fuzzy
msgctxt "Operator"
msgid "Copy Active"
-msgstr "从活动项复制"
+msgstr "复制激活的"
#. :src: bpy.types.OBJECT_OT_vertex_weight_copy
msgid "Copy weights from active to selected"
msgstr ""
#. :src: bpy.types.OBJECT_OT_vertex_weight_delete
-#, fuzzy
msgctxt "Operator"
msgid "Delete Weight"
-msgstr "默认权重"
+msgstr "删除权重"
#. :src: bpy.types.OBJECT_OT_vertex_weight_delete
msgid "Delete this weight from the vertex (disabled if vertex group is locked)"
@@ -60965,9 +60927,8 @@
msgstr "设定活动组"
#. :src: bpy.types.OBJECT_OT_vertex_weight_set_active
-#, fuzzy
msgid "Set as active vertex group"
-msgstr "设置激活顶点组"
+msgstr "设置为激活的顶点组"
#. :src: bpy.types.OBJECT_OT_visual_transform_apply
msgctxt "Operator"
@@ -62776,9 +62737,8 @@
msgstr "新增渲染预设"
#. :src: bpy.types.RENDER_OT_preset_add
-#, fuzzy
msgid "Add or remove a Render Preset"
-msgstr "新增渲染预设"
+msgstr "新增或删除一个渲染预设"
#. :src: bpy.types.RENDER_OT_render
#: scripts/startup/bl_ui/properties_render.py:68
@@ -63214,9 +63174,8 @@
msgstr ""
#. :src: bpy.types.SCENE_OT_freestyle_fill_range_by_selection.name
-#, fuzzy
msgid "Name of the modifier to work on"
-msgstr "要编辑的修改器名称"
+msgstr "工作中的修改器名称"
#. :src: bpy.types.SCENE_OT_freestyle_geometry_modifier_add
msgctxt "Operator"
@@ -63289,10 +63248,9 @@
msgstr ""
#. :src: bpy.types.SCENE_OT_freestyle_modifier_move
-#, fuzzy
msgctxt "Operator"
@@ Diff output truncated at 10240 characters. @@
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