[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [3033] branches/zh_CN: commit by congcong009 for small update
bf-translations at blender.org
bf-translations at blender.org
Thu Aug 21 02:12:45 CEST 2014
Revision: 3033
https://developer.blender.org/rBTS3033
Author: congcong009
Date: 2014-08-21 00:12:44 +0000 (Thu, 21 Aug 2014)
Log Message:
-----------
commit by congcong009 for small update
Modified Paths:
--------------
branches/zh_CN/zh_CN.mo
branches/zh_CN/zh_CN.po
Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)
Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po 2014-08-20 20:06:40 UTC (rev 3032)
+++ branches/zh_CN/zh_CN.po 2014-08-21 00:12:44 UTC (rev 3033)
@@ -37,8 +37,8 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.6.4\n"
-"Language: zh_CN"
+"X-Generator: Poedit 1.6.8\n"
+"Language: zh_CN\n"
#. :src: bpy.types.ActionGroup
msgid "Action Group"
@@ -1036,7 +1036,9 @@
msgstr "持续"
#. :src: bpy.types.ActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
msgstr "开启/关闭时重置最后一帧, 否则每次均从头开始播放"
#. :src: bpy.types.ActionActuator.property
@@ -1125,8 +1127,13 @@
msgstr "首要"
#. :src: bpy.types.ActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在栈中最低)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在"
+"栈中最低)"
#. :src: bpy.types.ActionActuator.layer
#. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1276,7 +1283,9 @@
msgstr "添加"
#. :src: bpy.types.ActionActuator.use_additive
-msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
+msgid ""
+"Action is added to the current loc/rot/scale in global or local coordinate "
+"according to Local flag"
msgstr "根据位置标记将动作添加至当前全局或自身坐标轴的位置/旋转/缩放"
#. :src: bpy.types.ActionActuator.use_force
@@ -1293,7 +1302,9 @@
msgstr "常力"
#. :src: bpy.types.ActionActuator.use_force
-msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
+msgid ""
+"Apply Action as a global or local force depending on the local option "
+"(dynamic objects only)"
msgstr "根据自身选项将动作应用至全局或自身作用力(仅限动态物体)"
#. :src: bpy.types.ActionActuator.use_local
@@ -1555,7 +1566,9 @@
msgstr "第二目标"
#. :src: bpy.types.ArmatureActuator.secondary_target
-msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
+msgid ""
+"Set this object as the secondary target of the constraint (only IK polar "
+"target at the moment)"
msgstr "设置当前物体为约束的第二目标 (仅适用于IK的两极目标)"
#. :src: bpy.types.ArmatureActuator.weight
@@ -1666,8 +1679,7 @@
#. :src: bpy.types.FreestyleLineStyle.integration_type:'MIN'
#. :src: bpy.types.OBJECT_OT_vertex_warp.min
#. :src: bpy.types.WM_OT_properties_edit.min
-#: scripts/addons/cycles/ui.py:208
-#: scripts/addons/cycles/ui.py:221
+#: scripts/addons/cycles/ui.py:208 scripts/addons/cycles/ui.py:221
#: scripts/startup/bl_ui/properties_constraint.py:252
#: scripts/startup/bl_ui/properties_constraint.py:259
#: scripts/startup/bl_ui/properties_constraint.py:266
@@ -1711,8 +1723,7 @@
#. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
#. :src: bpy.types.OBJECT_OT_vertex_warp.max
#. :src: bpy.types.WM_OT_properties_edit.max
-#: scripts/addons/cycles/ui.py:207
-#: scripts/addons/cycles/ui.py:220
+#: scripts/addons/cycles/ui.py:207 scripts/addons/cycles/ui.py:220
#: scripts/startup/bl_ui/properties_constraint.py:253
#: scripts/startup/bl_ui/properties_constraint.py:260
#: scripts/startup/bl_ui/properties_constraint.py:267
@@ -2153,8 +2164,7 @@
#. :src: bpy.types.NearSensor.distance
#. :src: bpy.types.RadarSensor.distance
#. :src: bpy.types.WorldLighting.distance
-#: scripts/addons/cycles/ui.py:456
-#: scripts/addons/cycles/ui.py:848
+#: scripts/addons/cycles/ui.py:456 scripts/addons/cycles/ui.py:848
#: scripts/startup/bl_ui/properties_constraint.py:218
#: scripts/startup/bl_ui/properties_data_bone.py:355
#: scripts/startup/bl_ui/properties_data_camera.py:173
@@ -2282,7 +2292,9 @@
#. :src: bpy.types.ConstraintActuator.angle_min
#, fuzzy
-msgid "Minimum angle to maintain with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Minimum angle to maintain with target direction (no correction is done if "
+"angle with target direction is between min and max)"
msgstr "允许目标指向的最小角度(当角度处于最大和最小值之间时无校正)"
#. :src: bpy.types.ConstraintActuator.angle_max
@@ -2296,7 +2308,9 @@
#. :src: bpy.types.ConstraintActuator.angle_max
#, fuzzy
-msgid "Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Maximum angle allowed with target direction (no correction is done if angle "
+"with target direction is between min and max)"
msgstr "允许目标指向的最大角度 (当角度处于最大和最小值之间时无校正)"
#. :src: bpy.types.ConstraintActuator.fh_height
@@ -2330,7 +2344,9 @@
msgstr "N"
#. :src: bpy.types.ConstraintActuator.use_normal
-msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
+msgid ""
+"Set object axis along (local axis) or parallel (global axis) to the normal "
+"at hit position"
msgstr "设置沿自身坐标的物体坐标轴或者沿碰撞位置的全局法线轴"
#. :src: bpy.types.ConstraintActuator.use_persistent
@@ -2571,7 +2587,9 @@
msgstr "网格"
#. :src: bpy.types.EditObjectActuator.mesh
-msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
+msgid ""
+"Replace the existing, when left blank 'Phys' will remake the existing "
+"physics mesh"
msgstr "代替现成的,当留空时系统将重计算现有的物理网格"
#. :src: bpy.types.EditObjectActuator.time
@@ -2634,7 +2652,9 @@
msgstr "物理"
#. :src: bpy.types.EditObjectActuator.use_replace_physics_mesh
-msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
+msgid ""
+"Replace the physics mesh (triangle bounds only - compound shapes not "
+"supported)"
msgstr "替换物理网格 (仅限三角面-不支持复合形变)"
#. :src: bpy.types.EditObjectActuator.use_3d_tracking
@@ -2947,7 +2967,9 @@
msgstr "文件"
#. :src: bpy.types.GameActuator.filename
-msgid "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"
+msgid ""
+"Load this blend file, use the \"//\" prefix for a path relative to the "
+"current blend file"
msgstr "载入当前 blend 文件,使用\"//\"标记相对路径"
#. :src: bpy.types.MessageActuator
@@ -2961,7 +2983,8 @@
msgstr "顶"
#. :src: bpy.types.MessageActuator.to_property
-msgid "Optional, send message to objects with this name only, or empty to broadcast"
+msgid ""
+"Optional, send message to objects with this name only, or empty to broadcast"
msgstr "可选,仅将文本名发送给物体,或者仅发送空物体"
#. :src: bpy.types.MessageActuator.subject
@@ -3092,7 +3115,7 @@
#. :src: bpy.types.MouseActuator.visible
msgid "Make mouse cursor visible"
-msgstr ""
+msgstr "令鼠标指针可见"
#. :src: bpy.types.MouseActuator.use_axis_x
msgid "Use X Axis"
@@ -3119,11 +3142,15 @@
msgstr "重置"
#. :src: bpy.types.MouseActuator.reset_x
-msgid "Reset the cursor's X position to the center of the screen space after calculating"
+msgid ""
+"Reset the cursor's X position to the center of the screen space after "
+"calculating"
msgstr ""
#. :src: bpy.types.MouseActuator.reset_y
-msgid "Reset the cursor's Y position to the center of the screen space after calculating"
+msgid ""
+"Reset the cursor's Y position to the center of the screen space after "
+"calculating"
msgstr ""
#. :src: bpy.types.MouseActuator.local_x
@@ -3294,7 +3321,8 @@
msgstr "参考物体"
#. :src: bpy.types.ObjectActuator.reference_object
-msgid "Reference object for velocity calculation, leave empty for world reference"
+msgid ""
+"Reference object for velocity calculation, leave empty for world reference"
msgstr "用于计算速度的参考物体,留空时将选择世界参照"
#. :src: bpy.types.ObjectActuator.damping
@@ -3546,8 +3574,13 @@
msgstr "转矩"
#. :src: bpy.types.ObjectActuator.linear_velocity
-msgid "Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)"
-msgstr "线性速度(其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速度)"
+msgid ""
+"Linear velocity (in Servo mode it sets the target relative linear velocity, "
+"it will be achieved by automatic application of force - Null velocity is a "
+"valid target)"
+msgstr ""
+"线性速度(其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速"
+"度)"
#. :src: bpy.types.ObjectActuator.angular_velocity
msgid "Angular velocity"
@@ -3837,7 +3870,9 @@
msgstr "复合"
#. :src: bpy.types.ParentActuator.use_compound
-msgid "Add this object shape to the parent shape (only if the parent shape is already compound)"
+msgid ""
+"Add this object shape to the parent shape (only if the parent shape is "
+"already compound)"
msgstr "添加当前物体形变至父级形变 (仅当父级形变处于计算时)"
#. :src: bpy.types.ParentActuator.use_ghost
@@ -3967,7 +4002,9 @@
msgstr "随机种"
#. :src: bpy.types.RandomActuator.seed
-msgid "Initial seed of the random generator, use Python for more freedom (choose 0 for not random)"
+msgid ""
+"Initial seed of the random generator, use Python for more freedom (choose 0 "
+"for not random)"
msgstr "随机生成器的初始随机种,使用 Python 以获得更大自由度 (使用0为禁用随机)"
# rblc
@@ -4232,7 +4269,9 @@
msgstr "锥体外侧增益"
#. :src: bpy.types.SoundActuator.cone_outer_gain_3d
-msgid "The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone)"
+msgid ""
+"The gain outside the outer cone (the gain in the outer cone will be "
+"interpolated between this value and the normal gain in the inner cone)"
msgstr "椎体外侧增益 (椎体外围的增益将在此值与内侧正常增益值之间取插值)"
#. :src: bpy.types.SoundActuator.cone_outer_angle_3d
@@ -4474,7 +4513,9 @@
msgstr "设置物体可见性和闭塞性的加速器"
#. :src: bpy.types.VisibilityActuator.use_visible
-msgid "Set the objects visible (initialized from the object render restriction toggle in physics button)"
+msgid ""
+"Set the objects visible (initialized from the object render restriction "
+"toggle in physics button)"
msgstr "将物体设为可见 (预置来自物理属性按钮中的物体渲染限制开关)"
#. :src: bpy.types.VisibilityActuator.use_occlusion
@@ -4482,7 +4523,9 @@
msgstr "环境光吸收"
#. :src: bpy.types.VisibilityActuator.use_occlusion
@@ Diff output truncated at 10240 characters. @@
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