[Bf-translations-svn] SVN commit: /data/svn/bf-translations [2448] branches/zh_TW: Translation update.

bf-translations at blender.org bf-translations at blender.org
Tue Oct 22 17:46:34 CEST 2013


Revision: 2448
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=2448
Author:   zerng07
Date:     2013-10-22 15:46:33 +0000 (Tue, 22 Oct 2013)
Log Message:
-----------
Translation update. Also fix Light translation with "?\229?\133?\137?\231?\133?\167" instead of "?\232?\188?\149".

Modified Paths:
--------------
    branches/zh_TW/zh_TW.mo
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.mo
===================================================================
(Binary files differ)

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2013-10-22 08:43:22 UTC (rev 2447)
+++ branches/zh_TW/zh_TW.po	2013-10-22 15:46:33 UTC (rev 2448)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender 2.69 (sub 1) (r60893)\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2013-10-22 10:22:47\n"
-"PO-Revision-Date: 2013-10-18 20:34+0800\n"
+"PO-Revision-Date: 2013-10-22 23:45+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
@@ -19,7 +19,7 @@
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "X-Generator: Poedit 1.5.4\n"
-"X-Poedit-Bookmarks: 19357,18446,13680,5545,19262,-1,-1,-1,-1,-1"
+"X-Poedit-Bookmarks: 19357,18446,13680,5545,19262,-1,-1,-1,-1,-1\n"
 
 #. :src: bpy.types.ActionGroup
 msgid "Action Group"
@@ -130,9 +130,9 @@
 #. :src: bpy.types.TimelineMarker.name
 #. :src: bpy.types.TransformOrientation.name
 #. :src: bpy.types.VertexGroup.name
-#: scripts/startup/bl_ui/properties_data_camera.py:192
-#: scripts/startup/bl_ui/properties_object.py:214
-#: source/blender/editors/space_node/drawnode.c:755
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:192
+#. :src: scripts/startup/bl_ui/properties_object.py:214
+#. :src: source/blender/editors/space_node/drawnode.c:755
 msgid "Name"
 msgstr "名稱"
 
@@ -141,7 +141,7 @@
 #. :src: bpy.types.KeyMap.region_type:'CHANNELS'
 #. :src: bpy.types.Region.type:'CHANNELS'
 #. :src: bpy.types.ThemeDopeSheet.channels
-#: scripts/startup/bl_ui/space_userpref.py:382
+#. :src: scripts/startup/bl_ui/space_userpref.py:382
 msgid "Channels"
 msgstr "通道"
 
@@ -239,7 +239,7 @@
 #. :src: bpy.types.OBJECT_OT_vertex_group_lock.action:'LOCK'
 #. :src: bpy.types.RegionView3D.lock_rotation
 #. :src: bpy.types.Sequence.lock
-#: scripts/startup/bl_ui/properties_particle.py:924
+#. :src: scripts/startup/bl_ui/properties_particle.py:924
 msgid "Lock"
 msgstr "鎖定"
 
@@ -413,8 +413,8 @@
 #. :src: bpy.types.ActionGroup.colors
 #. :src: bpy.types.BoneGroup.colors
 #. :src: bpy.types.TEXTURE_PT_colors
-#: scripts/startup/bl_ui/properties_data_armature.py:93
-#: scripts/startup/bl_ui/properties_world.py:268
+#. :src: scripts/startup/bl_ui/properties_data_armature.py:93
+#. :src: scripts/startup/bl_ui/properties_world.py:268
 msgid "Colors"
 msgstr "色彩"
 
@@ -570,14 +570,14 @@
 #. :src: bpy.types.Space.type
 #. :src: bpy.types.Spline.type
 #. :src: bpy.types.TexMapping.vector_type
-#: scripts/startup/bl_ui/properties_data_camera.py:94
-#: scripts/startup/bl_ui/properties_game.py:687
-#: scripts/startup/bl_ui/properties_particle.py:119
-#: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
-#: scripts/startup/bl_ui/properties_texture.py:308
-#: scripts/startup/bl_ui/properties_texture.py:336
-#: scripts/startup/bl_ui/properties_texture.py:362
-#: scripts/startup/bl_ui/properties_texture.py:421
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:94
+#. :src: scripts/startup/bl_ui/properties_game.py:687
+#. :src: scripts/startup/bl_ui/properties_particle.py:119
+#. :src: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
+#. :src: scripts/startup/bl_ui/properties_texture.py:308
+#. :src: scripts/startup/bl_ui/properties_texture.py:336
+#. :src: scripts/startup/bl_ui/properties_texture.py:362
+#. :src: scripts/startup/bl_ui/properties_texture.py:421
 msgid "Type"
 msgstr "類型"
 
@@ -627,7 +627,7 @@
 #. :src: bpy.types.SEQUENCER_OT_select_all.action
 #. :src: bpy.types.UV_OT_select_all.action
 #. :src: bpy.types.SpaceDopeSheetEditor.action
-#: scripts/startup/bl_ui/space_userpref.py:340
+#. :src: scripts/startup/bl_ui/space_userpref.py:340
 msgid "Action"
 msgstr "動作"
 
@@ -648,8 +648,8 @@
 #. :src: bpy.types.OBJECT_OT_modifier_add.type:'ARMATURE'
 #. :src: bpy.types.OBJECT_OT_select_by_type.type:'ARMATURE'
 #. :src: bpy.types.Sensor.type:'ARMATURE'
-#: scripts/startup/bl_ui/space_userpref.py:335
-#: source/blender/blenkernel/intern/object.c:890
+#. :src: scripts/startup/bl_ui/space_userpref.py:335
+#. :src: source/blender/blenkernel/intern/object.c:890
 msgid "Armature"
 msgstr "骨架"
 
@@ -679,9 +679,9 @@
 #. :src: bpy.types.MaterialTextureSlot.normal_map_space:'CAMERA'
 #. :src: bpy.types.ThemeView3D.camera
 #. :src: bpy.types.TimelineMarker.camera
-#: scripts/startup/bl_ui/properties_render.py:361
-#: source/blender/blenkernel/intern/object.c:887
-#: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
+#. :src: scripts/startup/bl_ui/properties_render.py:361
+#. :src: source/blender/blenkernel/intern/object.c:887
+#. :src: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
 msgid "Camera"
 msgstr "攝影機"
 
@@ -757,7 +757,7 @@
 #. :src: bpy.types.RadarSensor.property
 #. :src: bpy.types.RaySensor.ray_type:'PROPERTY'
 #. :src: bpy.types.RaySensor.property
-#: source/blender/blenkernel/intern/report.c:55
+#. :src: source/blender/blenkernel/intern/report.c:55
 msgid "Property"
 msgstr "屬性"
 
@@ -777,18 +777,18 @@
 #. :src: bpy.types.BrushTextureSlot.tex_paint_map_mode:'RANDOM'
 #. :src: bpy.types.BrushTextureSlot.mask_map_mode:'RANDOM'
 #. :src: bpy.types.ToolSettings.proportional_edit_falloff:'RANDOM'
-#: scripts/startup/bl_ui/properties_data_modifier.py:633
-#: scripts/startup/bl_ui/properties_particle.py:431
-#: scripts/startup/bl_ui/properties_particle.py:435
-#: scripts/startup/bl_ui/properties_particle.py:1125
-#: scripts/startup/bl_ui/properties_particle.py:1081
-#: scripts/startup/bl_ui/properties_particle.py:857
-#: scripts/startup/bl_ui/properties_particle.py:973
-#: scripts/startup/bl_ui/properties_particle.py:254
-#: scripts/startup/bl_ui/properties_particle.py:932
-#: scripts/startup/bl_ui/properties_physics_field.py:209
-#: scripts/startup/bl_ui/properties_physics_field.py:214
-#: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
+#. :src: scripts/startup/bl_ui/properties_data_modifier.py:633
+#. :src: scripts/startup/bl_ui/properties_particle.py:431
+#. :src: scripts/startup/bl_ui/properties_particle.py:435
+#. :src: scripts/startup/bl_ui/properties_particle.py:1125
+#. :src: scripts/startup/bl_ui/properties_particle.py:1081
+#. :src: scripts/startup/bl_ui/properties_particle.py:857
+#. :src: scripts/startup/bl_ui/properties_particle.py:973
+#. :src: scripts/startup/bl_ui/properties_particle.py:254
+#. :src: scripts/startup/bl_ui/properties_particle.py:932
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:209
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:214
+#. :src: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
 msgid "Random"
 msgstr "隨機"
 
@@ -811,11 +811,11 @@
 #. :src: bpy.types.SEQUENCER_PT_scene
 #. :src: bpy.types.SceneSequence.scene
 #. :src: bpy.types.SpaceProperties.context:'SCENE'
+#. :src: scripts/addons/cycles/ui.py:353
+#. :src: scripts/startup/bl_ui/properties_render.py:358
+#. :src: scripts/startup/bl_ui/properties_render_layer.py:88
+#. :src: source/blender/editors/screen/screen_ops.c:3611
 #. :src: Addons' categories
-#: scripts/addons/cycles/ui.py:353
-#: scripts/startup/bl_ui/properties_render.py:358
-#: scripts/startup/bl_ui/properties_render_layer.py:88
-#: source/blender/editors/screen/screen_ops.c:3611
 msgid "Scene"
 msgstr "場景"
 
@@ -836,14 +836,14 @@
 #. :src: bpy.types.Actuator.type:'STATE'
 #. :src: bpy.types.StateActuator.states
 #. :src: bpy.types.GameObjectSettings.states_visible
-#: source/blender/editors/space_logic/logic_window.c:2402
-#: source/blender/editors/space_logic/logic_window.c:2471
+#. :src: source/blender/editors/space_logic/logic_window.c:2402
+#. :src: source/blender/editors/space_logic/logic_window.c:2471
 msgid "State"
 msgstr "狀態"
 
 #. :src: bpy.types.Actuator.type:'VISIBILITY'
 #. :src: bpy.types.FreestyleLineSet.visibility
-#: scripts/startup/bl_ui/properties_freestyle.py:214
+#. :src: scripts/startup/bl_ui/properties_freestyle.py:214
 msgid "Visibility"
 msgstr "可見性"
 
@@ -913,7 +913,9 @@
 msgstr "繼續"
 
 #. :src: bpy.types.ActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
 msgstr "當開啟/關閉時還原末框幀,否則每次均從頭開始播放"
 
 #. :src: bpy.types.ActionActuator.property
@@ -955,9 +957,9 @@
 #. :src: bpy.types.SEQUENCER_OT_sound_strip_add.frame_start
 #. :src: bpy.types.Sequence.frame_start
 #. :src: bpy.types.Sequence.frame_final_start
-#: source/blender/editors/space_nla/nla_buttons.c:408
+#. :src: source/blender/editors/space_nla/nla_buttons.c:408
 msgid "Start Frame"
-msgstr "起始框幀"
+msgstr "起始幀"
 
 #. :src: bpy.types.ActionActuator.frame_end
 #. :src: bpy.types.AnimVizMotionPaths.frame_end
@@ -983,9 +985,9 @@
 #. :src: bpy.types.SEQUENCER_OT_effect_strip_add.frame_end
 #. :src: bpy.types.SEQUENCER_OT_image_strip_add.frame_end
 #. :src: bpy.types.Sequence.frame_final_end
-#: source/blender/editors/space_nla/nla_buttons.c:409
+#. :src: source/blender/editors/space_nla/nla_buttons.c:409
 msgid "End Frame"
-msgstr "結束框幀"
+msgstr "結束幀"
 
 #. :src: bpy.types.ActionActuator.frame_blend_in
 msgid "Blendin"
@@ -1001,8 +1003,13 @@
 msgstr "優先度"
 
 #. :src: bpy.types.ActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時,凌駕的通道在堆疊中必須較低)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時,凌駕的"
+"通道在堆疊中必須較低)"
 
 #. :src: bpy.types.ActionActuator.layer
 #. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1053,8 +1060,8 @@
 #. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_torus_add.layers
 #. :src: bpy.types.CyclesRender_PT_layer_options
 #. :src: bpy.types.RENDERLAYER_PT_layer_options
-#: scripts/addons/cycles/ui.py:357
-#: scripts/startup/bl_ui/properties_render_layer.py:94
+#. :src: scripts/addons/cycles/ui.py:357
+#. :src: scripts/startup/bl_ui/properties_render_layer.py:94
 msgid "Layer"
 msgstr "層面"
 
@@ -1137,15 +1144,17 @@
 #. :src: bpy.types.Sequence.blend_type:'ADD'

@@ Diff output truncated at 10240 characters. @@


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