[Bf-translations-svn] SVN commit: /data/svn/bf-translations [2416] branches/zh_TW: small update.

bf-translations at blender.org bf-translations at blender.org
Sun Oct 13 12:21:11 CEST 2013


Revision: 2416
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=2416
Author:   zerng07
Date:     2013-10-13 10:21:11 +0000 (Sun, 13 Oct 2013)
Log Message:
-----------
small update.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.mo
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.mo
===================================================================
(Binary files differ)

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2013-10-13 10:15:02 UTC (rev 2415)
+++ branches/zh_TW/zh_TW.po	2013-10-13 10:21:11 UTC (rev 2416)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender 2.68 (sub 5) (r60590)\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2013-10-07 17:03:24\n"
-"PO-Revision-Date: 2013-10-13 18:13+0800\n"
+"PO-Revision-Date: 2013-10-13 18:20+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
@@ -57654,11 +57654,11 @@
 
 #. :src: bpy.types.OBJECT_OT_shade_flat
 msgid "Render and display faces uniform, using Face Normals"
-msgstr "使用面法線算繪並顯示統一的面"
+msgstr "使用面法線算繪而顯示出統一的面"
 
 #. :src: bpy.types.OBJECT_OT_shade_smooth
 msgid "Render and display faces smooth, using interpolated Vertex Normals"
-msgstr "使用插補頂點法線算繪並顯示平滑的面"
+msgstr "使用插補式頂點法線算繪而顯示出平滑的面"
 
 #. :src: bpy.types.OBJECT_OT_shape_key_add
 msgctxt "Operator"



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