[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1855] branches/es/es.po: Spanish update [100%]
bf-translations at blender.org
bf-translations at blender.org
Mon May 13 16:13:36 CEST 2013
Revision: 1855
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1855
Author: gab3d
Date: 2013-05-13 14:13:35 +0000 (Mon, 13 May 2013)
Log Message:
-----------
Spanish update [100%]
Modified Paths:
--------------
branches/es/es.po
Modified: branches/es/es.po
===================================================================
--- branches/es/es.po 2013-05-13 07:15:19 UTC (rev 1854)
+++ branches/es/es.po 2013-05-13 14:13:35 UTC (rev 1855)
@@ -4,7 +4,7 @@
msgstr ""
"Project-Id-Version: Blender 2.66 (sub 6) (r56518)\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2013-05-06 22:35:59\n"
+"POT-Creation-Date: 2013-05-13 08:35:28\n"
"PO-Revision-Date: \n"
"Last-Translator: Gabriel Gazzan <gabcorreo at gmail.com>\n"
"Language-Team: Español <gabcorreo at gmail.com>\n"
@@ -57,6 +57,7 @@
#. :src: bpy.types.NlaStrip.name
#. :src: bpy.types.NlaTrack.name
#. :src: bpy.types.Node.name
+#. :src: bpy.types.NodeInternalSocketTemplate.name
#. :src: bpy.types.NodeOutputFileSlotLayer.name
#. :src: bpy.types.NodeSocket.name
#. :src: bpy.types.NodeSocketInterface.name
@@ -119,9 +120,9 @@
#. :src: bpy.types.TimelineMarker.name
#. :src: bpy.types.TransformOrientation.name
#. :src: bpy.types.VertexGroup.name
-#: scripts/startup/bl_ui/properties_data_camera.py:192
-#: scripts/startup/bl_ui/properties_object.py:223
-#: source/blender/editors/space_node/drawnode.c:760
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:192
+#. :src: scripts/startup/bl_ui/properties_object.py:223
+#. :src: source/blender/editors/space_node/drawnode.c:758
msgid "Name"
msgstr "Nombre"
@@ -130,7 +131,7 @@
#. :src: bpy.types.KeyMap.region_type:'CHANNELS'
#. :src: bpy.types.Region.type:'CHANNELS'
#. :src: bpy.types.ThemeDopeSheet.channels
-#: scripts/startup/bl_ui/space_userpref.py:434
+#. :src: scripts/startup/bl_ui/space_userpref.py:434
msgid "Channels"
msgstr "Canales"
@@ -226,7 +227,7 @@
#. :src: bpy.types.OBJECT_OT_vertex_group_lock.action:'LOCK'
#. :src: bpy.types.RegionView3D.lock_rotation
#. :src: bpy.types.Sequence.lock
-#: scripts/startup/bl_ui/properties_particle.py:920
+#. :src: scripts/startup/bl_ui/properties_particle.py:920
msgid "Lock"
msgstr "Bloquear"
@@ -400,8 +401,8 @@
#. :src: bpy.types.ActionGroup.colors
#. :src: bpy.types.BoneGroup.colors
#. :src: bpy.types.TEXTURE_PT_colors
-#: scripts/startup/bl_ui/properties_data_armature.py:93
-#: scripts/startup/bl_ui/properties_world.py:268
+#. :src: scripts/startup/bl_ui/properties_data_armature.py:93
+#. :src: scripts/startup/bl_ui/properties_world.py:268
msgid "Colors"
msgstr "Colores"
@@ -447,7 +448,9 @@
#. :src: bpy.types.NlaStrip.type
#. :src: bpy.types.Node.type
#. :src: bpy.types.ShaderNodeTexMusgrave.musgrave_type
+#. :src: bpy.types.NodeInternalSocketTemplate.type
#. :src: bpy.types.NodeSocket.type
+#. :src: bpy.types.NodeSocketInterfaceStandard.type
#. :src: bpy.types.ACTION_OT_extrapolation_type.type
#. :src: bpy.types.ACTION_OT_handle_type.type
#. :src: bpy.types.ACTION_OT_interpolation_type.type
@@ -554,21 +557,20 @@
#. :src: bpy.types.SequenceModifier.type
#. :src: bpy.types.Space.type
#. :src: bpy.types.Spline.type
-#: scripts/startup/bl_ui/properties_data_camera.py:94
-#: scripts/startup/bl_ui/properties_game.py:675
-#: scripts/startup/bl_ui/properties_object.py:211
-#: scripts/startup/bl_ui/properties_particle.py:119
-#: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
-#: scripts/startup/bl_ui/properties_texture.py:281
-#: scripts/startup/bl_ui/properties_texture.py:309
-#: scripts/startup/bl_ui/properties_texture.py:335
-#: scripts/startup/bl_ui/properties_texture.py:394
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:94
+#. :src: scripts/startup/bl_ui/properties_game.py:675
+#. :src: scripts/startup/bl_ui/properties_object.py:211
+#. :src: scripts/startup/bl_ui/properties_particle.py:119
+#. :src: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
+#. :src: scripts/startup/bl_ui/properties_texture.py:281
+#. :src: scripts/startup/bl_ui/properties_texture.py:309
+#. :src: scripts/startup/bl_ui/properties_texture.py:335
+#. :src: scripts/startup/bl_ui/properties_texture.py:394
msgid "Type"
msgstr "Tipo"
#. :src: bpy.types.Actuator.type:'ACTION'
#. :src: bpy.types.ActionActuator.action
-#. :src: bpy.types.ShapeActionActuator.action
#. :src: bpy.types.AnimData.action
#. :src: bpy.types.Constraint.type:'ACTION'
#. :src: bpy.types.ActionConstraint.action
@@ -611,7 +613,7 @@
#. :src: bpy.types.SEQUENCER_OT_select_all.action
#. :src: bpy.types.UV_OT_select_all.action
#. :src: bpy.types.SpaceDopeSheetEditor.action
-#: scripts/startup/bl_ui/space_userpref.py:392
+#. :src: scripts/startup/bl_ui/space_userpref.py:392
msgid "Action"
msgstr "Acción"
@@ -632,8 +634,8 @@
#. :src: bpy.types.OBJECT_OT_modifier_add.type:'ARMATURE'
#. :src: bpy.types.OBJECT_OT_select_by_type.type:'ARMATURE'
#. :src: bpy.types.Sensor.type:'ARMATURE'
-#: scripts/startup/bl_ui/space_userpref.py:387
-#: source/blender/blenkernel/intern/object.c:878
+#. :src: scripts/startup/bl_ui/space_userpref.py:387
+#. :src: source/blender/blenkernel/intern/object.c:878
msgid "Armature"
msgstr "Esqueleto"
@@ -661,9 +663,9 @@
#. :src: bpy.types.MaterialTextureSlot.normal_map_space:'CAMERA'
#. :src: bpy.types.ThemeView3D.camera
#. :src: bpy.types.TimelineMarker.camera
-#: scripts/startup/bl_ui/properties_render.py:334
-#: source/blender/blenkernel/intern/object.c:875
-#: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
+#. :src: scripts/startup/bl_ui/properties_render.py:334
+#. :src: source/blender/blenkernel/intern/object.c:875
+#. :src: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
msgid "Camera"
msgstr "Cámara"
@@ -731,8 +733,6 @@
#. :src: bpy.types.MessageActuator.body_type:'PROPERTY'
#. :src: bpy.types.PropertyActuator.property
#. :src: bpy.types.RandomActuator.property
-#. :src: bpy.types.ShapeActionActuator.mode:'PROPERTY'
-#. :src: bpy.types.ShapeActionActuator.property
#. :src: bpy.types.OBJECT_OT_game_property_copy.property
#. :src: bpy.types.Sensor.type:'PROPERTY'
#. :src: bpy.types.CollisionSensor.property
@@ -741,7 +741,7 @@
#. :src: bpy.types.RadarSensor.property
#. :src: bpy.types.RaySensor.ray_type:'PROPERTY'
#. :src: bpy.types.RaySensor.property
-#: source/blender/blenkernel/intern/report.c:55
+#. :src: source/blender/blenkernel/intern/report.c:55
msgid "Property"
msgstr "Propiedad"
@@ -761,18 +761,18 @@
#. :src: bpy.types.BrushTextureSlot.tex_paint_map_mode:'RANDOM'
#. :src: bpy.types.BrushTextureSlot.mask_map_mode:'RANDOM'
#. :src: bpy.types.ToolSettings.proportional_edit_falloff:'RANDOM'
-#: scripts/startup/bl_ui/properties_data_modifier.py:627
-#: scripts/startup/bl_ui/properties_particle.py:425
-#: scripts/startup/bl_ui/properties_particle.py:429
-#: scripts/startup/bl_ui/properties_particle.py:1121
-#: scripts/startup/bl_ui/properties_particle.py:1077
-#: scripts/startup/bl_ui/properties_particle.py:853
-#: scripts/startup/bl_ui/properties_particle.py:969
-#: scripts/startup/bl_ui/properties_particle.py:251
-#: scripts/startup/bl_ui/properties_particle.py:928
-#: scripts/startup/bl_ui/properties_physics_field.py:209
-#: scripts/startup/bl_ui/properties_physics_field.py:214
-#: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
+#. :src: scripts/startup/bl_ui/properties_data_modifier.py:627
+#. :src: scripts/startup/bl_ui/properties_particle.py:425
+#. :src: scripts/startup/bl_ui/properties_particle.py:429
+#. :src: scripts/startup/bl_ui/properties_particle.py:1121
+#. :src: scripts/startup/bl_ui/properties_particle.py:1077
+#. :src: scripts/startup/bl_ui/properties_particle.py:853
+#. :src: scripts/startup/bl_ui/properties_particle.py:969
+#. :src: scripts/startup/bl_ui/properties_particle.py:251
+#. :src: scripts/startup/bl_ui/properties_particle.py:928
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:209
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:214
+#. :src: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
msgid "Random"
msgstr "Aleatorio"
@@ -795,11 +795,11 @@
#. :src: bpy.types.SEQUENCER_PT_scene
#. :src: bpy.types.SceneSequence.scene
#. :src: bpy.types.SpaceProperties.context:'SCENE'
-#: scripts/addons/cycles/ui.py:291
-#: scripts/startup/bl_ui/properties_render.py:331
-#: scripts/startup/bl_ui/properties_render_layer.py:88
-#: source/blender/editors/screen/screen_ops.c:3532
-#: source/blender/editors/space_buttons/buttons_header.c:132
+#. :src: scripts/addons/cycles/ui.py:291
+#. :src: scripts/startup/bl_ui/properties_render.py:331
+#. :src: scripts/startup/bl_ui/properties_render_layer.py:87
+#. :src: source/blender/editors/screen/screen_ops.c:3527
+#. :src: source/blender/editors/space_buttons/buttons_header.c:132
msgid "Scene"
msgstr "Escena"
@@ -820,14 +820,14 @@
#. :src: bpy.types.Actuator.type:'STATE'
#. :src: bpy.types.StateActuator.states
#. :src: bpy.types.GameObjectSettings.states_visible
-#: source/blender/editors/space_logic/logic_window.c:2412
-#: source/blender/editors/space_logic/logic_window.c:2481
+#. :src: source/blender/editors/space_logic/logic_window.c:2412
+#. :src: source/blender/editors/space_logic/logic_window.c:2481
msgid "State"
msgstr "Estado"
#. :src: bpy.types.Actuator.type:'VISIBILITY'
#. :src: bpy.types.FreestyleLineSet.visibility
-#: scripts/startup/bl_ui/properties_freestyle.py:213
+#. :src: scripts/startup/bl_ui/properties_freestyle.py:213
msgid "Visibility"
msgstr "Visibilidad"
@@ -861,51 +861,42 @@
msgstr "Actuador que controla el movimiento del objeto"
#. :src: bpy.types.ActionActuator.play_mode
-#. :src: bpy.types.ShapeActionActuator.mode
msgid "Action Type"
msgstr "Tipo de acción"
#. :src: bpy.types.ActionActuator.play_mode
-#. :src: bpy.types.ShapeActionActuator.mode
msgid "Action playback type"
msgstr "Cómo reproducir la acción"
#. :src: bpy.types.ActionActuator.play_mode:'PLAY'
-#. :src: bpy.types.ShapeActionActuator.mode:'PLAY'
#. :src: bpy.types.WM_OT_demo_mode_setup.mode:'PLAY'
msgid "Play"
msgstr "Reproducir"
#. :src: bpy.types.ActionActuator.play_mode:'PINGPONG'
-#. :src: bpy.types.ShapeActionActuator.mode:'PINGPONG'
msgid "Ping Pong"
msgstr "Ping Pong"
#. :src: bpy.types.ActionActuator.play_mode:'FLIPPER'
-#. :src: bpy.types.ShapeActionActuator.mode:'FLIPPER'
msgid "Flipper"
msgstr "Ida y vuelta"
#. :src: bpy.types.ActionActuator.play_mode:'LOOPSTOP'
-#. :src: bpy.types.ShapeActionActuator.mode:'LOOPSTOP'
#. :src: bpy.types.SoundActuator.mode:'LOOPSTOP'
msgid "Loop Stop"
msgstr "Bucle - detener"
#. :src: bpy.types.ActionActuator.play_mode:'LOOPEND'
-#. :src: bpy.types.ShapeActionActuator.mode:'LOOPEND'
@@ Diff output truncated at 10240 characters. @@
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