[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1825] branches/uk/uk.po: Ukrainian revision
bf-translations at blender.org
bf-translations at blender.org
Mon May 6 16:25:32 CEST 2013
Revision: 1825
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1825
Author: lxlalexlxl
Date: 2013-05-06 14:25:31 +0000 (Mon, 06 May 2013)
Log Message:
-----------
Ukrainian revision
Modified Paths:
--------------
branches/uk/uk.po
Modified: branches/uk/uk.po
===================================================================
--- branches/uk/uk.po 2013-05-05 17:59:24 UTC (rev 1824)
+++ branches/uk/uk.po 2013-05-06 14:25:31 UTC (rev 1825)
@@ -1,16 +1,18 @@
# Blender's translation file (po format).
# Copyright (C) 2013 The Blender Foundation.
# This file is distributed under the same license as the Blender package.
-#
+#
# Translators:
+# lxlalexlxl <pilipchukap at rambler.ru>, 2013
# lxlalexlxl <pilipchukap at rambler.ru>, 2012-2013
+# lxlalexlxl <pilipchukap at rambler.ru>, 2013
msgid ""
msgstr ""
-"Project-Id-Version: Blender 2.66 (sub 6) (r56493)\n"
+"Project-Id-Version: Ukrainian Blender Translation\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-05-04 14:48:05\n"
-"PO-Revision-Date: 2013-05-05 01:45+0200\n"
-"Last-Translator: Olexandr Pylypchuk <pilipchukap at rambler.ru>\n"
+"PO-Revision-Date: 2013-05-06 11:51+0000\n"
+"Last-Translator: lxlalexlxl <pilipchukap at rambler.ru>\n"
"Language-Team: Ukrainian (Ukraine) (http://www.transifex.com/projects/p/blender/language/uk_UA/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@@ -123,9 +125,9 @@
#. :src: bpy.types.TimelineMarker.name
#. :src: bpy.types.TransformOrientation.name
#. :src: bpy.types.VertexGroup.name
-#: scripts/startup/bl_ui/properties_data_camera.py:192
-#: scripts/startup/bl_ui/properties_object.py:223
-#: source/blender/editors/space_node/drawnode.c:760
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:192
+#. :src: scripts/startup/bl_ui/properties_object.py:223
+#. :src: source/blender/editors/space_node/drawnode.c:760
msgid "Name"
msgstr "Назва"
@@ -134,7 +136,7 @@
#. :src: bpy.types.KeyMap.region_type:'CHANNELS'
#. :src: bpy.types.Region.type:'CHANNELS'
#. :src: bpy.types.ThemeDopeSheet.channels
-#: scripts/startup/bl_ui/space_userpref.py:434
+#. :src: scripts/startup/bl_ui/space_userpref.py:434
msgid "Channels"
msgstr "Канали"
@@ -230,7 +232,7 @@
#. :src: bpy.types.OBJECT_OT_vertex_group_lock.action:'LOCK'
#. :src: bpy.types.RegionView3D.lock_rotation
#. :src: bpy.types.Sequence.lock
-#: scripts/startup/bl_ui/properties_particle.py:920
+#. :src: scripts/startup/bl_ui/properties_particle.py:920
msgid "Lock"
msgstr "Заблокувати"
@@ -404,8 +406,8 @@
#. :src: bpy.types.ActionGroup.colors
#. :src: bpy.types.BoneGroup.colors
#. :src: bpy.types.TEXTURE_PT_colors
-#: scripts/startup/bl_ui/properties_data_armature.py:93
-#: scripts/startup/bl_ui/properties_world.py:268
+#. :src: scripts/startup/bl_ui/properties_data_armature.py:93
+#. :src: scripts/startup/bl_ui/properties_world.py:268
msgid "Colors"
msgstr "Кольори"
@@ -558,15 +560,15 @@
#. :src: bpy.types.SequenceModifier.type
#. :src: bpy.types.Space.type
#. :src: bpy.types.Spline.type
-#: scripts/startup/bl_ui/properties_data_camera.py:94
-#: scripts/startup/bl_ui/properties_game.py:675
-#: scripts/startup/bl_ui/properties_object.py:211
-#: scripts/startup/bl_ui/properties_particle.py:119
-#: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
-#: scripts/startup/bl_ui/properties_texture.py:281
-#: scripts/startup/bl_ui/properties_texture.py:309
-#: scripts/startup/bl_ui/properties_texture.py:335
-#: scripts/startup/bl_ui/properties_texture.py:394
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:94
+#. :src: scripts/startup/bl_ui/properties_game.py:675
+#. :src: scripts/startup/bl_ui/properties_object.py:211
+#. :src: scripts/startup/bl_ui/properties_particle.py:119
+#. :src: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
+#. :src: scripts/startup/bl_ui/properties_texture.py:281
+#. :src: scripts/startup/bl_ui/properties_texture.py:309
+#. :src: scripts/startup/bl_ui/properties_texture.py:335
+#. :src: scripts/startup/bl_ui/properties_texture.py:394
msgid "Type"
msgstr "Тип"
@@ -615,7 +617,7 @@
#. :src: bpy.types.SEQUENCER_OT_select_all.action
#. :src: bpy.types.UV_OT_select_all.action
#. :src: bpy.types.SpaceDopeSheetEditor.action
-#: scripts/startup/bl_ui/space_userpref.py:392
+#. :src: scripts/startup/bl_ui/space_userpref.py:392
msgid "Action"
msgstr "Дія"
@@ -636,8 +638,8 @@
#. :src: bpy.types.OBJECT_OT_modifier_add.type:'ARMATURE'
#. :src: bpy.types.OBJECT_OT_select_by_type.type:'ARMATURE'
#. :src: bpy.types.Sensor.type:'ARMATURE'
-#: scripts/startup/bl_ui/space_userpref.py:387
-#: source/blender/blenkernel/intern/object.c:878
+#. :src: scripts/startup/bl_ui/space_userpref.py:387
+#. :src: source/blender/blenkernel/intern/object.c:878
msgid "Armature"
msgstr "Арматура"
@@ -665,9 +667,9 @@
#. :src: bpy.types.MaterialTextureSlot.normal_map_space:'CAMERA'
#. :src: bpy.types.ThemeView3D.camera
#. :src: bpy.types.TimelineMarker.camera
-#: scripts/startup/bl_ui/properties_render.py:334
-#: source/blender/blenkernel/intern/object.c:875
-#: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
+#. :src: scripts/startup/bl_ui/properties_render.py:334
+#. :src: source/blender/blenkernel/intern/object.c:875
+#. :src: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
msgid "Camera"
msgstr "Камера"
@@ -745,7 +747,7 @@
#. :src: bpy.types.RadarSensor.property
#. :src: bpy.types.RaySensor.ray_type:'PROPERTY'
#. :src: bpy.types.RaySensor.property
-#: source/blender/blenkernel/intern/report.c:55
+#. :src: source/blender/blenkernel/intern/report.c:55
msgid "Property"
msgstr "Властивість"
@@ -765,18 +767,18 @@
#. :src: bpy.types.BrushTextureSlot.tex_paint_map_mode:'RANDOM'
#. :src: bpy.types.BrushTextureSlot.mask_map_mode:'RANDOM'
#. :src: bpy.types.ToolSettings.proportional_edit_falloff:'RANDOM'
-#: scripts/startup/bl_ui/properties_data_modifier.py:627
-#: scripts/startup/bl_ui/properties_particle.py:425
-#: scripts/startup/bl_ui/properties_particle.py:429
-#: scripts/startup/bl_ui/properties_particle.py:1121
-#: scripts/startup/bl_ui/properties_particle.py:1077
-#: scripts/startup/bl_ui/properties_particle.py:853
-#: scripts/startup/bl_ui/properties_particle.py:969
-#: scripts/startup/bl_ui/properties_particle.py:251
-#: scripts/startup/bl_ui/properties_particle.py:928
-#: scripts/startup/bl_ui/properties_physics_field.py:209
-#: scripts/startup/bl_ui/properties_physics_field.py:214
-#: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
+#. :src: scripts/startup/bl_ui/properties_data_modifier.py:627
+#. :src: scripts/startup/bl_ui/properties_particle.py:425
+#. :src: scripts/startup/bl_ui/properties_particle.py:429
+#. :src: scripts/startup/bl_ui/properties_particle.py:1121
+#. :src: scripts/startup/bl_ui/properties_particle.py:1077
+#. :src: scripts/startup/bl_ui/properties_particle.py:853
+#. :src: scripts/startup/bl_ui/properties_particle.py:969
+#. :src: scripts/startup/bl_ui/properties_particle.py:251
+#. :src: scripts/startup/bl_ui/properties_particle.py:928
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:209
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:214
+#. :src: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
msgid "Random"
msgstr "Випадково"
@@ -799,11 +801,11 @@
#. :src: bpy.types.SEQUENCER_PT_scene
#. :src: bpy.types.SceneSequence.scene
#. :src: bpy.types.SpaceProperties.context:'SCENE'
-#: scripts/addons/cycles/ui.py:291
-#: scripts/startup/bl_ui/properties_render.py:331
-#: scripts/startup/bl_ui/properties_render_layer.py:88
-#: source/blender/editors/screen/screen_ops.c:3532
-#: source/blender/editors/space_buttons/buttons_header.c:132
+#. :src: scripts/addons/cycles/ui.py:291
+#. :src: scripts/startup/bl_ui/properties_render.py:331
+#. :src: scripts/startup/bl_ui/properties_render_layer.py:88
+#. :src: source/blender/editors/screen/screen_ops.c:3532
+#. :src: source/blender/editors/space_buttons/buttons_header.c:132
msgid "Scene"
msgstr "Сцена"
@@ -824,14 +826,14 @@
#. :src: bpy.types.Actuator.type:'STATE'
#. :src: bpy.types.StateActuator.states
#. :src: bpy.types.GameObjectSettings.states_visible
-#: source/blender/editors/space_logic/logic_window.c:2412
-#: source/blender/editors/space_logic/logic_window.c:2481
+#. :src: source/blender/editors/space_logic/logic_window.c:2412
+#. :src: source/blender/editors/space_logic/logic_window.c:2481
msgid "State"
msgstr "Стан"
#. :src: bpy.types.Actuator.type:'VISIBILITY'
#. :src: bpy.types.FreestyleLineSet.visibility
-#: scripts/startup/bl_ui/properties_freestyle.py:213
+#. :src: scripts/startup/bl_ui/properties_freestyle.py:213
msgid "Visibility"
msgstr "Видимість"
@@ -910,7 +912,9 @@
#. :src: bpy.types.ActionActuator.use_continue_last_frame
#. :src: bpy.types.ShapeActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each"
+" time"
msgstr "Відновлення останнього кадру при перемиканні, в іншому випадку - грати щоразу з початку"
#. :src: bpy.types.ActionActuator.property
@@ -954,7 +958,7 @@
#. :src: bpy.types.SEQUENCER_OT_sound_strip_add.frame_start
#. :src: bpy.types.Sequence.frame_start
#. :src: bpy.types.Sequence.frame_final_start
-#: source/blender/editors/space_nla/nla_buttons.c:410
+#. :src: source/blender/editors/space_nla/nla_buttons.c:410
msgid "Start Frame"
msgstr "Початковий кадр"
@@ -983,7 +987,7 @@
#. :src: bpy.types.SEQUENCER_OT_effect_strip_add.frame_end
#. :src: bpy.types.SEQUENCER_OT_image_strip_add.frame_end
#. :src: bpy.types.Sequence.frame_final_end
-#: source/blender/editors/space_nla/nla_buttons.c:411
+#. :src: source/blender/editors/space_nla/nla_buttons.c:411
msgid "End Frame"
msgstr "Останній кадр"
@@ -1005,7 +1009,10 @@
#. :src: bpy.types.ActionActuator.priority
#. :src: bpy.types.ShapeActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers"
+" (with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
msgstr "Пріоритет виконання: менші номери перекривають дії з більшими номерами (з 2 або більше дій одночасно, канал, що перекриває, має бути нижче у стосі)"
#. :src: bpy.types.ActionActuator.layer
@@ -1057,8 +1064,8 @@
#. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_torus_add.layers
#. :src: bpy.types.CyclesRender_PT_layer_options
@@ Diff output truncated at 10240 characters. @@
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