[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1691] branches/de/de.po:
bf-translations at blender.org
bf-translations at blender.org
Thu Mar 28 11:27:05 CET 2013
Revision: 1691
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1691
Author: tim_occ
Date: 2013-03-28 10:27:05 +0000 (Thu, 28 Mar 2013)
Log Message:
-----------
Modified Paths:
--------------
branches/de/de.po
Modified: branches/de/de.po
===================================================================
--- branches/de/de.po 2013-03-27 23:58:31 UTC (rev 1690)
+++ branches/de/de.po 2013-03-28 10:27:05 UTC (rev 1691)
@@ -2104,11 +2104,11 @@
#. :src: bpy.types.EditObjectActuator.dynamic_operation:'ENABLERIGIDBODY'
msgid "Enable Rigid Body"
-msgstr ""
+msgstr "Rigid Body aktivieren"
#. :src: bpy.types.EditObjectActuator.dynamic_operation:'DISABLERIGIDBODY'
msgid "Disable Rigid Body"
-msgstr ""
+msgstr "Rigid Body deaktivieren"
#. :src: bpy.types.EditObjectActuator.dynamic_operation:'SETMASS'
msgid "Set Mass"
@@ -2282,11 +2282,11 @@
#. :src: bpy.types.EditObjectActuator.use_local_linear_velocity
msgid "Apply the transformation locally"
-msgstr ""
+msgstr "Die Transformation lokal anwenden"
#. :src: bpy.types.EditObjectActuator.use_local_angular_velocity
msgid "Apply the rotation locally"
-msgstr ""
+msgstr "Die Rotation lokal anwenden"
#. :src: bpy.types.EditObjectActuator.use_replace_display_mesh
msgid "Gfx"
@@ -2294,7 +2294,7 @@
#. :src: bpy.types.EditObjectActuator.use_replace_display_mesh
msgid "Replace the display mesh"
-msgstr ""
+msgstr "Das angezeigte Mesh ersetzen"
#. :src: bpy.types.EditObjectActuator.use_replace_physics_mesh
msgid "Phys"
@@ -2305,6 +2305,8 @@
"Replace the physics mesh (triangle bounds only - compound shapes not "
"supported)"
msgstr ""
+"Das physische Mesh ersetzen (nur Dreieckbegrenzung - zusammengesetzte Formen "
+"werden nicht unterstützt)"
#. :src: bpy.types.EditObjectActuator.use_3d_tracking
msgid "3D"
@@ -3224,7 +3226,7 @@
#. :src: bpy.types.ParentActuator.use_compound
#: scripts/startup/bl_ui/properties_game.py:228
msgid "Compound"
-msgstr ""
+msgstr "Zusammengesetzt"
#. :src: bpy.types.ParentActuator.use_compound
msgid ""
@@ -3433,11 +3435,11 @@
#. :src: bpy.types.RandomActuator.distribution:'BOOL_UNIFORM'
msgid "Bool Uniform"
-msgstr ""
+msgstr "Bool Uniform"
#. :src: bpy.types.RandomActuator.distribution:'BOOL_BERNOUILLI'
msgid "Bool Bernoulli"
-msgstr ""
+msgstr "Bool Bernoulli"
#. :src: bpy.types.RandomActuator.distribution:'INT_CONSTANT'
msgid "Int Constant"
@@ -3445,11 +3447,11 @@
#. :src: bpy.types.RandomActuator.distribution:'INT_UNIFORM'
msgid "Int Uniform"
-msgstr ""
+msgstr "Int Uniform"
#. :src: bpy.types.RandomActuator.distribution:'INT_POISSON'
msgid "Int Poisson"
-msgstr ""
+msgstr "Int Poisson"
#. :src: bpy.types.RandomActuator.distribution:'FLOAT_CONSTANT'
msgid "Float Constant"
@@ -3457,7 +3459,7 @@
#. :src: bpy.types.RandomActuator.distribution:'FLOAT_UNIFORM'
msgid "Float Uniform"
-msgstr ""
+msgstr "Float Uniform"
#. :src: bpy.types.RandomActuator.distribution:'FLOAT_NORMAL'
msgid "Float Normal"
@@ -3465,7 +3467,7 @@
#. :src: bpy.types.RandomActuator.distribution:'FLOAT_NEGATIVE_EXPONENTIAL'
msgid "Float Neg. Exp."
-msgstr ""
+msgstr "Float Neg. Exp."
#. :src: bpy.types.RandomActuator.use_always_true
msgid "Always True"
@@ -3676,7 +3678,7 @@
#. :src: bpy.types.SoundActuator.cone_outer_gain_3d
msgid "Cone Outer Gain"
-msgstr ""
+msgstr "Kegel außere Verstärkung"
#. :src: bpy.types.SoundActuator.cone_outer_gain_3d
msgid ""
@@ -3869,13 +3871,13 @@
#. :src: bpy.types.SteeringActuator.navmesh
msgid "Navigation Mesh Object"
-msgstr ""
+msgstr "Navigations-Mesh-Objekt"
#. :src: bpy.types.SteeringActuator.navmesh
#. :src: bpy.types.GameObjectSettings.physics_type:'NAVMESH'
#. :src: bpy.types.SCENE_PT_game_navmesh
msgid "Navigation mesh"
-msgstr ""
+msgstr "Navigation-Mesh"
#. :src: bpy.types.SteeringActuator.facing
#: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:38
@@ -3930,7 +3932,7 @@
#. :src: bpy.types.VisibilityActuator.use_occlusion
msgid "Occlusion"
-msgstr ""
+msgstr "Absorption"
#. :src: bpy.types.VisibilityActuator.use_occlusion
msgid ""
@@ -5526,7 +5528,7 @@
#. :src: bpy.types.BezierSplinePoint.tilt
#. :src: bpy.types.SplinePoint.tilt
msgid "Tilt in 3D View"
-msgstr ""
+msgstr "Neigung in der 3D-Ansicht"
#. :src: bpy.types.BezierSplinePoint.weight_softbody
#. :src: bpy.types.LatticePoint.weight_softbody
@@ -5881,21 +5883,21 @@
#. :src: bpy.types.BlenderRNA.structs
msgid "Structs"
-msgstr ""
+msgstr "Strukturen"
#. :src: bpy.types.BoidRule
msgid "Boid Rule"
-msgstr ""
+msgstr "Boid-Regeln"
#. :src: bpy.types.BoidRule.name
msgid "Boid rule name"
-msgstr ""
+msgstr "Boid-Regelname"
#. :src: bpy.types.BoidRule.type:'GOAL'
#. :src: bpy.types.BoidRuleGoal
#. :src: bpy.types.BOID_OT_rule_add.type:'GOAL'
msgid "Goal"
-msgstr ""
+msgstr "Ziel"
#. :src: bpy.types.BoidRule.type:'GOAL'
#. :src: bpy.types.BOID_OT_rule_add.type:'GOAL'
@@ -5906,7 +5908,7 @@
#. :src: bpy.types.BoidRuleAvoid
#. :src: bpy.types.BOID_OT_rule_add.type:'AVOID'
msgid "Avoid"
-msgstr ""
+msgstr "Vermeiden"
#. :src: bpy.types.BoidRule.type:'AVOID'
#. :src: bpy.types.BOID_OT_rule_add.type:'AVOID'
@@ -5917,7 +5919,7 @@
#. :src: bpy.types.BoidRuleAvoidCollision
#. :src: bpy.types.BOID_OT_rule_add.type:'AVOID_COLLISION'
msgid "Avoid Collision"
-msgstr ""
+msgstr "Kollision vermeiden"
#. :src: bpy.types.BoidRule.type:'AVOID_COLLISION'
#. :src: bpy.types.BOID_OT_rule_add.type:'AVOID_COLLISION'
@@ -5939,7 +5941,7 @@
#. :src: bpy.types.BoidRule.type:'FLOCK'
#. :src: bpy.types.BOID_OT_rule_add.type:'FLOCK'
msgid "Flock"
-msgstr ""
+msgstr "Schwarm"
#. :src: bpy.types.BoidRule.type:'FLOCK'
#. :src: bpy.types.BOID_OT_rule_add.type:'FLOCK'
@@ -5961,7 +5963,7 @@
#. :src: bpy.types.BoidRuleAverageSpeed
#. :src: bpy.types.BOID_OT_rule_add.type:'AVERAGE_SPEED'
msgid "Average Speed"
-msgstr ""
+msgstr "Durchschnittsgeschwindigkeit"
#. :src: bpy.types.BoidRule.type:'AVERAGE_SPEED'
#. :src: bpy.types.BOID_OT_rule_add.type:'AVERAGE_SPEED'
@@ -5972,7 +5974,7 @@
#. :src: bpy.types.BoidRuleFight
#. :src: bpy.types.BOID_OT_rule_add.type:'FIGHT'
msgid "Fight"
-msgstr ""
+msgstr "Kampf"
#. :src: bpy.types.BoidRule.type:'FIGHT'
#. :src: bpy.types.BOID_OT_rule_add.type:'FIGHT'
@@ -5981,19 +5983,19 @@
#. :src: bpy.types.BoidRule.use_in_air
msgid "In Air"
-msgstr ""
+msgstr "In der Luft"
#. :src: bpy.types.BoidRule.use_in_air
msgid "Use rule when boid is flying"
-msgstr ""
+msgstr "Verwendet Regel, wenn Boid fliegt"
#. :src: bpy.types.BoidRule.use_on_land
msgid "On Land"
-msgstr ""
+msgstr "Auf dem land"
#. :src: bpy.types.BoidRule.use_on_land
msgid "Use rule when boid is on land"
-msgstr ""
+msgstr "Verwendet Regel, wenn Boid auf dem Land ist"
#. :src: bpy.types.BoidRuleAverageSpeed.wander
msgid "Wander"
@@ -6007,7 +6009,7 @@
#. :src: bpy.types.OBJECT_OT_subdivision_set.level
#. :src: bpy.types.Sensor.use_level
msgid "Level"
-msgstr ""
+msgstr "Stufe"
#. :src: bpy.types.BoidRuleAverageSpeed.level
msgid "How much velocity's z-component is kept constant"
@@ -6064,11 +6066,11 @@
#. :src: bpy.types.BoidRuleAvoidCollision.use_avoid
#. :src: bpy.types.ParticleSettings.physics_type:'BOIDS'
msgid "Boids"
-msgstr ""
+msgstr "Boids"
#. :src: bpy.types.BoidRuleAvoidCollision.use_avoid
msgid "Avoid collision with other boids"
-msgstr ""
+msgstr "Kollision mit anderen Boids vermeiden"
#. :src: bpy.types.BoidRuleAvoidCollision.use_avoid_collision
msgid "Deflectors"
@@ -6076,7 +6078,7 @@
#. :src: bpy.types.BoidRuleAvoidCollision.use_avoid_collision
msgid "Avoid collision with deflector objects"
-msgstr ""
+msgstr "Kollision mit Ableiterobjekten vermeiden"
#. :src: bpy.types.BoidRuleAvoidCollision.look_ahead
msgid "Look ahead"
@@ -6131,12 +6133,12 @@
#. :src: bpy.types.BoidRuleGoal.object
msgid "Goal object"
-msgstr ""
+msgstr "Zielobjekt"
#. :src: bpy.types.BoidSettings
#. :src: bpy.types.ParticleSettings.boids
msgid "Boid Settings"
-msgstr ""
+msgstr "Boid-Einstellungen"
#. :src: bpy.types.BoidSettings
msgid "Settings for boid physics"
@@ -6173,16 +6175,16 @@
#. :src: bpy.types.BoidSettings.states
msgid "Boid States"
-msgstr ""
+msgstr "Boid-Zustand"
#. :src: bpy.types.BoidSettings.active_boid_state
#. :src: bpy.types.BoidState.active_boid_rule
msgid "Active Boid Rule"
-msgstr ""
+msgstr "Aktive Boid-Regel"
#. :src: bpy.types.BoidSettings.active_boid_state_index
msgid "Active Boid State Index"
-msgstr ""
+msgstr "Aktiver Boid-Zustand-Index"
#. :src: bpy.types.BoidSettings.health
#. :src: bpy.types.ParticleSettings.show_health
@@ -6191,7 +6193,7 @@
#. :src: bpy.types.BoidSettings.health
msgid "Initial boid health when born"
-msgstr ""
+msgstr "Anfangsgesundheit des Boid, beim Enstehen"
#. :src: bpy.types.BoidSettings.strength
#. :src: bpy.types.FModifierNoise.strength
@@ -6240,39 +6242,41 @@
#. :src: bpy.types.BoidSettings.range
msgid "Maximum distance from which a boid can attack"
-msgstr ""
+msgstr "Maximale Distanz, von der ein Boid angreifen kann"
#. :src: bpy.types.BoidSettings.air_speed_min
msgid "Min Air Speed"
-msgstr ""
+msgstr "Minimale Luftgeschwindigkeit"
#. :src: bpy.types.BoidSettings.air_speed_min
msgid "Minimum speed in air (relative to maximum speed)"
msgstr ""
+"Minimale Geschwindigkeit in der Luft (relativ zur maximalen Geschwindigkeit)"
#. :src: bpy.types.BoidSettings.air_speed_max
msgid "Max Air Speed"
-msgstr ""
+msgstr "Maximale Luftgeschwindigkeit"
#. :src: bpy.types.BoidSettings.air_speed_max
msgid "Maximum speed in air"
-msgstr ""
+msgstr "Maximale Geschwindigkeit in der Luft"
#. :src: bpy.types.BoidSettings.air_acc_max
msgid "Max Air Acceleration"
-msgstr ""
+msgstr "Maximale Luftbeschleunigung"
#. :src: bpy.types.BoidSettings.air_acc_max
msgid "Maximum acceleration in air (relative to maximum speed)"
msgstr ""
+"Maximale Beschleunigung in der Luft (relativ zur maximalen Geschwindigkeit)"
#. :src: bpy.types.BoidSettings.air_ave_max
msgid "Max Air Angular Velocity"
-msgstr ""
+msgstr "Maximale Luftwinkelgeschwindigkeit"
#. :src: bpy.types.BoidSettings.air_ave_max
msgid "Maximum angular velocity in air (relative to 180 degrees)"
-msgstr ""
+msgstr "Maximale Winkelgeschwindigkeit in der Luft (relativ zu 180 Grad)"
#. :src: bpy.types.BoidSettings.air_personal_space
msgid "Air Personal Space"
@@ -6288,31 +6292,32 @@
#. :src: bpy.types.BoidSettings.land_jump_speed
msgid "Maximum speed for jumping"
-msgstr ""
+msgstr "Maximale geschwindigkeit zum Springen"
#. :src: bpy.types.BoidSettings.land_speed_max
msgid "Max Land Speed"
-msgstr ""
+msgstr "Maximale Landgeschwindigkeit"
#. :src: bpy.types.BoidSettings.land_speed_max
msgid "Maximum speed on land"
-msgstr ""
+msgstr "Maximale Geschwindigkeit an Land"
@@ Diff output truncated at 10240 characters. @@
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