[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1691] branches/de/de.po:

bf-translations at blender.org bf-translations at blender.org
Thu Mar 28 11:27:05 CET 2013


Revision: 1691
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1691
Author:   tim_occ
Date:     2013-03-28 10:27:05 +0000 (Thu, 28 Mar 2013)
Log Message:
-----------


Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2013-03-27 23:58:31 UTC (rev 1690)
+++ branches/de/de.po	2013-03-28 10:27:05 UTC (rev 1691)
@@ -2104,11 +2104,11 @@
 
 #. :src: bpy.types.EditObjectActuator.dynamic_operation:'ENABLERIGIDBODY'
 msgid "Enable Rigid Body"
-msgstr ""
+msgstr "Rigid Body aktivieren"
 
 #. :src: bpy.types.EditObjectActuator.dynamic_operation:'DISABLERIGIDBODY'
 msgid "Disable Rigid Body"
-msgstr ""
+msgstr "Rigid Body deaktivieren"
 
 #. :src: bpy.types.EditObjectActuator.dynamic_operation:'SETMASS'
 msgid "Set Mass"
@@ -2282,11 +2282,11 @@
 
 #. :src: bpy.types.EditObjectActuator.use_local_linear_velocity
 msgid "Apply the transformation locally"
-msgstr ""
+msgstr "Die Transformation lokal anwenden"
 
 #. :src: bpy.types.EditObjectActuator.use_local_angular_velocity
 msgid "Apply the rotation locally"
-msgstr ""
+msgstr "Die Rotation lokal anwenden"
 
 #. :src: bpy.types.EditObjectActuator.use_replace_display_mesh
 msgid "Gfx"
@@ -2294,7 +2294,7 @@
 
 #. :src: bpy.types.EditObjectActuator.use_replace_display_mesh
 msgid "Replace the display mesh"
-msgstr ""
+msgstr "Das angezeigte Mesh ersetzen"
 
 #. :src: bpy.types.EditObjectActuator.use_replace_physics_mesh
 msgid "Phys"
@@ -2305,6 +2305,8 @@
 "Replace the physics mesh (triangle bounds only - compound shapes not "
 "supported)"
 msgstr ""
+"Das physische Mesh ersetzen (nur Dreieckbegrenzung - zusammengesetzte Formen "
+"werden nicht unterstützt)"
 
 #. :src: bpy.types.EditObjectActuator.use_3d_tracking
 msgid "3D"
@@ -3224,7 +3226,7 @@
 #. :src: bpy.types.ParentActuator.use_compound
 #: scripts/startup/bl_ui/properties_game.py:228
 msgid "Compound"
-msgstr ""
+msgstr "Zusammengesetzt"
 
 #. :src: bpy.types.ParentActuator.use_compound
 msgid ""
@@ -3433,11 +3435,11 @@
 
 #. :src: bpy.types.RandomActuator.distribution:'BOOL_UNIFORM'
 msgid "Bool Uniform"
-msgstr ""
+msgstr "Bool Uniform"
 
 #. :src: bpy.types.RandomActuator.distribution:'BOOL_BERNOUILLI'
 msgid "Bool Bernoulli"
-msgstr ""
+msgstr "Bool Bernoulli"
 
 #. :src: bpy.types.RandomActuator.distribution:'INT_CONSTANT'
 msgid "Int Constant"
@@ -3445,11 +3447,11 @@
 
 #. :src: bpy.types.RandomActuator.distribution:'INT_UNIFORM'
 msgid "Int Uniform"
-msgstr ""
+msgstr "Int Uniform"
 
 #. :src: bpy.types.RandomActuator.distribution:'INT_POISSON'
 msgid "Int Poisson"
-msgstr ""
+msgstr "Int Poisson"
 
 #. :src: bpy.types.RandomActuator.distribution:'FLOAT_CONSTANT'
 msgid "Float Constant"
@@ -3457,7 +3459,7 @@
 
 #. :src: bpy.types.RandomActuator.distribution:'FLOAT_UNIFORM'
 msgid "Float Uniform"
-msgstr ""
+msgstr "Float Uniform"
 
 #. :src: bpy.types.RandomActuator.distribution:'FLOAT_NORMAL'
 msgid "Float Normal"
@@ -3465,7 +3467,7 @@
 
 #. :src: bpy.types.RandomActuator.distribution:'FLOAT_NEGATIVE_EXPONENTIAL'
 msgid "Float Neg. Exp."
-msgstr ""
+msgstr "Float Neg. Exp."
 
 #. :src: bpy.types.RandomActuator.use_always_true
 msgid "Always True"
@@ -3676,7 +3678,7 @@
 
 #. :src: bpy.types.SoundActuator.cone_outer_gain_3d
 msgid "Cone Outer Gain"
-msgstr ""
+msgstr "Kegel außere Verstärkung"
 
 #. :src: bpy.types.SoundActuator.cone_outer_gain_3d
 msgid ""
@@ -3869,13 +3871,13 @@
 
 #. :src: bpy.types.SteeringActuator.navmesh
 msgid "Navigation Mesh Object"
-msgstr ""
+msgstr "Navigations-Mesh-Objekt"
 
 #. :src: bpy.types.SteeringActuator.navmesh
 #. :src: bpy.types.GameObjectSettings.physics_type:'NAVMESH'
 #. :src: bpy.types.SCENE_PT_game_navmesh
 msgid "Navigation mesh"
-msgstr ""
+msgstr "Navigation-Mesh"
 
 #. :src: bpy.types.SteeringActuator.facing
 #: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:38
@@ -3930,7 +3932,7 @@
 
 #. :src: bpy.types.VisibilityActuator.use_occlusion
 msgid "Occlusion"
-msgstr ""
+msgstr "Absorption"
 
 #. :src: bpy.types.VisibilityActuator.use_occlusion
 msgid ""
@@ -5526,7 +5528,7 @@
 #. :src: bpy.types.BezierSplinePoint.tilt
 #. :src: bpy.types.SplinePoint.tilt
 msgid "Tilt in 3D View"
-msgstr ""
+msgstr "Neigung in der 3D-Ansicht"
 
 #. :src: bpy.types.BezierSplinePoint.weight_softbody
 #. :src: bpy.types.LatticePoint.weight_softbody
@@ -5881,21 +5883,21 @@
 
 #. :src: bpy.types.BlenderRNA.structs
 msgid "Structs"
-msgstr ""
+msgstr "Strukturen"
 
 #. :src: bpy.types.BoidRule
 msgid "Boid Rule"
-msgstr ""
+msgstr "Boid-Regeln"
 
 #. :src: bpy.types.BoidRule.name
 msgid "Boid rule name"
-msgstr ""
+msgstr "Boid-Regelname"
 
 #. :src: bpy.types.BoidRule.type:'GOAL'
 #. :src: bpy.types.BoidRuleGoal
 #. :src: bpy.types.BOID_OT_rule_add.type:'GOAL'
 msgid "Goal"
-msgstr ""
+msgstr "Ziel"
 
 #. :src: bpy.types.BoidRule.type:'GOAL'
 #. :src: bpy.types.BOID_OT_rule_add.type:'GOAL'
@@ -5906,7 +5908,7 @@
 #. :src: bpy.types.BoidRuleAvoid
 #. :src: bpy.types.BOID_OT_rule_add.type:'AVOID'
 msgid "Avoid"
-msgstr ""
+msgstr "Vermeiden"
 
 #. :src: bpy.types.BoidRule.type:'AVOID'
 #. :src: bpy.types.BOID_OT_rule_add.type:'AVOID'
@@ -5917,7 +5919,7 @@
 #. :src: bpy.types.BoidRuleAvoidCollision
 #. :src: bpy.types.BOID_OT_rule_add.type:'AVOID_COLLISION'
 msgid "Avoid Collision"
-msgstr ""
+msgstr "Kollision vermeiden"
 
 #. :src: bpy.types.BoidRule.type:'AVOID_COLLISION'
 #. :src: bpy.types.BOID_OT_rule_add.type:'AVOID_COLLISION'
@@ -5939,7 +5941,7 @@
 #. :src: bpy.types.BoidRule.type:'FLOCK'
 #. :src: bpy.types.BOID_OT_rule_add.type:'FLOCK'
 msgid "Flock"
-msgstr ""
+msgstr "Schwarm"
 
 #. :src: bpy.types.BoidRule.type:'FLOCK'
 #. :src: bpy.types.BOID_OT_rule_add.type:'FLOCK'
@@ -5961,7 +5963,7 @@
 #. :src: bpy.types.BoidRuleAverageSpeed
 #. :src: bpy.types.BOID_OT_rule_add.type:'AVERAGE_SPEED'
 msgid "Average Speed"
-msgstr ""
+msgstr "Durchschnittsgeschwindigkeit"
 
 #. :src: bpy.types.BoidRule.type:'AVERAGE_SPEED'
 #. :src: bpy.types.BOID_OT_rule_add.type:'AVERAGE_SPEED'
@@ -5972,7 +5974,7 @@
 #. :src: bpy.types.BoidRuleFight
 #. :src: bpy.types.BOID_OT_rule_add.type:'FIGHT'
 msgid "Fight"
-msgstr ""
+msgstr "Kampf"
 
 #. :src: bpy.types.BoidRule.type:'FIGHT'
 #. :src: bpy.types.BOID_OT_rule_add.type:'FIGHT'
@@ -5981,19 +5983,19 @@
 
 #. :src: bpy.types.BoidRule.use_in_air
 msgid "In Air"
-msgstr ""
+msgstr "In der Luft"
 
 #. :src: bpy.types.BoidRule.use_in_air
 msgid "Use rule when boid is flying"
-msgstr ""
+msgstr "Verwendet Regel, wenn Boid fliegt"
 
 #. :src: bpy.types.BoidRule.use_on_land
 msgid "On Land"
-msgstr ""
+msgstr "Auf dem land"
 
 #. :src: bpy.types.BoidRule.use_on_land
 msgid "Use rule when boid is on land"
-msgstr ""
+msgstr "Verwendet Regel, wenn Boid auf dem Land ist"
 
 #. :src: bpy.types.BoidRuleAverageSpeed.wander
 msgid "Wander"
@@ -6007,7 +6009,7 @@
 #. :src: bpy.types.OBJECT_OT_subdivision_set.level
 #. :src: bpy.types.Sensor.use_level
 msgid "Level"
-msgstr ""
+msgstr "Stufe"
 
 #. :src: bpy.types.BoidRuleAverageSpeed.level
 msgid "How much velocity's z-component is kept constant"
@@ -6064,11 +6066,11 @@
 #. :src: bpy.types.BoidRuleAvoidCollision.use_avoid
 #. :src: bpy.types.ParticleSettings.physics_type:'BOIDS'
 msgid "Boids"
-msgstr ""
+msgstr "Boids"
 
 #. :src: bpy.types.BoidRuleAvoidCollision.use_avoid
 msgid "Avoid collision with other boids"
-msgstr ""
+msgstr "Kollision mit anderen Boids vermeiden"
 
 #. :src: bpy.types.BoidRuleAvoidCollision.use_avoid_collision
 msgid "Deflectors"
@@ -6076,7 +6078,7 @@
 
 #. :src: bpy.types.BoidRuleAvoidCollision.use_avoid_collision
 msgid "Avoid collision with deflector objects"
-msgstr ""
+msgstr "Kollision mit Ableiterobjekten vermeiden"
 
 #. :src: bpy.types.BoidRuleAvoidCollision.look_ahead
 msgid "Look ahead"
@@ -6131,12 +6133,12 @@
 
 #. :src: bpy.types.BoidRuleGoal.object
 msgid "Goal object"
-msgstr ""
+msgstr "Zielobjekt"
 
 #. :src: bpy.types.BoidSettings
 #. :src: bpy.types.ParticleSettings.boids
 msgid "Boid Settings"
-msgstr ""
+msgstr "Boid-Einstellungen"
 
 #. :src: bpy.types.BoidSettings
 msgid "Settings for boid physics"
@@ -6173,16 +6175,16 @@
 
 #. :src: bpy.types.BoidSettings.states
 msgid "Boid States"
-msgstr ""
+msgstr "Boid-Zustand"
 
 #. :src: bpy.types.BoidSettings.active_boid_state
 #. :src: bpy.types.BoidState.active_boid_rule
 msgid "Active Boid Rule"
-msgstr ""
+msgstr "Aktive Boid-Regel"
 
 #. :src: bpy.types.BoidSettings.active_boid_state_index
 msgid "Active Boid State Index"
-msgstr ""
+msgstr "Aktiver Boid-Zustand-Index"
 
 #. :src: bpy.types.BoidSettings.health
 #. :src: bpy.types.ParticleSettings.show_health
@@ -6191,7 +6193,7 @@
 
 #. :src: bpy.types.BoidSettings.health
 msgid "Initial boid health when born"
-msgstr ""
+msgstr "Anfangsgesundheit des Boid, beim Enstehen"
 
 #. :src: bpy.types.BoidSettings.strength
 #. :src: bpy.types.FModifierNoise.strength
@@ -6240,39 +6242,41 @@
 
 #. :src: bpy.types.BoidSettings.range
 msgid "Maximum distance from which a boid can attack"
-msgstr ""
+msgstr "Maximale Distanz, von der ein Boid angreifen kann"
 
 #. :src: bpy.types.BoidSettings.air_speed_min
 msgid "Min Air Speed"
-msgstr ""
+msgstr "Minimale Luftgeschwindigkeit"
 
 #. :src: bpy.types.BoidSettings.air_speed_min
 msgid "Minimum speed in air (relative to maximum speed)"
 msgstr ""
+"Minimale Geschwindigkeit in der Luft (relativ zur maximalen Geschwindigkeit)"
 
 #. :src: bpy.types.BoidSettings.air_speed_max
 msgid "Max Air Speed"
-msgstr ""
+msgstr "Maximale Luftgeschwindigkeit"
 
 #. :src: bpy.types.BoidSettings.air_speed_max
 msgid "Maximum speed in air"
-msgstr ""
+msgstr "Maximale Geschwindigkeit in der Luft"
 
 #. :src: bpy.types.BoidSettings.air_acc_max
 msgid "Max Air Acceleration"
-msgstr ""
+msgstr "Maximale Luftbeschleunigung"
 
 #. :src: bpy.types.BoidSettings.air_acc_max
 msgid "Maximum acceleration in air (relative to maximum speed)"
 msgstr ""
+"Maximale Beschleunigung in der Luft (relativ zur maximalen Geschwindigkeit)"
 
 #. :src: bpy.types.BoidSettings.air_ave_max
 msgid "Max Air Angular Velocity"
-msgstr ""
+msgstr "Maximale Luftwinkelgeschwindigkeit"
 
 #. :src: bpy.types.BoidSettings.air_ave_max
 msgid "Maximum angular velocity in air (relative to 180 degrees)"
-msgstr ""
+msgstr "Maximale Winkelgeschwindigkeit in der Luft (relativ zu 180 Grad)"
 
 #. :src: bpy.types.BoidSettings.air_personal_space
 msgid "Air Personal Space"
@@ -6288,31 +6292,32 @@
 
 #. :src: bpy.types.BoidSettings.land_jump_speed
 msgid "Maximum speed for jumping"
-msgstr ""
+msgstr "Maximale geschwindigkeit zum Springen"
 
 #. :src: bpy.types.BoidSettings.land_speed_max
 msgid "Max Land Speed"
-msgstr ""
+msgstr "Maximale Landgeschwindigkeit"
 
 #. :src: bpy.types.BoidSettings.land_speed_max
 msgid "Maximum speed on land"
-msgstr ""
+msgstr "Maximale Geschwindigkeit an Land"
 

@@ Diff output truncated at 10240 characters. @@


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